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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.





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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.



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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.




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  • Hiliadan

    Shadow Elf Rogue units

    March 21, 2017 by Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.






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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.




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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.







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  • Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.









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  • Hiliadan

    Shadow Elf Racial Units

    March 21, 2017 by Hiliadan

    For more information, please check the Shadow Elf section in the Shadow Realm expansion summary page.








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  • Hiliadan

    The current version of this guide draw entirely from posts by cbower ( on the Academy game he launched to teach new PBEM players how to master AoW3, before he left AoW3. All credits go to him.


    Split - taking one your unit(s) away from your main force to draw aggression from the AI and split AI forces in two (or more) groups.

    Blocking - position a unit one full move from the AI but still within reach of damage without giving the AI any other targets for melee that round. The AI will (almost) always attack to cause damage. Your unit is in guard mode waiting to get hit. The purpose is usually to position the blocker in the path of a tough target to take the first punch from that target. This allows you to use flanks on your next turn and remove …


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  • Qwaeb

    Living Archon Dwelling

    December 20, 2016 by Qwaeb

    Archon

    • Dislike Volcanic
    • Dislike Blighted
    • Like Plains

    Unit: Archon Archer Tier I: 40 28 9 9 Cost: 50 5 Upkeep: 4 /
    Abilities:







      Experience Ranks:

      • +1 Ranged +2
      • +1 Ranged +2 +1 ,
      • +1 Ranged +2 +1
      • +1 Ranged +4 +1 ,

      Unit: Archon Footsoldier Tier I: 46 28 11 10 Cost: 45 5 Upkeep: 4 /
      Abilities:







        Experience Ranks:

        • +1 Melee +2
        • +1 Melee +2 +1 ,
        • +1 Melee +2 +1
        • +1 Melee +4 +1 ,

        Unit: Archon Paladin Tier II: 60 36 13 11 Cost: 115 30 Upkeep: 8 /
        Abilities:








          Experience Ranks:

          • +1 Melee +4
          • +1 Melee +4 +1 ,
          • +1 Melee +4 +1 ,
          • +1 Melee +8 +1 ,

          Unit: Archon Saint Tier II: 40 28 9 12 Cost: 90 30 Upkeep: 10 /
          Abilities:








            Experience Ranks:

            • +1 Ranged +4
            • +1 Melee +4 +1 ,
            • +1 Ranged +4 +1
            • +1 Melee +8 +1 ,

            Unit: Archon Avenger Tier III: 65 28 10 13 Cost: 17…









































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          • Hiliadan

            This expansion is discussed on the official forum.
            One video teaser has been released: https://www.youtube.com/watch?v=9z5E_6Pkpfw and a second video announced a live chat event to promote the Shadow Realm expansion: https://youtu.be/Gnip--JtusU
            Five articles have been published revealing information about the expansion:

            • First video of the community-made Shadow Realm expansion (6 May 2017)
            • Properly introducing the Shadow Elves, the new race of the Shadow Realm community-made expansion (31 January 2017)
            • A glimpse of the new race in the future Shadow Realm community-made expansion (11 December 2016)
            • Initial progresses on the Shadow Realm community-made expansion (18 September 2016)
            • A community-made expansion is under work! (18 June 2016)




            New Item


            Sta…








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          • Qwaeb

            Return of the Wizard Kings

            November 22, 2015 by Qwaeb

            This post is primarily going to be the documentation for the Wizard class mod that I have designed. It can be acquired from either the Steam Workshop or Nexus Mods.

            The entire point is to add a new player class based on the Spheres of Magic from the older Age of Wonders games. So far the mod includes the following:

            • Wizard Class (skills and hero upgrades)
            • Death Sphere (specialization and hero upgrades)
            • Fire Sphere (specialization and hero upgrades)
            • Air Sphere (specialization and hero upgrades)
            • Life Sphere (specialization and hero upgrades)
            • Water Sphere (specialization and hero upgrades)
            • Earth Sphere (specialization and hero upgrades)

            In the works:

            • Cosmos

            Firstly, you must have both Golden Realms and Eternal Lords expansions for the mod to work correct…


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          • MilesBeyond250

            Specializations

            September 24, 2015 by MilesBeyond250

            So, you've picked your race. You've picked your class. You're all excited for the character and empire you're set on playing when all of a sudden you're smacked with the choice of three spheres. "Oh, who even cares," you might think. "I'll just pick the ones that sound cool and have at it. I never end up researching that crap anyway" Right. And that's okay. Nothing wrong with that. But your spheres, or specializations, can actually have a pretty big impact on how you play the game.

