This class is exclusive to the Eternal Lords Expansion
For the announcement, Dev Journals and the temporary page that existed before release, see Necromancer/Announcement
Life and Death, separate as night and day, Only a Necromancer could realize the true power found in the twilight between the two. Only a Necromancer could push a man to the brink of death, and hold him there forever, a ghoulish shadow of his former self. Only a Necromancer could pierce the veil and drag out the shadow creatures that lurk in the darkness, to be his slaves in the light. Only a Necromancer could stand as lord of a lifeless land, hollowed out and filled with dark power, and laugh when you called him evil. For what use has a man of good and evil, when he's standing in the gateway to Eternity? |
- --Shadow Puppets, by Grimber Ambule, Necromancer
Buildings[]
Class Buildings[]
The class buildings of the Necromancer are, in order:
Necromancer's Dark Tower
Burial Grounds
Basilica
Buildings[]
On top of the Class buildings, the Store House, Public Baths, Hospital and Grand Palace in Ghoul cities cannot be built. These are replaced by the following:
Harvesters Guild
Embalmers Guild
- 75 , 25
- Replaces Public Baths
- + 50 Population
- Garrisoned Undead units regenerate 50% of their maximum Health at the start of the turn
- Produced Ghoul units get +7 max Health and 40% Protection
Cathedral of Bones
Palace of the Perished
- 350
- Replaces Grand Palace
- +10 , +10 +5 income.
- +10 for your leader
- + 1 Domain Radius for the city.
- Will also complete the Imperial Residence Empire Quest
Class Units[]
The Necromancer is a true hybrid, summoning the Lost Soul, the Banshee and the Dread Reaper, and producing the Reanimator, the Bone Collector and the Death Bringer.
The Cadaver is available through the Raise Corpse ability, which is inherent to Necromancer heroes and Reanimators.
Cadaver
'Bilkin Butterbum took Lutinda Loo to an abandoned cemetery, to act brave while she shrieked. Lutinda screamed when they discovered the mangled corpse. Lutinda screamed as the corpse animated, impaling Bilkin with jagged finger bones. Lutinda screamed as the creepy corpse consumed Bilkins and his body became part of what killed him. She screamed as the Cadaver advanced. She screamed as she fled and it decayed. Boys, if you bring your girl to a cemetery to hear her scream, just be sure it isn't actually infested with undead.'
- --Advice to Young Lovers, by Godwin the Seducer
Unit: Cadaver Origin: Necromancer
Tier I: 32 28 9 9 Cost: 45 Upkeep: 2 /
Abilities:
- Melee Strike (6 3 )
- Offering of Bone
- Devour Corpse
- Walking
- Cave Crawling
- Urban Concealment
- Night Vision
- Blight Concealment
- Projectile Resistance
- Infantry
- Wall Climbing
- Undead
- Cannot Regenerate
- Decaying
- 100% Protection
- 40% Protection
- 20% Weakness
- 40% Weakness
- +1 Melee +2
- +1 Melee +2 +1
- +1 Melee +2 +1
- +1 Melee +4 +1 , Resurgence
- Note: Cadavers inherit their Experience rank from the corpse they are raised from.
Lost Soul
'The swamp rang with wailing remorse from dead things. The Lost Soul hovered over the bog. I, priestess of the Holy Arm, approached it. 'Help me!' it cried. I tried to calm it, but the malevolent spirit lashed out with rage. The entity was little more than raw emotions. My attempts to strike its incorporeal form left me feeling despair. I tried to banish it. Even when it appeared to dissipate by Holy power; after a few minutes, it reappeared, tormenting us with its tireless weeping. Slowly, it drained our will to survive.'
