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Dreadnoughts work in a world of pulleys, boilers, engines and gears. They are inventors and engineers. The Commonwealth esteems their machines because they can automate everyday chores. Their tanks and battleships allow the common man to safely slay monstrous creatures. However, the power of steam doesn't come without its price, so Dreadnought lords have pioneered new ways of stripping resources from the earth. I once heard one proclaim that when they ran out of fertile lands, they'd invent an alternative fuel. From what I've observed, he is probably right.
Crest Dreadnought
--Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler

Class BuildingsEdit

The class buildings of the Dreadnought are, in order:




Class UnitsEdit

The Dreadnought's class units are primarily produced in cities with the exception of the summonable Spy Drone. Each of the Dreadnought's city upgrades is required for some unit, although they are not necessarily ordered in the same way the unit tech tree is. For the required research order see Empire Upgrades list below. Note that the Ironclad does not require any class buildings(only the Harbor), and isn't required to be researched to access other class units, nor requires any class units to already be researched.

'It looked like a mechanical fish swimming in the sky. It looked flimsy, and our archers could have easily dispatched it, but we ignored them--for what could they do compared to Emperor Leonus's war machines and mounted cavalry? This proved a serious tactical error, for each of these drones that enabled the Emperor to see our movements, also was equipped with a powerful explosive. He drove them into our city gates. The force of the explosion tore through my best defenders. That is how we lost the City of Evermont.'

--Tactical Failures of the Elven Court, by Commandant Wincer Ludstar
Spy Drone
  

Unit: Spy Drone No Medal TextOrigin: Dreadnought
Tier I: 25 Health Text 28 Floating Text 8 Defense Text 8 Resistance Text Cost: 40 Gold Text Upkeep: 4 Gold Text/Turns Text
Can be summoned with Summon Spy Drone Summon Spy Drone(30 Casting Points Text 9 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Melee +2 Health Text
  • Bronze Medal Text +1 Physical Text Melee +2 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Melee +2 Health Text +1 Resistance Text
  • Gold Medal Text +1 Physical Text Melee +4 Health Text +1 Defense Text, True Sight True Sight

'This man was nothing like Leonus. He was an Engineer, and though very gifted with machines, completely oblivious to personal hygiene and incapable of normal conversation. He droned on about pulley ratios and how to improve siege engines. Naturally, I thought the man mad, but when we reached the battlefield, he fixed a damaged landship that kept us both alive. With just a few well-placed taps of his wrench, he located a weak point in the city's wall and broke a hole so the troops could advance unobstructed. I see now why our leader favors Engineers.'

--Triumph of an Emperor, Hannah Azenat, Biographer
Engineer
  

Unit: Engineer No Medal TextOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier I: 32 Health Text 28 Movement Text 10 Defense Text 8 Resistance Text Cost: 70 Gold Text 10 Mana Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'The Musketeer leered at the horde before lifting the long iron tube to his shoulder. He loosed a blast into the enemy berserkers. Ducking behind the cover of a tree, he prepared a second shot. With each shot, he downed another man with such range and accuracy that by the time we engaged the enemy, most were wounded. We kept them away from him, which wasn't to difficult, because Musketeers can run quite fast. Within a few moments, we were the last ones standing on the battlefield. Now for every battle I hope we have musketeers in my company.'

--Proof of Insurance, Warden Raworty
Musketeer
  

Unit: Musketeer No Medal TextOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 45 Health Text 28 Movement Text 11 Defense Text 9 Resistance Text Cost: 80 Gold Text 20 Mana Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Ranged +4 Health Text
  • Bronze Medal Text +1 Physical Text Ranged +4 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Ranged +4 Health Text +1 Resistance Text
  • Gold Medal Text +1 Physical Text Ranged +8 Health Text +1 Defense Text, Armor Piercing Armor Piercing
Unique Racial Effects:

'I climbed into the hatch and sealed the overhead latch. Locking my body into the harness, I activated the compact boilers and tapped the fuel gauge. The mana-cells glowed with energy. Fresh and ready for battle, I released the first steam valve and locked in the marionette-like motion activators. Every movement of my body caused the Golem to react in like manner. I stomped across the battlefield, and struck a rock giant in the chest. It grabbed me. I half expected the whole contraption to explode, but the Golem stood solid. I pushed back, grappling hand to hand with the creature! Imagine! Me! A simple engineer locked in combat with a legend!'

