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There are quite a few buildings you can build to upgrade your cities from basic domain relays into defensible positions or production centers for Knowledge Text, Mana Text, Gold Text, and Units.

Class Specific BuildingsEdit

All classes can construct buildings which are class exclusive to construct. There are 3 buildings per class which must be built in a specific order. The effects and costs of these buildings vary based on the class. For more details on them, see the corresponding class page:

Mystical City UpgradesEdit

Main article: Mystical City Upgrades

Golden realms2 This Content is exclusive to the Golden Realms Expansion

Mystical city upgrades allow the construction of unique buildings in your cities, dependent on the explored structures that may be found in your city's domain. Most of these give strong buffs to specific units build in the city, stimulating the production of a single kind of unit in the city. Others enhance the city in defensive ways, for example by regenerating its walls and raising the dead. See Mystical City Upgrades for a complete list of structures and effects.

Production BuildingsEdit

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  • Cost: 100 Gold Text
  • Generates +20 Production Text
  • Allows construction of:
  • Required for:
    • Stone Wall (With: Wooden Wall)

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  • Cost: 250 Gold Text
  • Generates +15 Production Text
  • City regenerates Health Text of garrisoned Machine Machines.
  • Produced Machine Machines units gain an additional Iron Medal Text Rank.
  • Produced Builders gain the Repair Machine Repair Machine ability.
  • Required for:
    • Grand Palace (With: Hospital, Observatory and Grand Temple)

Military BuildingsEdit

  • Cost: 100 Gold Text
  • Allows construction of:
  • Cost: 50 Gold Text
  • Produced Infantry Infantry Units gain an additional Iron Medal Text Rank.
  • Cost: 50 Gold Text
  • Produced Archer Archer Units gain an additional Iron Medal Text Rank.
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  • Cost: 175 Gold Text
  • Allows construction of:
  • Cost: 50 Gold Text
  • Produced Pikeman Pikeman Units gain an additional Iron Medal Text Rank.
  • Cost: 50 Gold Text
  • Produced Cavalry Cavalry Units gain an additional Iron Medal Text Rank.
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InfrastructureEdit

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  • Cost: 100 Gold Text
  • Generates 100 Population Text per turn
  • Allows construction of:
    • Public Baths

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  • 150 Gold Text
  • Generates 100 City Happiness Text
  • Allows construction of:
    • Hospital

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  • 250 Gold Text
  • Generates 100 city Happiness Text
  • Generates 100 Population Text per turn
    • This city regenerates Health Text of garrisoned units.
      • Does not work on Machine Machine or Undead Undead units.
      • According to Mod Editor, healing is 20% of max health
  • Required for:
    • Grand Palace (With: Observatory, Grand Temple and Master's Guild)

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  • Requires:
    • Hospital
    • Observatory
    • Grand Temple
    • Masters' Guild
  • Cost: 350 Gold Text
  • Generates 100 city Happiness Text
  • + 1 City Domain Radius
  • + 10 Casting Points Text for your Leader Leader

Research BuildingsEdit

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  • Cost: 75 Gold Text, 50 Mana Text
  • Generates: 10 Knowledge Text per turn
  • Produced Support Support Units gain an additional Iron Medal Text Rank.
  • Allows construction of:
    • Observatory
  • Enables:
    • Seek knowledge

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  • Cost: 100 Gold Text, 50 Mana Text
  • Generates: 10 Knowledge Text per turn
  • +1 City Domain Radius
  • Allows construction of:
    • Item Forge
    • Grand Palace (With: Hospital, Grand Temple and Masters' Guild)

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  • Cost: 200 Gold Text, 50 Mana Text
  • Generates: 10 Knowledge Text per turn
  • Enables:
    • Forge Item

Magical BuildingsEdit

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  • Cost: 75 Gold Text
  • Generates: 10 Mana Text per turn
  • Allows construction of:
    • Temple
  • Enables:
    • Generate Mana

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  • Cost: 100 Gold Text, 50 Mana Text
  • Generates 10 Mana Text per turn
  • Allows:
    • Production of Racial Support Support Units
    • Construction of Great Temple

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  • Cost: 150 Gold Text, 50 Mana Text
  • Generates 10 Mana Text per turn
  • + 100 ManaCap Text
  • Required for:
    • Grand Palace (With: Hospital, Observatory and Masters' Guild)

Defensive BuildingsEdit

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  • Cost: 100 Gold Text
  • The City has a wooden wall in sieges
  • Required for:
    • Stone Wall (With: Builders' Hall)

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  • Requires:
    • Wooden Wall
    • Builders' Hall
  • Cost: 100 Gold Text
  • The City has a Stone Wall in sieges
  • +1 City Domain Radius

Racial Defense Buildings aid the forces that are defending during sieges. Their effects will only work on units that have not gotten past the cities fortifications.

(Halflings) Edit

  • Halfling unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, attack a random enemy unit 3 times for 6 Physical Text damage, and has a chance to cause Misfortune Misfortune

(High Elves) Edit

  • High Elf unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 3 Physical Text, 3 Shock Text, 3 Fire Text, 3 Frost Text, 3 Spirit Text and 3 Blight Text damage to a random enemy unit

(Draconians) Edit

  • Draconian unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 4 Physical Text, 8 Fire Text damage to a random enemy unit and all adjacent units

(Orcs) Edit

  • Orc unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 14 Physical Text, to a random enemy unit and has a chance to inflict Bleeding Bleeding on that unit.

(Humans) Edit

  • Human unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 7 Physical Text and 4 Spirit Text damage to a random enemy unit and all adjacent units

(Dwarves) Edit

  • Dwarf unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 12 Physical Text, 4 Fire Text damage to a random enemy unit

(Goblins) Edit

  • Goblin unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text
  • Each round, deals 6 Physical Text, and 8 Blight Text damage to a unit, applies Weakened Weakened, and has a chance to inflict Inflict Noxious Vulnerability Noxious Vulnerability

(Frostlings) Edit

  • Frostling unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text (?)
  • Each round, has a (?) chance to inflict Inflict Chilling Chilled to all hostile units.

(Tigrans) Edit

  • Tigran unique structure
  • Requires Siege Workshop
  • Cost: 75 Gold Text, 25 Mana Text (?)
  • Each round, has a (?) chance to inflict Webbed Ensnared in Net to a random enemy unit.

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