- --Beyond Redemption, by Sister Hannah Perkins
Unit: Lost Soul Origin: Necromancer
Tier I: 16 28 8 8 Cost: 50 Upkeep: 4 /
Can be summoned with Summon Lost Soul(50 10 /)
Abilities:
- Melee Strike (3 3 )
- Shadow Step
- Night Vision
- Undying
- Exploit Despair
- Incorporeal
- Pass Wall
- Floating
- Blight Concealment
- Infantry
- Wall Climbing
- Undead
- Cannot Regenerate
- 60% Protection
- 100% Protection
- 40% Protection
- 20% Weakness
- 40% Weakness
- +1 Melee +2
- +1 Melee +2 +1
- +1 Melee +2 +1
- +1 Melee +4 +1 , Shadow Step
Reanimator
'Sirs. I have petitioned for aide and your response remains ineffective. There is evil on the Blight Frontier. I am forced to repeat my petition. We are desperate. Send us your best soldiers. Inexperienced soldiers despair easily before the enemy. These hooded fiends conjure death from their skeletal limbs and my troops do little to fight back. Every man that falls is another soldier for the enemy. We are becoming their army. I do not know for how much longer we can hold against these Reanimators.'
- --Final Report from the Blight Frontier Outpost, by Commandant Crost Lostiff
Unit: Reanimator Origin: Necromancer Requires: Necromancer's Dark Tower
Tier II: 40 28 9 11 Cost: 85 10 Upkeep: 8 /
Abilities:
- Melee Strike (7 2 )
- Black Bolts (4 4 )
- Raise Corpse
- Heal Undead
- Night Vision
- Walking
- Inflict Despair
- Support
- True Sight
- Undead
- Cannot Regenerate
- 100% Protection
- 40% Protection
- 20% Weakness
- 40% Weakness
- +1 Ranged +4
- +1 Ranged +4 +1 , Steal Enchantment
- +1 Ranged +4 +1
- +1 Ranged +8 +1 , Inflict Curse
- Draconians: Cost: 90 10 , Has Bane Fire (3 3 3 ) instead of Black Bolts(4 4 ).
Replaces ranged strength bonus: : +1 , : +1 , : +1 , : +1 - Dwarves: Cost: 99 11 , Gains Armored
- Frostlings: Cost: 95 10 , Gains Inflict Chilling
- Goblins: Cost: 81 14 , Gains +2 Ranged
- Halflings: Cost: 95 10 , Gains Memories of Joy
- High Elves: Gains Total Awareness
- Humans: Gains -1 , +2 Melee
- Orcs: Cost: 85 20 , Gains Throw Curse
Banshee
'Only the most sensitive can hear it without help from the Banshee: That sweet sickly cry of life leaving the body, surrendering to despair. I raise them, the Banshees, to proselytize the eventuality of their futile flailing life - A premonition of that moment when they embrace my obsession. Despair is inevitable. Mortal life is an illusion. Death is certainty. Fly my howling messengers. Herald my revelation. Abandon all hope. Only fools deny the embrace of frigid fetid death at the hand of my Banshee children.'
- --Shadow Puppets, by Ambule Grimber, Necromancer
Unit: Banshee Origin: Necromancer
Tier II: 40 32 9 10 Cost: 120 20 Upkeep: 8 /
Can be summoned with Summon Banshee(90 12 /)
Abilities:
- Melee Strike (8 4 )
- Phase
- Wail of Despair
- Night Vision
- Despair Strike
- Monster
- Incorporeal
- Pass Wall
- Floating
- Undead
- Cannot Regenerate
- 60% Protection
- 100% Protection
- 60% Protection
- 20% Weakness
- 40% Weakness
Experience Ranks:
- +1 Melee +4
- +1 Melee +4 +1 , Inflict Frostbite
- +1 Melee +4 +1 , Inflict Exhausting Fatigue
- +1 Melee +8 +1 , Inflict Spirit Breaking, Cause Fear
Bone Collector
'It crawled out of a nearby graveyard. This construct of bone and dead things tore up the earth to hoard the bones of the fallen. The Bone Collector scuttled onto our battlefield, drawn to the dying. Trundling over all obstacles, taking no sides, it gathered both elf and orc corpses. The jumbled mountain bones grew in strength and power. I had no choice but to order my orc battalions to attack it. Remarkably, the elves did the same. Our archers did little - for how effective is an arrow against a pile of bones?'
