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Abilities/Status Effects

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Status Effects are abilities, usually inflicted by external means, that affect the unit.

Status EffectsEdit

Ability: Absorbing Pain Duration: Turns Text
Type: Passive Subtype: Status Effect
Absorb Pain This unit is linked to a friendly unit. Any damage dealt to the linked unit is reduced by 35% and dealt to this unit instead.
Ability: Befriended Animal Duration: Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Befriend Animal This Animal Animal has been Befriended.
Ability: Berserk Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Berserk This unit doesn't obey orders. Instead, it attempts to attack the nearest unit with its Melee attack.
Ability: Bleeding Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Bleeding This unit suffers 4 Physical Text damage at the start of each combat round.
Ability: Blessed Duration: Turns Text
Type: Passive Subtype: Status Effect
Blessed This unit gains +2 Defense Text, +2 Resistance Text and +300 Happiness Text.
Ability: Blinded Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Blinded This unit cannot target units or objects more than 1 Hex away with ranged abilities, and cannot cast spells.
  • This unit's Threatened Area is reduced to a single hex directly in front of itself
  • This unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
  • Can be removed with Dispel Magic Dispel Magic
  • Blinded Blinded units with Total Awareness Total Awareness only suffer the range handicap, not the flanking handicap.
Ability: Blood Boon Duration: Turns Text
Type: Passive Subtype: Status Effect
Blood Boon This unit has been healed for 10 Health Text and gained +2 Physical Text Melee damage after a Blood Sacrifice Blood Sacrifice.
  • Does not heal or buff Machine Machine units
  • The heal can work on the same target multiple times, but the damage boost does not stack.
Ability: Blood Sacrifice Duration: Turns Text
Type: Passive Subtype: Debuff
Blood Sacrifice When this unit dies, all its enemies gain Blood Boon Blood Boon.
Ability: Blood Boon Duration: Turns Text
Type: Passive Subtype: Status Effect
Blood Boon This unit has been healed for 10 Health Text and gained +2 Physical Text Melee damage after a Blood Sacrifice Blood Sacrifice.
  • Does not heal or buff Machine Machine units
  • The heal can work on the same target multiple times, but the damage boost does not stack.
Ability: Brain Rot Duration: End of Combat
Type: Passive Subtype: Blight Text Status Effect
Inflict Brain Rot This unit suffers -20 Casting Points Text.
Ability: Broken Spirit Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Broken Spirit This unit suffers -2 Resistance Text and -600 Happiness Text.
Ability: Charmed Duration: Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Charm This unit is Charmed.
  • Can be removed with Break Control Break Control
  • Is automatically removed when the Charming unit is killed
Ability: Choking Duration: Turns Text
Type: Passive Subtype: Status Effect
Suffocate This unit suffers -6 Movement Text, -2 Defense Text, -2 Resistance Text, -300 Happiness Text and -2 Physical Text melee strength.
Ability: Cobwebbed Duration: End of Strategic Map Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Webbed This unit is Immobilized Immobilized.
Ability: Controlled Undead Duration: Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Control Undead This unit is mind-controlled.
Ability: Converted Duration: Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Convert This unit is mind-controlled.
Ability: Crippled Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Weakened This unit suffers -12 Movement Text.
Ability: Cursed Duration: Turns Text
Type: Passive Subtype: Blight Text Status Effect
Cursed This unit suffers -2 Defense Text, -2 Resistance Text and -300 Happiness Text.
Ability: Dazed Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Dazed The unit cannot perform actions other than move and guard.
Ability: Dazzled Duration: 3 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Dazzled This unit cannot perform Retaliations or Attacks of Opportunity.
Ability: Deteriorated Duration: Turns Text
Type: Passive Subtype: Status Effect
Deteriorated This unit suffers -4 Defense Text and -8 Physical Text strength.
Ability: Disgusted Duration: While in Range
Type: Passive Subtype: Status Effect
Disgusted This unit is sickened by a Disgusting Stench Disgusting Stench. It suffers -1 Resistance Text and -300 Happiness Text.
Ability: Disgusting Stench Duration: 3 Turns Text
Type: Passive Subtype: Debuff
Disgusting Stench This unit gives off a hideous stench that sickens anyone in a 1 Hex Radius, applying a penalty of -1 Resistance Text and -300 Happiness Text.
Ability: Disjunction Backlash Duration: Turns Text
Type: Active Subtype: Status Effect
Disjunction This unit has been shocked by a critical Disjunction Disjunction Success or Failure. It cannot take any action.
Ability: Dominated Duration: 3 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Dominate This unit is mind-controlled.
Ability: Embarked Duration: While Embarked
Type: Passive Subtype: Status Effect
Embarked This unit is embarked on a ship and suffers -3 Defense Text, -1 Resistance Text, -1 Vision Range and Fire Weakness 20% Fire Text Weakness because of it.
Ability: Enfeebling Fever Duration: 4 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Inflict Enfeebling Fever This unit suffers -3 Defense Text and -300 Happiness Text.
Ability: Ensnared in Net Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Hurl Net This unit cannot take any action, and is always Flanked.
Ability: Entangled Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Entangled This unit cannot take any action, and is always Flanked.