            That's why I'm writing this: To hopefully give an overview of what specializations are good at what, and when. Whether you're someone who's mostly ignored specializations (specs from here on out) up to this point, or if you're an experienced player looking for so…

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          • Gloweye

            Welcome to my guide for the Campaigns!

            This is the first level of the Golden Realms Campaign.




            Day 3 of the Thicket Moon, the 57th year since the Heartwood Massacre. My name is Ernest, and I am a Thistlewood of Ampost, one of the last refuges of the Halflings on Athla. I start this journal on the day that war has found us again. Refugees have washed up on our shores; our village is flooded with scared, war-battered people. Among them is Ham Binger, the legendary Halfling Hero, and the news he has brought will change everything.

            --Ernest

            Players on map:

            • Ernest Thistlewood (Halfling Warlord) (Player)
            • Camille Moonflower (Halfling Rogue)
            • Roger Peacock (Halfling Theocrat)
            • Malzua of Shyndra (Draconian Sorcerer)

            For research, I'd advise whatever a buildin…




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          • Gloweye

            Welcome to my guide for the Campaigns!

            This is the first level of the Necromancer Campaign, included in Eternal Lords.




            The Frostling clans are gathering. A new High Queen has taken the throne of Midwinter and is ready to choose her consort and reforge the alliance of the clans. Clan Varnheim has a proud history, but my ancestor's dedication to protecting the realm has left our halls in ruins. I am the last lord of our house, I must win the Queen's favour, and secure repayment for our sacrifices.

            --Arvik

            Players on map:

            • Arvik the Dark (Frostling Necromancer) (Player)
            • Firic of Clan Eldur (Frostling Theocrat)
            • Fjarnor of Clan Kaldur (Frostling Warlord)
            • Zoki of Clan Brago (Frostling Rogue)
            • Sanhild the High Queen (Frostling Arch Druid)

            For research, is …




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          • Gloweye

            This is my suggestion for a Dark Elf Dwelling. I feel a dwelling would be a better implementation than a race, since they are few in numbers after the Mending, and the population growth is slow. I tried to stay as true as possible to the original lore, and I believe that lore isn't a problem. Anyway, I'm curious to hear all your thoughts on this!

            I've decided to make it in the shape of what we consider a normal dwelling page here on the Wiki, for the ease of overview.

            I've published an Alpha Version of the mod: Steam

            Feel free to give it a try and let me know what you think. It should be bugfree, but i'm primarily interested in balance judgement of people actually playing it. The models aren't implemented yet, so it sometimes looks a bit awkw…

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          • MilesBeyond250

            Welcome to the Elven Court! Here you're playing as Sundren, a High Elf Rogue, and you'll be facing off against Gamblag, an Orc Theocrat. This mission throws a lot of bones your way, but that doesn't mean it's going to be all wine and roses. I'm starting each mission by familiarizing you with the race and class you'll be playing. If this doesn't interest you, go ahead and skip on down to the mission itself.


            High Elves are arguably one of the most powerful races in the game, so they're a good place for beginners to start. The main strength of High Elves lies in ranged combat in general, and in particular. Longbows are incredibly powerful ranged weapons that don't suffer any range penalties. These are found on , of course, but are also given …



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          • MilesBeyond250

            Campaign 101

            April 21, 2015 by MilesBeyond250

            So, you're relatively new to Age of Wonders 3 and, like many new players, you decide to tackle the campaign... and proceed to get your butt kicked. Not to worry! I'm here for you. In fact, I've created this handy set of guides specifically for you, the beginner. I'll be walking you through each campaign mission with a special emphasis on things you need to know that will help you with both the mission, and learning the game in general.

            First things first: I've never played a TBS game where the campaign was the best place to learn the basics, and AoW 3 is no exception. Play a random map or two so that you've understood the basics of movement, combat, production, research, and casting. Definitely make sure to reference this awesome Beginner's…


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          • LoQueSeaLoco

            Evergreen Harborage

            April 20, 2015 by LoQueSeaLoco



            Dwelling description needed.