--Golem Activation Test Report #1830, Abinadi Wishman, Test Engineer
Golem
  

Unit: Golem No Medal TextOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 60 Health Text 28 Movement Text 14 Defense Text 9 Resistance Text Cost: 80 Gold Text 20 Mana Text Upkeep: 8 Gold Text/Turns Text
This unit cannot be built in Halfling cities. Instead they produce the Party Robot Prototype
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:

'They were designed by my Great-Uncle Danforth to serve Nibbles and Dips. I suppose they may also function as terrifying engines of destruction, though why anyone would need something like that I'll never know...'

--Clarissa Forget-Smythe
Golem
  

Unit: Party Robot Prototype No Medal TextOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 55 Health Text 28 Movement Text 13 Defense Text 9 Resistance Text Cost: 80 Gold Text 20 Mana Text Upkeep: 8 Gold Text/Turns Text
This unit can be built in Halfling cities instead of the Golem
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'We kept the Cannons concealed at the highest point of the battlefield. I made sure to move my Ogres and Trolls into a protective ring around them. Nothing can withstand the blast, and they are easy to aim. The orcs manning the cannons had no difficulty blasting enemies from between their guardians. The beauty of a good cannon is in its destructive capacity. In a few volleys, we cleared the battlefield and blasted down the city gates. The High Elf city of Bellowine was mine.'

--Infantry and Artillery, Lady Loki
Cannon
  

Unit: Cannon No Medal TextOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Health Text 28 Movement Text 11 Defense Text 10 Resistance Text Cost: 130 Gold Text 20 Mana Text Upkeep: 16 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Set the town on fire, for just a few easy payments, with the Commonwealth's latest in Flame Throwing technology! Improving this classic invention, what was once a highly volatile weapon is now an elegant vehicle capable of drenching your enemies in flaming hot death, without the hassle of setting other flame throwers ablaze. With a secret fire-proof coating, a few operators can drive a whole fleet of Flame Tanks!'

--Tech-Inventors Catalog, Londo Mouler, Dreadnought Equipment Salesman
Flame Tank
  

Unit: Flame Tank No Medal TextOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Health Text 28 Movement Text 12 Defense Text 10 Resistance Text Cost: 140 Gold Text 30 Mana Text Upkeep: 16 Gold Text/Turns Text
This unit can not be build in Frostling cities. Frostlings can build a Frost Tank instead.
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The Frost Tank is a devilish modification that has been made to the Flame Tank by the secretive Frostlings. The recipe for the freezing mixture is known solely to them and all attempts at replicating it by other have thus far failed. But I, Lord Mayharp III, am on the verge of discovering the formula. Tomorrow I will test the prototype. Even though I am a modest man, it seems fate wants me to become the most famous scholar in the lands!'

--the frozen diary of Lord Mayharp III, last entry
Flame Tank
  

Unit: Frost Tank No Medal TextOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Health Text 28 Movement Text 12 Defense Text 10 Resistance Text Cost: 150 Gold Text 30 Mana Text Upkeep: 16 Gold Text/Turns Text
This unit can only be build in Frostling cities. Other races can build a Flame Tank instead.
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The earth rumbled. My teeth chattered, forced together by the rapid vibrations beneath me. The Juggernaut lumbered forward, crushing everything in its path. The thing was massive--a fortress on crushing grinding wheels that stopped for nothing, not even the walls of a city. The thing was lined with cannons and blasted its way through the enemy lines. The troops that rode atop the massive contraption could strike us with impunity, and in the end we had no choice but to surrender of flee. Who can stand against the Commonwealth now?'

