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Fey are supernatural beings with a close connection to nature. As caretakers of the woods they favor deep forests and often shun the other races. However, due to their playfulness, curiosity and carefree nature, the strongly individual Fey can be found all over Athla supporting a wide variety of different causes. All Fey are highly magical and possess unique magic abilities.
FeyIcon
--The Tome of Wonders '

Sylvan Court[]

Sylvan Court
The secret court of a group of small, highly magical species of otherling. The Fairies' motives are often obscure and they are easily offended. Yet, get on the right foot with them and you might be pleasantly suprised by their gifts.
----Bestiarum Fantastica, by Tionidus '

The Fey are a fickle group that don't reside fully in the real world, and they are a highly magical people found deep in the rugged parts of the forests of the world, far from civilization.

They are for the most part more fragile than the other races, while dealing Tons of Damage, coupled with some supportive abilities. They can be used on the front lines but a full army of any of their units is asking for some serious area of effect damage to wipe them out. Also, since they all have serious blight weakness, any army consisting solely of Fey is sure to be short-lived - once detected.

They are not always friendly to their neighbors and not all of them are good or neutral but for the most part they are a good dwelling to befriend at the start of games as they give simple quests that are easily completed using few units. If met during the mid or late game they are most likely under the control of somebody or easily conquered using tier three units and above.

The three different types of fairies all have different roles, with the Buttercup Fairy offering both Bard's Skills and strong ranged attack, arguably being one of the strongest Tier 1 units in the game. Toadstool Fairies have blight damage on melee attack, making them the best units versus other fairies. Nightshade Fairies are invisible and have one of the highest damage potentials on ranged attacks. Aside from the fairies, the Sylvan Court also gives access to Nymphs, at Tier 2 the cheapest unit with Seduce, and also featuring Befriend Animal, and is the only non-hero that could potentially take control of 2 units in one battle. The Unicorn gives easy access to spirit damage, while not having bad stats for a Tier 2 unit.

Buildings[]




  • Cost: 150 Gold
  • Allows construction of:

  • Cost: 80 Gold
  • Garrisoned units gain +4 Resistance
  • Allows construction of:



Inherent Traits[]

All Fey have:

Producible Units[]

'I believe they were watching a group of children playing. To them, the laughter of children is intoxicating music. So when the troll lumbered from the trees, before I could raise and alarm, the whole meadow of gold flowers erupted revealing a swarm of buttercup fairies. The troll never saw it coming. They darted with deft wings in and out of the reach of the lumbering creature, stinging it with blasts of Fairy Fire from their hands. They struck the monster and drove it back into the depths of the forest, undeterred by the foul breath of the creature that made my stomach lurch.'

--Fairy Folk:A Field Guide, by Aronut Sandhill, Naturalist
Buttercup Fairy
  
Unit: Buttercup Fairy RecruitOrigin: Fey Requires: Buttercup Meadow
Tier I: 30 Hit Points 28 Floating 8 Defense 11 Resistance Cost: 40 Gold 20 Mana Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'I don't know if Toadstool Fairies favor toadstools, but they are called such because they are most frequently encountered by hedge witches and magicians who rummage in the depths of forests for reagents for potions: Shelf fungus, mushrooms and rare woodmold. I once watched a single toadstool fairy drive a group of apothecaries out of its territory, whizzing about, blasting fairy fire, and hiding when not attacking. One man attempted to use a wand against the creature, but it laughed off the magic and burned a hole right through the seat of his pants.'

--Perils of Potions, by Buppy Snap, Alchemist
Toadstool Fairy
  
Unit: Toadstool Fairy RecruitOrigin: Fey Requires: Toadstool Ring
Tier II: 40 Hit Points 28 Floating 10 Defense 12 Resistance Cost: 60 Gold 30 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The Nightshade Fairy is perhaps the most powerful and elusive specimen of the fairykin. It is difficult to describe because it is invisible to the natural eye. They are territorial, and flit about protecting their wilderness areas. I once observed one fairy methodically decimating a village of goblin settlers. The Nightshade Fairy giggled as it attacked them with poisons, magic and the elemental forces of nature. It could teleport within and without the walls of the town, never staying in one place long enough to be seriously hurt. It tormented the goblin elders, setting their headdresses ablaze with fairy fire. Day in and day out it tormented the garbage dwellers with its fairy mischief, until they abandoned their hovels.

--Fairy Folk:A Field Guide, by Aronut Sandhill, Naturalist
Nightshade Fairy
  
Unit: Nightshade Fairy RecruitOrigin: Fey Requires: Nightshade Hollow
Tier III: 50 Hit Points 28 Floating 11 Defense 14 Resistance Cost: 110 Gold 40 Mana Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Frost Ranged +1 Fire Damage Ranged +6 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Shock Ranged +12 Hit Points +1 Defense, Cure Disease Cure Disease

'Fairest creature of the forest mists,
a regal ringing voice persists.
A horned stallion appears fantastic,
even singing that friendship is magic.'

'A glow of power, it teleports fast,
beauty and grace, never surpassed.
It prances for a song of ponies born,
impaling evil on its enchanted horn.'

'Sparkle, twinkle twilight gleam,
My mystical magical unicorn dream!'

--Dance of the Unicorn, by Willa Lovaday, Master Bard
Unicorn
  
Unit: Unicorn RecruitOrigin: Fey Requires: Unicorn Glade
Tier II: 52 Hit Points 36 Movement 10 Defense 11 Resistance Cost: 80 Gold 10 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Spirit Damage Melee +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Spirit Damage Melee +8 Hit Points +1 Defense, First Strike First Strike

'We heard a musical laugh and saw a splash. None of us could turn away. A girl, impossibly beautiful, bathed alone in the spring. The sway of her hips made the ogling men groan. Soon, it was all we could do to please her. Even the caravan's livestock obeyed her. And we would have done anything for her to scratch us behind the ear the way she did my horse. We fought to give her everything we had, and she rewarded us with a touch on the chin. It was more than generous so we wished her happily on her way. Eventually we came to our senses. None of us wanted to report to King Jorsen how we'd given away all our treasure to a forest nymph, so we pummeled one another and told him we'd been robbed by bandits.'

--Trading Places, by Jadon Chandler, Merchant
Nymph
  
Unit: Nymph RecruitOrigin: Fey Requires: Nymph Pond
Tier II: 38 Hit Points 28 Movement 7 Defense 12 Resistance Cost: 80 Gold 10 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Other Fey[]

Wisp
  

Unit: Wisp RecruitOrigin: Sorcerer Requires: Summon Wisp Summon Wisp
Tier I: 16 Hit Points 28 Floating 7 Defense 10 Resistance Cost: 70 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wisp Summon Wisp(40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way
Experience Ranks:

Gallery[]

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