- --Battlefield Horrors, by Lady Loki
Unit: Bone Collector Origin: Necromancer Requires: Burial Grounds
Tier III: 70 32 11 11 Cost: 180 Upkeep: 16 /
Abilities:
- Melee Strike (15 )
- Collect Bones
- Demolisher (x2)
- Wall Crushing
- Killing Momentum
- Reinforced
- Cannot Regenerate
- Night Vision
- Walking
- Tunneling
- Undead
- Monster
- 100% Protection
- 40% Protection
- 20% Weakness
- 20% Protection
- +1 Melee +6
- +1 Melee +6 +1
- +1 Melee +6 +1
- +1 Melee +12 +1 , Fearsome
Death Bringer
'Like a regal queen towering above her courtly subjects, the black horned Deathbringer strode through the battlefield. Though her helmet blocked her sight, this ghastly sorceress of death knew every strike and counter strike - the perfect weapon, exploiting every mortal weakness with unrelenting precision. Her sword struck effortlessly like a shadow. I watched whole groups of soldiers, of every discipline and rank, turn pale and succumb her hellish curse. Soldiers fell only to rise as ghouls, fated to pick the battlefield clean of the flesh of their friends.'
- --When Death Fights for the Enemy, by General Silkenah Tirris
Unit: Death Bringer Origin: Necromancer Requires: Basilica
Tier III: 60 28 11 11 Cost: 150 25 Upkeep: 16 /
Abilities:
- Melee Strike (13 3 )
- Shadow Step
- Tireless
- Walking
- Total Awareness
- Inflict Ghoul Curse
- Armored
- Infantry
- Wall Climbing
- Undead
- Cannot Regenerate
- Inflict Exhausting Fatigue
- Inflict Brain Rot
- Exploit Despair
- 100% Protection
- 40% Protection
- 20% Weakness
- 40% Weakness
- +1 Melee +6
- +1 Melee +6 +1 , Inflict Brain Rot, Inflict Exhausting Fatigue
- +1 Melee +6 +1
- +1 Melee +12 +1 , Exploit Despair, Inflict Weakened
- Draconians: Gains Improved Wall Climbing
- Frostlings: Cost: 160 25 , Gains Frost Weapons
- Goblins: Cost: 160 25 , Gains Inflict Severely Poisoned and Inflict Weakened on
- Halflings: Cost: 160 30 , Gains Backstab
- Humans: Gains -3 , +3 Melee
Replaces medal bonus for melee strength: : +1 , : +1 , : +1 , : +1 - Orcs: Cost: 160 25 , Gains War Cry
- Tigrans: Gains Bloodthirsty
Dread Reaper
'We thought to trap Ambule Grimber in the Blighted hills of Shadomont. A foolish assumption, now that I reflect, for the mad Necromancer had great power in this place. Before we could assemble the whole force for a final assault, Ambule summoned the embodiment of death. All life withered in the dread Reaper's wake. Men fell like puppets with severed strings. It passed through our makeshift walls as easily as it did our ineffective swords. What damage we did to it healed as it struck us, proving without question that no one cheats death'
- --Casualties, by Sir Rod Dundley
Unit: Dread Reaper Origin: Necromancer
Tier IV: 66 30 12 13 Cost: 260 60 Upkeep: 32 /
Can be summoned with Summon Dread Reaper(260 36 /)
Abilities:
- Melee Strike (8 8 8 )
- Invoke Death
- Fearsome
- Energy Drain
- Life Drain
- Void Implosion
- Pass Wall
- Mind Control Immunity
- Cannot Regenerate
- True Sight
- Night Vision
- Flying
- Undead
- Incorporeal
- Monster
- 60% Protection
- 100% Protection
- 60% Protection
- 20% Weakness
- 40% Weakness
- +1 Melee +8
- +1 Melee +8 +1 , Inflict Curse
- +1 Melee +8 +1 , Exploit Despair
- +1 Melee +16 +1 , Necromantic Aura, Path of Decay
Combat Spells[]
Death Ray
Name: | Death Ray | Spec. (Tier) | Necromancer (I) | Research: | 70 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | Cost: | 10 | |
Beams down deathly magic. Target enemy unit is dealt 12 and 8 damage. |
Stiffen Limbs
Name: | Stiffen Limbs | Spec. (Tier) | Necromancer (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | Cost: | 7 | |
The limbs of the target unit become stiff and painful, until the end of combat. Target unit receives File:Stiffen Limbs(Ability).png Stiffen Limbs(Ability) (-12 , -2 , -2 Melee). |
Desecration
Name: | Desecration | Spec. (Tier) | Necromancer (II) | Research: | 100 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Defiles the battlefield. Devout units suffer -3 , but bestows +3 on all Undead units. |
Corpus Furia