            • Base Domain Radius: 3
            • 20
            • 20
            • 10
            • 50


            Sapling Nursery


            Satyr Hovel


            Dryad Thicket


            Great Garden


            Deep-Rooted Guardians


            Ancient Grove


            Rainbow's End


            All Fey have:

            • , implying:
              • Hates
              • Dislikes
              • Likes


            Sapling


            Satyr


            Dryad


            Centaur


            Treant


            Leprechaun


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          • Dagoth Ur AoW

            Naalu Race

            April 9, 2015 by Dagoth Ur AoW

            Through rituals in the Circle of Communion (T3 Building) the greatest fighters can become permanently enabled. The Unleashed looks like a bulky version of the other infantry unit, with vines growing out of his head like the racial support unit.



            Shrine to the Ancients: once per battle round, an enemy units must resist a check of 7 resistance or it becomes dazed, if it resists it receives 5 spirit and 5 blight damage instead.

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          • UndeadJack

            The Sage Class

            February 3, 2015 by UndeadJack


            If you wanna know what Weather means, read Weather I and Weather II.


            Sage´s power relies on the handle of science and nature. His knowledge about meteorology, thaumaturgy and alchemy is brilliant. He can take a serious advantage by manipulating the weather. Also, he knows how elements must be handled, for that reason, he is a close friend of elementals. His alchemy skills must be taken seriously, he can transmute gold into mana and vice versa. He can mix technology with nature elements with his thaumaturgy talent, creating dangerous weapons."


            The class buildings of the Sage are, in order:







            Class Units

            All of the Sage´s unique units must be produced at cities with the correct class building. The following is the order in which the empire upgrade…










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          • Gloweye

            Welcome to my guide for the Campaigns!

            This is the fifth level of the Elven Court Campaign, if the Torchbearer side was chosen.




            With the Isles secured, Bormac proposes that we sail for the Rockwall Mountains, to join his kindred that live in seclusion, deep underground. The Elves and Dwarves have in dire times come together. It is time to rekindle the ancient bond of earth and sun, of root and leaf. Together we shall establish a safe haven for the Torchbearers.

            --Sundren

            Players on map:

            • Bormac Orcbane (Dwarf Dreadnought) (Player)
            • Leana the Huntress (High Elf Warlord)
            • Vontor the Shocking ([Goblin]] Sorcerer)
            • Brenn Grimdotter (Dwarf Dreadnought)
            • Werlac of Insaldur (High Elf Sorcerer)

            Your Leader and Heroes:

            • Bormac
            • Sundren
            • Reskar
            • Nomlik

            For research, first …




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          • Gloweye

            Due to technical difficulties, the Lore Outtro is always visible.

            Welcome to the my Strategy blog for the campaigns! This is the fourth level of the Elven Court Campaign, The Sapphire Archipelago.




            The Commonwealth is rolling out new types of mana-powered war machines. If it wasn't for our actions in the Xablor Province, these infernal machines would already be trampling our heartlands. I head back home with all my allies. After honoring Thannis, my Father and his advisors will consult with me regarding the future of the Elven Court and the best way to utilize my newly acknowledged talents.

            --Sundren

            In this scenario, you're going to play as a Rogue again. Your starting race is High Elves, while getting access to dwarves and possibly humans lat…





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          • Qwaeb

            Elven Bard Spam - by Garresh

            January 11, 2015 by Qwaeb

            Written by Garresh

            Yes, I realized I already covered bard spam, but this strategy is both distinct and different enough to merit its own category. Unlike , are a complete change of strategy, as opposed to an improvement of an existing strategy. The thing about elven bards is that they kind of kick ass but, unlike other , they don't take names. Typical bardspam strategies are based around creating a chaotic mess of units which look nothing like a rogue army. Elven bardspams are highly focused, as elven bards are far more likely to kill than convert most of the time. They also lack any form of healing, which means they really really suck at typical charm-based bard tactics. So why would I even be talking about them? Well, in exchange for all th…

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          • Gloweye

            Elven Court - Faith Reborn

            January 6, 2015 by Gloweye

            Welcome to the my Strategy blog for the campaigns!

            This is the third level of the Elven Court Campaign, Faith Reborn.



            Nomlik believes he has a divine mandate to save his enslaved followers from the Emperor's blasphemy, and is convinced I will help him. Meanwhile, the Commonwealth has retrieved a powerful weapon from the cursed land of Nirvenkiln. Regardless of heaven's wishes, it's time to help Nomlik sow seeds of discord throughout the Commonwealth. Seeing the factories where Nomlik's followers labor should yield the intelligence I seek.

            --Sundren

            In this scenario, you're going to play as a Theocrat. Your starting race is Goblins, while getting access to dwarves later, and humans at the final stages of the map.