--The Fall of Everwind City, Pinchleaf Farseer, Elf Prisoner
Juggernaut
  

Unit: Juggernaut No Medal TextOrigin: Dreadnought Requires: Industrial Plant
Tier IV: 110 Health Text 28 Movement Text 15 Defense Text 11 Resistance Text Cost: 320 Gold Text 80 Mana Text Upkeep: 32 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The Emperor's warship cut through the rebellious sea-faring like the blade of a plow harrows the rich earth. The armored steel ship deflected every flaming ballista javelin. The ship's cannons punched splintery holes in the pirate ships that were thirstely swallowed by the sea. Men fled in every direction, abandoning their ships whenever the Emperor's vessel focussed its wrath towards them. Soon nothing remained of the rebellion but a fog of smoke, a sea of broken timbers, and a single smoking island of churning steel.'

--The Battle on Brick Sea, by Grig Cantlebottom, Imperial Poet
Ironclad Warship
  

Unit: Ironclad Warship No Medal TextOrigin: Dreadnought Requires: Harbor
Tier IV: 90 Health Text 40 Embarked Text 15 Defense Text 12 Resistance Text Cost: 150 Gold Text 30 Mana Text Upkeep: 32 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Ranged +8 Health Text
  • Bronze Medal Text +1 Fire Text Ranged +8 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Ranged +8 Health Text +1 Resistance Text
  • Gold Medal Text +1 Fire Text Ranged +16 Health Text +1 Defense Text

Combat SpellsEdit

Name: Flash Bang Class (Tier) Dreadnought (I) Research: 60 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 8 Casting Points Text
Flash Bang
Launches a mana-infused flash bang that bursts apart into a mixture of light, scraps and flames. Deals 4 Physical Text and 3 Fire Text damage to target enemy unit and attempts to blind it for 2 Turns Text.
  • Strength: 12 Physical Defense Text
Name: Repair Fortification Class (Tier) Dreadnought (I) Research: 60 Knowledge Text
Type: Combat Spell Target: Wall or Gate Casting Points Text Cost: 7 Casting Points Text
Repair Fortification
Utilize the engineering prowess of the empire to repair fortifications with mana. Restores target unoccupied wall or gate to full Health Text.
Name: Overload Class (Tier) Dreadnought (II) Research: 120 Knowledge Text
Type: Combat Spell Target: Friendly Machine Casting Points Text Cost: 8 Casting Points Text
Overload
Infuses the gears of target Machine Machine unit with mana, causing it to operate faster and with more power. Target Machine deals +10 damage until end of combat, but has a chance to be stunned for 2 Turns Text after attacking.
  • Strength: 7 Physical Defense Text (for stun)
Name: Force Field Class (Tier) Dreadnought (II) Research: 140 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 7 Casting Points Text
Force Field
Deploys a machine that emits a powerful force field, protecting target friendly unit against magical and elemental threats. The unit gets 80% Fire Text, 80% Frost Text, and 80% Shock Text Protection for 5 Turns Text.
Name: Reassemble Class (Tier) Dreadnought (IV) Research: 450 Knowledge Text
Type: Combat Spell Target: Destroyed Machine Casting Points Text Cost: 20 Casting Points Text
Reassemble
Instantly reassembles target destroyed Machine Machine with 35% of its total Health Text
Name: Weapon Kit Class (Tier) Dreadnought (III) Research: 180 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 8 Casting Points Text
Weapon Kit
Target friendly Infantry Infantry or Pikeman Pikeman unit gains the Fire Blunderbuss Fire Blunderbuss, Sabotage Sabotage and Throw Net Throw Net abilities until end of combat.
Name: Summon Siege Engine Class (Tier) Dreadnought (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Unoccupied Hex Casting Points Text Cost: 30 Casting Points Text
Summon Siege Engine
Summons a random siege engine until end of combat.