Name: | Corpus Furia | Spec. (Tier) | Necromancer (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 10 | |
Corpses on the battlefield explode. Each corpse deals 15 damage to all units in a 1 hex radius. |
Dark Gift
Name: | Dark Gift | Spec. (Tier) | Necromancer (III) | Research: | 240 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 25 | |
Your units get Inflict Curse and +2 until the end of combat. |
Syphon Life
Name: | Syphon Life | Spec. (Tier) | Necromancer (III) | Research: | 180 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | Cost: | 10 | |
Target enemy unit is dealt 8 and 8 damage. Friendly Undead units in a 1 hex radius around the target unit are healed for 16 . |
Raise Dead
Name: | Raise Dead | Spec. (Tier) | Necromancer (IV) | Research: | 350 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Instantly animates the corpses of Draconian, Dwarf, Frostling, Goblin, Halfling, High Elf, Human, Orc, and Tigran units that have died on the battlefield. The corpses are brought back as Cadavers and will fight until the end of combat. |
Mark of Death
Name: | Mark of Death | Spec. (Tier) | Necromancer (V) | Research: | 650 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 15 | |
The unit that slays target Undead unit is File:Marked for Death(Ability).png Marked for Death(Ability) (marked unit dies after combat). |
Scourge of Undead
Name: | Scourge of Undead | Spec. (Tier) | Necromancer (VI) | Research: | 1600 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 50 | |
Each combat round a random Undead unit is summoned to fight for the caster. The spell will only spawn units as long as its owner has at least one unit on the battlefield.
Possible summons:
|
Undying Army
Name: | Undying Army | Spec. (Tier) | Necromancer (VII) | Research: | 2400 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 50 | |
Bestows Undying on all friendly Undead units on the battlefield. |
Strategic Spells[]
Animate Ruins
Name: | Animate Ruins | Class (Tier) | Necromancer (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Razed City | Cost: | 60 | |
Instantly rebuilds target razed city and transforms its population into undead. The city can produce Necromancer class units and racial units produced in this city become Ghouls. |
Corrupt the Source
Name: | Corrupt the Source | Class (Tier) | Necromancer (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Structure | Cost: | 40 | |
Transforms a non-occupied Great Farm/Spring of Life in your domain into a Corrupted Farm/Corrupted Spring.
|
Summon Lost Soul
Name: | Summon Lost Soul | Class (Tier) | Necromancer (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 10 / | Cost: | 50 | |
Summons a Lost Soul.
|
Whispers of the Fallen
Name: | Whispers of the Fallen | Class (Tier) | Necromancer (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Cost: | 80 | Upkeep: | 15 / | Cost: | 60 | |
Type: | Global Enchantment | Subtype: | Other | |||
Battles fought within 16 hexes of your cities and fortresses become visible. You receive 3 per unit tier for each unit displayed as killed at the end of combat (units that are mind-controlled or which are transformed into other units through for instance Raise Corpse do not count). Fallen Heroes provide 15 .
|
Undead Plague
Name: | Undead Plague | Class (Tier) | Necromancer (II) | Research: | 120 |
---|---|---|---|---|---|
Cost: | 75 | Upkeep: | 20 / | Cost: | 60 |
Type: | City Enchantment | Target: | Enemy City | ||
Target enemy living city has -200 and loses 400 per turn. Your nearest undead city gains this as undead population. |
Dark Ritual
Name: | Dark Ritual | Class (Tier) | Necromancer (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Owned City | Cost: | 40 | |
Sacrifices 150 undead population to spawn 3 Cadavers near target owned city. Transforms 20% of the city's terrain to blight. |
Summon Banshee
Name: | Summon Banshee | Class (Tier) | Necromancer (III) | Research: | 220 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 12 / | Cost: | 90 | |
Summons a Banshee.