            Players:

            • Nomlik Trismegistus (Gob…



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          • Gloweye

            Welcome to the my Strategy blog for the campaigns!

            This is the second level of the Elven Court Campaign, Promised Lands.




            In this scenario, you're going to play as an Arch Druid. Your starting race is Draconians, of which you are provided with two at the start, though you'll get access to Goblins early, and High Elves, Humans and Orcs soon after.

            Players:

            • Reskar Scapeshaper (Draconian Arch Druid)
            • Shnaga the Pretty (Goblin Rogue)
            • Urlagh the Unchained (Orc Warlord)
            • Lucian van Kesburgh (Human Dreadnought)

            You'll find yourself in the north-east corner of the map, with your leader Reskar and hero Sundren. They will have their experience and items carryover from the last scenario, but their abilities are reset, so you'll have to reassign their ability …





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          • Gloweye

            Welcome to the my Strategy blog for the campaigns!

            The start is with the first mission of the Elven Court Campaign, Council of Origins.



            This scenario, you're going to play a Rogue. Mainly, your race will be High Elves, though you will get a single stack of Draconians, and you will get access to Humans and Orcs once you start going on the offensive.

            For research, it's always a good idea to get a scout, so it can be beneficial to research if you don't have it yet. However, any opening should work fine.

            Players:

            • Sundren of House Inioch (High Elf Rogue)(Player)
            • Thannis of House Inioch (High Elf Warlord)
            • Gamblag Master of Orgins (Orc Theocrat)

            You start in the woods near a (dysfunctional) Teleporter to the heart of Gamblag's Domain (Green border). Thr…


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          • Qwaeb

            Scoundrel Strike - by Garresh

            December 18, 2014 by Qwaeb

            Written by Garresh

            This is a fairly recent strategy. I've yet to see a single player apply it in multiplayer, which makes me sad because on paper this is pretty terrifying. Elves, Dwarves, and Goblin scoundrels have all recently acquired new forms of concealment. have , have , and have . If you simply pick one of these three races and attack immediately, you should be able to pull off something functionally similar to an assassin rush, except like 10-15 turns earlier. Each has their own strengths and weaknesses. Goblins are the hardest to sneak with, due to the lack of available wetlands. They compensate for this with excellent damage. Elves are better at stealth, but not great in combat abilities. Dwarves are the gold standard. Not grea…

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          • Qwaeb

            Corrupted Killers - by Garresh

            December 18, 2014 by Qwaeb

            Written by Garresh

            Ever since the changes, this has been my personal favorite opening strategy. It is extremely difficult to get started, but once it gets going the strategy will quite rapidly pay for itself in dungeon rewards, and scales well into mid and even towards endgame. It requires a great deal of micromanagement, but it's so good once you get that first batch of s. They clear ruins more efficiently than any other strategy, and are far faster even than deep bard spam. That being said, the economic growth isn't quite as good as bard spam, because you still need to produce other units. It walks a fine line between bard spam and assassin rush, in that it can both clear supremely effectively, has better economy than s, and can be used…

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          • Gloweye

            Bard Spam - by Garresh

            December 17, 2014 by Gloweye

            By Garresh

            This one never really gained popularity, and is both highly situational and extremely high risk. That said, it's a fun strategy and a decent choice in free for all games, or games with high amounts of roamers. Generally, the best way to apply it is to build enough s to go around recruiting T3 monsters while you dedicate all your gold producing cities and forts. I don't recommend doing this unless you know the game is going to be fairly low pressure, and you'll likely still want to mix in some combat units with your bards just in case they fail all their charms. That being said, the strategy did get a decent boost with the release of Wild Magic, as wild adept gives to compensate for how weak s are on their own. Generally once th…


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          • Qwaeb

            Assassin Rush - by Garresh

            December 17, 2014 by Qwaeb

            Written by Garresh

            The first major rogue strategy. First became popular on the game's release, and probably during beta. Basically entails rushing out an Observatory, and clearing what nodes you can while you erect forts and build up a surplus of gold. Basically involves a lot of rushing when you first get access to the . After that, you pump passives until you get and the other relevant techs.



            Compared to other covert attack strategies, it is one of the most stable, and comes out fastest. No other concealed attack strategy is as safe or stable as this. It's pretty much the gold standard. Additionally, with explorer upgrades this opening stays viable throughout midgame. It's extremely flexible, as the upgraded assassins are as fast as caval…



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