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Air

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Air gives dominion over Air Magic, allowing you to summon Zephyr Birds and Air Elementals, Spells that influence the trajectory of physical projectiles and the ability to both make your people comfortable with arctic terrain, and to freeze your lands.

AdeptEdit

Air

You're light of foot and tongue with a cadence to your speech that echoes with the power of air magic, you can take your enemies breath away with a word and your mastery over the birds of the skies is well known.

Name: Air Node Mana Bonus Spec. (Tier) Air Adept (I) Research: -- Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Air
Air Nodes provide +5 Mana Text Income
  • This Empire Upgrade always starts out researched
Name: Suffocate Spec. (Tier) Air Adept (I) Research: 80 Knowledge Text
Type: Combat Spell Target: Hostile Unit Cost: 7 Casting Points Text
Suffocate
Does 15 Physical Text damage to target enemy unit.
Name: Seeker Spec. (Tier) Air Adept (II) Research: 140 Knowledge Text
Type: Combat Spell Target: Friendly Unit Cost: 10 Casting Points Text
Seeker(Spell)
Bestows the Seeker(Ability) Seeker ability upon target unit.
  • Removes all line of sight, range, and obstacle penalties from target unit's ranged attacks.
  • Adds +1 damage to all range damage channels.
Name: Domain of Winter Spec. (Tier) Air Adept (III) Research: 180 Knowledge Text
Disjunction Cost: 70 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Domain of Winter
Enchanted city and units in its domain now like Arctic terrain.
Name: Summon Zephyr Bird Spec. (Tier) Air Adept (II) Research: 120 Knowledge Text
Type: Summoning Spell Upkeep: 12 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Summon Zephyr Bird
Summons a Zephyr Bird to the target location.
  • The creature gets Cast Spell Summoned after it's being created

MasterEdit

AirGreater

The air around you is unsettled and a breeze always accompanies your step. The air crackles as you raise your voice and your troops find a lightness to their movements beyond their training as arrows falling upon them miss their mark by inches every time.

Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge Text
Disjunction Cost: Not possible Upkeep: -- Mana Text Casting Points Text Cost: 60 Casting Points Text
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization, thus adding +5 Mana Text and +5 Knowledge Text. Does not work on mana nodes that already belong to a specific sphere.
  • This spell always starts out researched
Name: Arctic Empire Spec. (Tier) Air Master (IV) Research: 350 Knowledge Text
Disjunction Cost: 100 Mana Text Upkeep: 40 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: Global Enchantment Subtype: Terraforming
Arctic Empire
Arctic terrain spreads from your domain.
Name: Haste Spec. (Tier) Air Master (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Friendly Unit Cost: 10 Casting Points Text
Haste(Spell)
Hastens target unit.
Name: Wind Ward Spec. (Tier) Air Master (V) Research: 800 Knowledge Text
Type: Combat Spell Target: Battlefield Cost: 20 Casting Points Text
Wind Ward
Mighty gusts sweep over the battlefield altering the trajectory of ranged attacks. All ranged attacks suffer a -8 strength penalty.
Name: Summon Air Elemental Spec. (Tier) Air Master (V) Research: 700 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Summon Air Elemental
Summons an Air Elemental to target location.

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