|
Enemy of the Faith
Name: | Enemy of the Faith | Class (Tier) | Necromancer (IV) | Research: | 400 | |
---|---|---|---|---|---|---|
Cost: | 100 | Upkeep: | 20 / | Cost: | 80 | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
Your units gain Devout Slayer and Support Slayer. |
Rotten Wall
Name: | Rotten Wall | Class (Tier) | Necromancer (IV) | Research: | 400 |
---|---|---|---|---|---|
Cost: | 150 | Upkeep: | 15 / | Cost: | 120 |
Type: | City Enchantment | Target: | Friendly City | ||
Surround the perimeter of target friendly city with noxious gas emitted from rotten corpses. Enemy units moving through it in tactical combat suffer 8 damage and have a chance to be inflicted with Noxious Vulnerability. |
Power Ritual
Name: | Power Ritual | Class (Tier) | Necromancer (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Cost: | 240 | Upkeep: | 40 / | Cost: | 200 | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
Powerful mana hungry spell that toughens the living dead. Your Undead units gain a +2 , +2 Melee attack bonus.
|
Damnation
Name: | Damnation | Class (Tier) | Necromancer (V) | Research: | 750 |
---|---|---|---|---|---|
Cost: | 105 | Upkeep: | 25 / | Cost: | 80 |
Type: | City Enchantment | Target: | Friendly or Hostile City | ||
All non- undead, and non- machine units in target city's domain are Weakened. |
Ability: | Weakened | Duration: | Always |
---|---|---|---|
Type: | Passive | Subtype: | Status Effect |
This unit suffers -1 , -1 , -200 and 60% Weakness.
|
Summon Dread Reaper
Name: | Summon Dread Reaper | Class (Tier) | Necromancer (VI) | Research: | 1800 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 36 / | Cost: | 260 | |
Summons a Dread Reaper.
|
Age of Death
Name: | Age of Death | Class (Tier) | Necromancer (VII) | Research: | 2400 | |
---|---|---|---|---|---|---|
Cost: | 500 | Upkeep: | 80 / | Cost: | 600 | |
Type: | Global Enchantment | Subtype: | Class Ultimate | |||
Undead energies suffuse battlefields of the world. Each time a battle is fought, there is a 35% chance that all fallen units will return from the grave as ghouls under your control. |
Empire Upgrades[]
Necromancer
Name: | Necromancer | Class (Tier) | Necromancer (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Inherent | ||
As a Necromancer you cannot Absorb living cities, but must instead transform them into Dead cities using the Ghoul City operation or by Migrating to a ghoul race.
Every time you win a battle, the population of a dead city under your control will be increased based on the number of units that were killed.
|
Shrines of Unlife
Name: | Shrines of Unlife | Class (Tier) | Necromancer (I) | Research: | 60 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Shrines are dedicated to the undead and willing sacrifices. All basic shrines in cities and visitable shrines in domain produce an extra 5 and +50 undead population. |
Master of Puppets
Name: | Master of Puppets | Class (Tier) | Necromancer (III) | Research: | 180 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Happiness Bonus | ||
All your Ghoul units have +300 |
Vampiric Hunger
Name: | Vampiric Hunger | Class (Tier) | Necromancer (III) | Research: | 240 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Your troops are initiated in dark necromantic magic. Infantry, Irregular and Pikeman units gain Life Stealing.
|
Healers of the Dead
Name: | Healers of the Dead | Class (Tier) | Necromancer (IV) | Research: | 400 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Your Support units gain Heal Undead and your Reanimators gain Lesser Reanimate Undead. |
Harbingers of Death
Name: | Harbingers of Death | Class (Tier) | Necromancer (IV) | Research: | 400 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
You and your heroes become powerful Archlichs.
Leaders and Heroes get Night Vision and become Archlich and Undead. |
Phylactery
Name: | Phylactery | Class (Tier) | Necromancer (V) | Research: | 700 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff/Resource Management | ||
As long as the Throne City which holds the Phylactery is kept, the Necromancer will respawn the turn after being killed. In addition, research and spell casting isn't on hold while the Leader is in the Void. |
Necromancy
Name: | Necromancy | Class (Tier) | Necromancer (I-VII) | Research: | 60-900 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
Increases Spell Casting points by +10 and increases Mana Capacity by +100 at each tier. |
Produce Reanimator
Name: | Produce Reanimator | Class (Tier) | Necromancer (II) | Research: | 120 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Reanimator in cities with a Necromancer's Dark Tower.
|
Produce Bone Collector
Name: | Produce Bone Collector | Class (Tier) | Necromancer (IV) | Research: | 400 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Bone Collector in cities with a Burial Grounds.
|
Produce Death Bringer
Name: | Produce Death Bringer | Class(Tier) | Necromancer (V) | Research: | 800 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Death Bringer in cities with a Basilica.
|
Hero Bonuses[]
- +5 Health
- -7 Melee Damage
- +1 Melee Damage
- +1 Melee Damage
- +1 Melee Damage
- Heal Undead
- Raise Corpse
- No Morale penalties on Blighted Terrain.