Ability: Exhausting Fatigue Duration: 4 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Inflict Exhausting Fatigue This unit suffers -300 Happiness Text and -4 Physical Text melee strength.
Ability: Feral Mount Duration: 3 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Feral Mount This unit suffers -12 Movement Text and -400 Happiness Text.
Ability: Frostbitten Duration: 2 Turns Text
Type: Passive Subtype: Frost Text Status Effect
Inflict Frostbite This unit suffers -2 Defense Text.
Ability: Frozen Duration: 1 Turns Text
Type: Passive Subtype: Frost Text Status Effect
Frozen This unit cannot take any action, and is always Flanked. This unit also gains Frost Protection 40%Frost Text Protection and Fire Protection 40%Fire Text Protection.
Ability: Hindered Regeneration Duration: 4 Turns Text
Type: Passive Subtype: Status Effect
Poisoned This unit Cannot Regenerate Cannot Regenerate.
Ability: Immobilized Duration: 2 Turns Text
Type: Passive Subtype: Status Effect
Immobilized This unit cannot move, but can perform other actions.
Ability: Immolated Duration: 3 Turns Text
Type: Passive Subtype: Fire Text Status Effect
Immolated This unit suffers 3 Fire Text damage at the start of each combat round. This unit also suffers -1 Defense Text, -1 Resistance Text, -400 Happiness Text and -2 Physical Text strength.
Ability: Impaired Duration: 2 Turns Text
Type: Passive Subtype: Status Effect
Impaired This unit suffers -2 Defense Text and -2 Resistance Text.
Ability: Lessened Vision Duration: While Item Equipped
Type: Passive Subtype: Status Effect
Lessened Vision This unit suffers -1 Vision Range.
Ability: Lethally Poisoned Duration: 4 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Poisoned This unit suffers 8 Blight Text damage at the start of each Turns Text on the strategic map. This unit also Cannot Regenerate Cannot Regenerate.
Ability: Misfortune Duration: 1 Turns Text
Type: Passive Subtype: Status Effect
Misfortune This unit suffers -400 Happiness Text.
Ability: Mutated Duration: Turns Text
Type: Passive Subtype: Status Effect
Spontaneous Mutation This unit has 2 random mutations.
Ability: Noxious Vulnerability Duration: 4 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Inflict Noxious Vulnerability This unit suffers -2 Resistance Text and -300 Happiness Text.
Ability: Panicked Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Cause Fear This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability: Paralyzed with Fear Duration: Turns Text
Type: Passive Subtype: Status Effect
Cause Fear These people are no soldiers, and they are defenseless on the battlefield. Abandoned by those who were to protect them they huddle in terror, awaiting mercy or destruction at the hands of their enemies.
  • All Machine Laborers have this when there are no combat unit friendly to them on the battlefield
  • Unit cannot take any action, and is always flanked
Ability: Petrified Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Petrified This unit cannot take any action, and is always Flanked.
Ability: Poisoned Duration: While in Poison Domain
Type: Passive Subtype: Blight Text Status Effect
Poisoned This unit suffers -2 Defense Text, -2 Resistance Text and -2 strength.
Ability: Scorched Duration: 2 Turns Text
Type: Passive Subtype: Fire Text Status Effect
Immolated This unit suffers -3 strength.
Ability: Seduced Duration: Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Seduce This unit is mind-controlled.
  • Can be removed with Break Control Break Control
  • Is automatically removed when the Seducing unit is killed
Ability: Severely Poisoned Duration: 3 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Poisoned This unit suffers 4 Blight Text damage at the start of each combat round for 3 Turns Text. This unit also suffers -500 Happiness Text and cannot be healed on the strategic map for 3 Turns Text.
Ability: Shaken Duration: 2 Turns Text
Type: Passive Subtype: Status Effect
Shaken This unit suffers -400 Happiness Text.
Ability: Shocked Duration: 2 Turns Text
Type: Passive Subtype: Shock Text Status Effect
Stunned This unit suffers -8 Movement Text and Shock Weakness 40% Shock Text Weakness.
Ability: Slowed Duration: Turns Text
Type: Passive Subtype: Status Effect
Slowed This unit's Movement Text radius is halved and it cannot perform Retaliations or Attacks of Opportunity.
Ability: Stunned Duration: 2 Turns Text
Type: Passive Subtype: Shock Text Status Effect
Stunned This unit cannot take any action, and is always Flanked.
Ability: Taunted Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Taunt This unit doesn't obey orders. Instead, it attempts to attack the nearest enemy unit with its Melee attack.
Ability: Touched by Faith Duration: Turns Text
Type: Passive Subtype: Status Effect
Touch of Faith This unit gains +3 Resistance Text and +400 Happiness Text.
Ability: Transferring Pain Duration: Turns Text
Type: Passive Subtype: Status Effect
Absorb Pain This unit is linked to a friendly unit. Any damage dealt to this unit is dealt to the linked unit instead.
Ability: Turned Duration: 2 Turns Text
Type: Passive Subtype: Spirit Text Status Effect
Cause Fear This unit doesn't obey orders and attempts to run from its enemies or Flee the battlefield.
Ability: Wall Climbing Penalty Duration: While on Wall
Type: Passive Subtype: Status Effect
Wall Climbing This unit suffers -3 Defense Text and -3 Physical Text strength.
Ability: Warped Equipment Duration: Turns Text
Type: Active Subtype: Status Effect
Warp Equipment This unit suffers -2 Defense Text and - 2 Physical Text strength.
Ability: Weakened Duration: 5 Turns Text
Type: Passive Subtype: Blight Text Status Effect
Weakened This unit suffers -1 Defense Text, -1 Resistance Text, -200 Happiness Text and Blight Weakness 60% Blight Text Weakness.
Ability: Webbed Duration: 2 Turns Text
Type: Passive Subtype: Physical Defense Text Status Effect
Webbed This unit cannot take any action, and is always Flanked.

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