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Destruction

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The forces of Destruction enable you to disintegrate foes, plunder cities, kill your enemy's population and wreak havoc upon the lands.

AdeptEdit

Destruction

You are a user of the most profane magic, destruction. You hold the powers to crumble empires with greater ease and inflict your armies with bloodlust while forcing your population to dwell in rotten murk.


Name: Destruction Node Mana Bonus Spec. (Tier) Dest. Adept (I) Research: -- Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Destruction
Destruction Nodes provide +5 Mana Text Income
  • This Empire Upgrade always starts out researched
Name: Hasty Plunder Spec. (Tier) Dest. Adept (III) Research: 200 Knowledge Text
Type: Empire Upgrade Subtype: Resource/City Management
Hasty Plunder
Enables the Instant Plunder option in the City Options menu. Instant Plunder allows you to "instantly" raze a city and gain loot as if it were plundered. This allows you plunder a city in the same amount of time as it would take to raze the city (2 Turns Text) and receive less loot than the normal Plunder option.
Name: Killer Instinct Spec. (Tier) Dest. Adept (I) Research: 80 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 6 Casting Points Text
Killer Instinct
Target unit will do 50% more damage on critical hits and gains Draconian, Dwarf, Frostling, Halfling, High Elf, Human, Goblin, Orc, and Tigran, slayer.
Name: Scorched Earth Spec. (Tier) Dest. Adept (II) Research: 140 Knowledge Text
Disjunction Cost: 45 Mana Text Upkeep: 15 Mana Text/Turns Text Casting Points Text Cost: 10 Casting Points Text
Type: City Enchantment Target: Friendly City
Scorched Earth
Target city will be razed instantly when you lose control over it.
  • This is an act of Evil (25 Evil Text)
  • You will not suffer Happiness Text penalty once the city is razed.
  • The conqueror will suffer the "Razed own City" happiness penalty.
Name: Domain of Corruption Spec. (Tier) Dest. Adept (III) Research: 180 Knowledge Text
Disjunction Cost: 70 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Domain of Corruption
Enchanted city and units in its domain now like Blighted terrain.
  • Does not affect Dwellings
  • This is an act of Evil (25 Evil Text)

MasterEdit

DestructionGreater

With your hands dripping with entropic miasma you hold even greater powers of destruction. Their barely constrained power gives you the ability to ruin your enemies with raw breaking force while also giving your existing spells even more power through chaotic energy.


Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge Text
Disjunction Cost: Not possible Upkeep: -- Mana Text Casting Points Text Cost: 60 Casting Points Text
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization, thus adding +5 Mana Text and +5 Knowledge Text. Does not work on mana nodes that already belong to a specific sphere.
  • This spell always starts out researched
Name: Blight Empire Spec. (Tier) Dest. Master (IV) Research: 350 Knowledge Text
Disjunction Cost: 100 Mana Text Upkeep: 40 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: Global Enchantment Subtype: Terraforming
Blight Empire
Blighted terrain spread from your domain
  • This is an act of Evil (25 Evil Text)
Name: Wreck Spec. (Tier) Dest. Master (IV) Research: 350 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 10 Casting Points Text
Wreck
Target Boat Boat, Machine Machine, or Undead Undead gains Physical Weakness 100% Physical Text Weakness and Blight Weakness 100% Blight Text Weakness until end of combat.
Name: Storm Magic Spec. (Tier) Dest. Master (VI) Research: 1200 Knowledge Text
Type: Empire Upgrade Subtype: Spell Buff
Storm Magic
The damage of your direct damage combat spells is increased by 50%.
Name: Disintegrate Spec. (Tier) Dest. Master (VI) Research: 1200 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 20 Casting Points Text
Disintegrate
Attempts to disintegrate target unit. If it fails, unit takes 25 Physical Text damage.
  • Strength: 15 Physical Defense Text
  • Successfully disintegrated units cannot be resurrected and will not resurge after combat.

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