Possible Summons:

  • The unit gets Cast Spell Summoned after it's being created
Name: Choking Fumes Class(Tier) Dreadnought (V) Research: 700Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 15 Casting Points Text
Choking Fumes
Spreads mana-infused fumes across the battlefield, causing all units on the battlefield to suffocate. All units receive the Suffocate Choking penalty. Causes happiness penalties when cast in a city battle for a non-undead city.
Name: Dampening Field Class (Tier) Dreadnought (V) Research: 700 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 15 Casting Points Text
Dampening Field
Generates a mana negating field that doubles the Mana Text and Casting Points Text cost of spells from everyone but its caster.
Name: Destabilized Mana Core Class (Tier) Dreadnought (VII) Research: 2000 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 50 Casting Points Text
Destabilized Mana Core
Summons a destabilized mana core above the battlefield. The mana core will detonate within 2 Turns Text dealing 60 Fire Text damage to all units on the battlefield. All obstacles on the battlefield take 90 Fire Text damage upon detonation. The detonation also cancels any magical effects that units on the battlefield have (after inflicting damage) and removes all active battlefield enchantments. Causes happiness penalties and population reduction when cast during a city battle. Happiness penalties only apply when the city is living.
  • Population Change: -15% Population Text
  • City Happiness Penalty: -300 Happiness Text for 10 Turns Text
  • City Race Happiness Penalty: -50 Happiness Text permanently
  • Population and Happiness penalties are not applied if this spell is disjuncted before detonation. If the battle ends prior to detonation but this spell was not disjuncted, the penalties still apply.

Strategic SpellsEdit

Name: Summon Spy Drone Class (Tier) Dreadnought (I) Research: 80 Knowledge Text
Type: Summoning Spell Upkeep: 9 Mana Text/Turns Text Casting Points Text Cost: 30 Casting Points Text
Summon Spy Drone Summons a Spy Drone.
  • The creature gets Cast Spell Summoned after it's being created
Name: Mana Fuel Cells Class (Tier) Dreadnought (I) Research: 60 Knowledge Text
Disjunction Cost: 40 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 20 Casting Points Text
Type: City Enchantment Target: Friendly City
Mana Fuel Cells
Develop the technology to store mana as an energy source that can be used to speed up production. Target friendly city gains a 20 Production Text bonus.
Name: Suppress Nature Class (Tier) Dreadnought (III) Research: 220Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 40 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff/Resource Management
Suppress Nature
Units and cities do not suffer from terrain morale penalties.
Name: Dragon Oil Class (Tier) Dreadnought (IV) Research: 400Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 15 Mana Text/Turns Text Casting Points Text Cost: 120Casting Points Text
Type: City Enchantment Target: Friendly City
Dragon Oil
Surrounds the perimeter of target friendly city with fire. Enemy units moving through it in tactical combat suffer 8 Fire Text damage and have a 6 Fire Resistance Text chance to be Immolated Immolated for 2 Turns Text.
Name: Forge Blast Class (Tier) Dreadnought (V) Research: 750 Knowledge Text
Type: Strategic Spell Target: Hostile City Casting Points Text Cost: 100 Casting Points Text
Forge Blast
Destroys 1 random city upgrade of target enemy city, deals 20 Physical Text damage to any enemy units standing on the central hex of the city, and kill 500 Population Text in the city. Causes a happiness penalty when cast on non-undead cities.
  • City Happiness Penalty: -100 Happiness Text for 10 Turns Text
  • City Race Happiness Penalty: -50 Happiness Text
Name: Spelljammer Class (Tier) Dreadnought (V) Research: 700 Knowledge Text
Type: Strategic Spell Target: Unoccupied Hex Casting Points Text Cost: 0 Casting Points Text
Spelljammer
Constructs a Spelljammer on target location. Prevents the casting of spells from all players but the owner in a 3 hex radius.
  • Costs 30 Mana Text, 30 Gold Text. Takes 2 Turns Text.
Name: The Great Mobilization Class (Tier) Dreadnought (VII) Research: 2500