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As follower of Creation you have the power to rejuvenate the lands, protect and heal your troops and oppose the unnatural.

Adept[]

Creation

Your hands wash clean the pain of others while imbuing them with new strength, your powers of creation allow you to help your people and your warriors in their protection of life.

Name: Creation Node Mana Bonus Spec. (Tier) Creation Adept (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
Creation
Creation Nodes provide +5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Bless Spec. (Tier) Creation Adept (I) Research: 60 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 5 Casting Points
Bless
Blesses target unit.
Name: Holy Cure Spec. (Tier) Creation Adept (II) Research: 140 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 10 Casting Points
Holy Cure
Restores 25 Hit Points to target friendly unit.
Name: Domain of Life Spec. (Tier) Creation Adept (III) Research: 180 Knowledge
Disjunction Cost: 70 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Friendly City
Domain of Life
Enchanted city and units in its domain now like Temperate terrain.
Name: Cleanse the Land Spec. (Tier) Creation Adept (III) Research: 220 Knowledge
Type: Strategic Spell Target: Area Casting Points Cost: 50 Casting Points
Cleanse the Land
Target hexes are instantly converted into Temperate terrain. Corrupted Springs and Corrupted Farms in the area of effect will be cleansed of corruption.
  • This is an act of Good (25 Good Alignment)

Master[]

CreationGreater

Your presence is aglow with healing energy and the ground itself blooms where you walk. You can preserve life even in the dangers of the battlefield. You defend those who protect the sanctity of life and save them from death itself even when their wounds prove too grave to heal.

Name: Creation Affinity Spec. (Tier) Master of Creation (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
Creation
Creation Nodes provide +5 Knowledge Income. Destruction Nodes provide -5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge
Disjunction Cost: Not possible Upkeep: -- Mana Casting Points Cost: 60 Casting Points
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization.

Does not work on mana nodes that already belong to a specific sphere.

  • This spell always starts out researched.
Name: Condemn Killing Spec. (Tier) Creation Master (IV) Research: 350 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 10 Casting Points
Condemn Killing
Whenever a friendly unit is killed, its killer is Cursed Cursed until end of combat.
  • Cannot be resisted
  • This is an act of Good (50 Good Alignment)
Name: Temperate Empire Spec. (Tier) Creation Master (IV) Research: 350 Knowledge
Disjunction Cost: 100 Mana Upkeep: 40 Mana/Turn Casting Points Cost: 80 Casting Points
Type: Global Enchantment Subtype: Terraforming
Temperate Empire
Temperate terrain spreads from your domain.
  • This is an act of Good (25 Good Alignment)
Name: Bane of the Unnatural Spec. (Tier) Creation Master (V) Research: 700 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 20 Casting Points
Bane of the Unnatural
Bestows all of your units on the battlefield with a +4 Spirit Damage, +4 Fire Damage damage bonus when attacking Undead Undead units, Cast Spell Summoned units or units of Cast Spell Magical Origin.
  • The three above types themselves are not affected
  • This is an act of Good (25 Good Alignment)
Name: Resurrect Spec. (Tier) Creation Master (VI) Research: 1600 Knowledge
Type: Combat Spell Target: Dead Friendly Unit Casting Points Cost: 20 Casting Points
Resurrect
Resurrects target friendly unit. The unit is brought back with 50% of its total Hit Points
  • Does not work on destroyed Machine Machine units or re-dead Undead Undead units.
  • Cannot be used on units killed in naval battles.
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