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Earth

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Earth gives you the ability to deal or protect against physical damage, summon the sturdy Earth Elemental, and shake the ground under you enemy's feet as their speed comes to a crawl.

AdeptEdit

Earth
Your stride is heavy and your gaze hard and unyielding. You are a user of the earth magics and possess the ability to harden your own troops into unbreakable warriors and your city walls reform at your word.
Name: Earth Node Mana Bonus Spec. (Tier) Earth Adept (I) Research: -- Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Earth
Earth Nodes provide +5 Mana Text Income
  • This Empire Upgrade always starts out researched
Name: Stoning Spec. (Tier) Earth Adept (I) Research: 80 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 15 Casting Points Text
Stoning
Deals 25 Physical Text damage to target unit.
Name: Stone Skin Spec. (Tier) Earth Adept (II) Research: 120 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 8 Casting Points Text
Stone Skin
Protects a body from physical harm by sheilding it with an armor of stone. Target unit gains +5 Defense Text, +3 Resistance Text, and -16 Movement Text.
Name: Domain of Earth Spec. (Tier) Earth Adept (III) Research: 180 Knowledge Text
Disjunction Cost: 70 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Domain of Earth
Enchanted city and units in its domain now like Subterranean terrain.
Name: Regenerate Walls Spec. (Tier) Earth Adept (III) Research: 180 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Regenerate Walls
Walls absorb the earth's power in order to regenerate themselves. Walls restore 20 Health Text at the start of each combat round.

MasterEdit

EarthGreater

You shake dust from your form as you walk the battlefield unfettered even by the greatest of siege weapon volleys, their blows splintering against your cracked and dry skin. The earth itself shudders at your passing and with a word you can break the land asunder against your foes.


Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge Text
Disjunction Cost: Not possible Upkeep: -- Mana Text Casting Points Text Cost: 60 Casting Points Text
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization, thus adding +5 Mana Text and +5 Knowledge Text. Does not work on mana nodes that already belong to a specific sphere.
  • This spell always starts out researched
Name: Slow Spec. (Tier) Earth Master (IV) Research: 350 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 10 Casting Points Text
Slow
Target unit is Slowed Slowed until end of combat.
Name: City Quake Spec. (Tier) Earth Master (V) Research: 800 Knowledge Text
Type: Strategic Spell Target: Hostile City Casting Points Text Cost: 100 Casting Points Text
City Quake
Causes the foundations of a city to tremble and rupture. This kills 20% of the city's Population Text and destroys 1 random city upgrade.
Name: Summon Earth Elemental Spec. (Tier) Earth Master (V) Research: 700 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150Casting Points Text
Summon Earth Elemental
Summons an Earth Elemental to target location.
  • The creature gets Cast Spell Summoned after it's being created
Name: Earthquake Spec. (Tier) Earth Master (VII) Research: 2500 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 50 Casting Points Text
Earthquake
The battlefield is struck by a devastating earthquake. This deals 60 Physical Text damage to walls and 40 Physical Text damage to all units on the battlefield. Causes happiness penalties and population reduction when cast during city battles.
  • Population Change: -15% Population Text
  • City Happiness Penalty: -300 Happiness Text for 20 Turns Text
  • Race Happiness Penalty: -50 Happiness Text
  • Flying Flying and Floating Floating units are unaffected.

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