As follower of Creation you have the power to rejuvenate the lands, protect and heal your troops and oppose the unnatural.
Adept[]
Your hands wash clean the pain of others while imbuing them with new strength, your powers of creation allow you to help your people and your warriors in their protection of life.
Creation Node Mana Bonus
Name: | Creation Node Mana Bonus | Spec. (Tier) | Creation Adept (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Creation Nodes provide +5 Income.
|
Bless
Name: | Bless | Spec. (Tier) | Creation Adept (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 5 | |
Blesses target unit.
|
Holy Cure
Name: | Holy Cure | Spec. (Tier) | Creation Adept (II) | Research: | 140 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Restores 25 to target friendly unit. |
Domain of Life
Name: | Domain of Life | Spec. (Tier) | Creation Adept (III) | Research: | 180 |
---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 20 / | Cost: | 60 |
Type: | City Enchantment | Target: | Friendly City | ||
Enchanted city and units in its domain now like Temperate terrain.
|
Cleanse the Land
Name: | Cleanse the Land | Spec. (Tier) | Creation Adept (III) | Research: | 220 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Area | Cost: | 50 | |
Target hexes are instantly converted into Temperate terrain. Corrupted Springs and Corrupted Farms in the area of effect will be cleansed of corruption. |
Master[]
Your presence is aglow with healing energy and the ground itself blooms where you walk. You can preserve life even in the dangers of the battlefield. You defend those who protect the sanctity of life and save them from death itself even when their wounds prove too grave to heal.
Creation Affinity
Name: | Creation Affinity | Spec. (Tier) | Master of Creation (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Creation Nodes provide +5 Income.
Destruction Nodes provide -5 Income.
|
Transform Mana Node
Name: | Transform Mana Node | Spec. (Tier) | Air, Creation, Destruction, Earth, Fire and Water master (I) | Research: | -- |
---|---|---|---|---|---|
Cost: | Not possible | Upkeep: | -- | Cost: | 60 |
Type: | Strategic Spell | Target: | Mana Node | ||
Transforms a mana node to the type of your master specialization.
Does not work on mana nodes that already belong to a specific sphere.
|
Condemn Killing
Name: | Condemn Killing | Spec. (Tier) | Creation Master (IV) | Research: | 350 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 10 | |
Whenever a friendly unit is killed, its killer is Cursed until end of combat. |
Temperate Empire
Name: | Temperate Empire | Spec. (Tier) | Creation Master (IV) | Research: | 350 | |
---|---|---|---|---|---|---|
Cost: | 100 | Upkeep: | 40 / | Cost: | 80 | |
Type: | Global Enchantment | Subtype: | Terraforming | |||
Temperate terrain spreads from your domain. |
Bane of the Unnatural
Name: | Bane of the Unnatural | Spec. (Tier) | Creation Master (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Bestows all of your units on the battlefield with a +4 , +4 damage bonus when attacking Undead units, Summoned units or units of Magical Origin. |
Resurrect
Name: | Resurrect | Spec. (Tier) | Creation Master (VI) | Research: | 1600 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Dead Friendly Unit | Cost: | 20 | |
Resurrects target friendly unit. The unit is brought back with 50% of its total |
|