Hero Upgrades[]
- Note: Some upgrades cannot be accessed for a Leader, i.e. Necromancy and Spells.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | 20% Protection | Passive | 1 | Hero gains 20% Protection |
1 | Dispel Magic | Active | 2 | Hero gains Dispel Magic |
1 | 20% Protection | Passive | 1 | Hero gains 20% Protection |
1 | Cause Fear | Passive | 2 | Hero gains Cause Fear |
1 | Corpus Furia | Spell | 5 | Hero can cast Corpus Furia Spell |
1 | Cave Crawling | Passive | 1 | Hero gains Cave Crawling |
1 | Death Ray | Spell | 5 | Hero can cast Death Ray |
1 | Desecration | Spell | 5 | Hero can cast Desecration Spell |
1 | Necromancy(I) | Passive | 5 | Hero gains +10 |
1 | Inflict Despair | Passive | 5 | Hero gains Inflict Despair |
1 | Protection from Light | Leadership | 5 | Party gains 20% Protection and 20% Protection |
1 | Stiffen Limbs | Spell | 5 | Hero can cast Stiffen Limbs Spell |
3 | Lesser Reanimate Undead | Active | 4 | Hero gains Lesser Reanimate Undead |
3 | Life Steal | Passive | 2 | Hero gains Life Steal |
3 | Throw Curse | Active | 3 | Hero gains Throw Curse |
3 | Necromancy(II) | Passive | 5 | Hero gains +10 |
5 | 20% Protection | Passive | 1 | Hero gains 20% Protection |
5 | Devour Corpse | Active | 3 | Hero gains Devour Corpse |
5 | Control Undead | Active | 4 | Hero gains Control Undead |
5 | Necromancy(III) | Passive | 7 | Hero gains +10 |
5 | Dark Gift | Spell | 5 | Hero can cast Dark Gift Spell |
5 | Syphon Life | Spell | 5 | Hero can cast Syphon Life Spell |
5 | Bane of the Good | Leadership | 4 | Party gains Unholy Champion |
5 | Exploit Despair | Passive | 5 | Hero gains Exploit Despair |
5 | Pass Wall | Passive | 3 | Hero gains Pass Wall |
7 | Necromancy(IV) | Passive | 7 | Hero gains +10 |
7 | Inflict Enfeebling Fever | Passive | 5 | Hero gains Inflict Enfeebling Fever |
7 | Energy Drain | Passive | 4 | Hero gains Energy Drain |
7 | Raise Dead | Spell | 5 | Hero can cast Raise Dead Spell |
7 | Greater Reanimate Undead | Active | 6 | Hero gains Greater Reanimate Undead |
9 | Shadow Step | Active | 4 | Hero gains Shadow Step |
9 | Necromancy(V) | Passive | 7 | Hero gains +10 |
9 | Inflict Curse | Passive | 4 | Hero gains Inflict Curse |
9 | Inflict Ghoul Curse | Passive | 7 | Hero gains Inflict Ghoul Curse |
9 | Mark of Death | Spell | 5 | Hero can cast Mark of Death Spell |
11 | Invoke Death | Active | 5 | Hero gains Invoke Death |
11 | Necromancy(VI) | Passive | 9 | Hero gains +10 |
11 | Necromantic Aura | Passive | 8 | Hero gains Necromantic Aura |
11 | Undying | Passive | 8 | Hero gains Undying |
11 | Scourge of Undead | Spell | 5 | Hero can cast Scourge of Undead Spell |
13 | Necromancy(VII) | Passive | 9 | Hero gains +10 |
13 | Undying Army | Spell | 5 | Hero can cast Undying Army Spell |