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Mystical City Upgrades Abilities are all abilities obtained by having the correct Mystical City Upgrades in the city where the unit is build or summoned.

Active AbilitiesEdit

Ability: Mark Blood Sacrifice Range: Touch
Type: Active Subtype: Debuff, Mystical City Upgrade
Mark Blood Sacrifice Marks target enemy unit as a Blood Sacrifice Blood Sacrifice
Ability: Blood Sacrifice Duration: Turns Text
Type: Passive Subtype: Debuff
Blood Sacrifice When this unit dies, all its enemies gain Blood Boon Blood Boon.
Ability: Blood Boon Duration: Turns Text
Type: Passive Subtype: Status Effect
Blood Boon This unit has been healed for 10 Health Text and gained +2 Physical Text Melee damage after a Blood Sacrifice Blood Sacrifice.
  • Does not heal or buff Machine Machine units
  • The heal can work on the same target multiple times, but the damage boost does not stack.

Passive AbilitiesEdit

Ability: Blinding Aura Strength: 9 Physical Defense Text
Type: Passive Subtype: Reactive Effect
Sun Shield Any unit that strikes this unit in melee combat can become Blinded Blinded.
Ability: Blinded Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Blinded This unit cannot target units or objects more than 1 Hex away with ranged abilities, and cannot cast spells.
  • This unit's Threatened Area is reduced to a single hex directly in front of itself
  • This unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
  • Can be removed with Dispel Magic Dispel Magic
  • Blinded Blinded units with Total Awareness Total Awareness only suffer the range handicap, not the flanking handicap.
Ability: Bound Soul Strength: +1 Resistance Text
Type: Passive Subtype: Mystical City Upgrade
Altar of Bound Souls This unit has +1 Resistance Text and Resurgence Resurgence
Ability: Enchanted Armor Strength: +2 Defense Text +1 Resistance Text
Type: Passive Subtype: Stat Modifier
Enchanted Armory This unit has +2 Defense Text +1 Resistance Text
Ability: Fear Strike Strength: 8 Spirit Resistance Text
Type: Passive Subtype: Utility
Fear Strike Melee attacks can inflict Cause Fear Panic.
Ability: Panicked Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Cause Fear This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability: Flowrock Machinery Strength: + 10 Health Text
Type: Passive Subtype: Mystical City Upgrade
Flowrock Citadel This Machine Machine has + 10 Health Text
Ability: Focused Strength: +2 Physical Text + 1 Shock Text
Type: Passive Subtype: Mystical City Upgrade
Focus Chamber This Archer Archer deals +2 Physical Text + 1 Shock Text Ranged damage and has Mind Control Immunity Mind Control Immunity
Ability: Killing Momentum Type: Passive
Subtype: Stat Modifier, Mystical City Upgrade
Slaughter Pits When this unit kills a enemy unit, it regains 1 Action Point and 6 Movement Text.
  • Only works once per combat round.
Ability: Mercenary Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Mercenary Camp This Irregular Irregular has +1 Defense Text, +1 Physical Text Melee damage and +1 Ranged Physical Damage damage
  • The damage increases apply to all damage channels.
Ability: Mount of Unlife Strength: N/A
Type: Passive Subtype: Stat Modifier
Mount of Unlife This Mounted Mounted unit has +2 Blight Text Melee Strength and Inflict Noxious Vulnerability Inflict Noxious Vulnerability
Ability: Stylite Strength: +2 Spirit Text
Type: Passive Subtype: Stat Modifier
Pillar of the Stylites This Pikeman Pikeman has +2 Spirit Text Melee damage and Projectile Resistance Projectile Resistance
Ability: Supercharged Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Arcane Catalyst When this unit dies in combat, it spawns 1 Lesser Elemental that lasts until the end of combat. Possibilities are:
  • Note:People without the Golden realms2 Expansion will always get the Lesser Stalkers.
Ability: Vigorous Mount Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Stables of Vigor This Mounted Mounted unit gains Free Movement Free Movement, Fast Healing Fast Healing and High Morale(Ability) High Morale.
Ability: Water Concealment Strength: N/A
Type: Passive Subtype: Concealment
Water Concealment The unit is Invisible in Water terrain on the strategic map.

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