The power of fire rain is yours to rain down on your enemies, shield your own units, thrive in tropical heat and summon the powerful Fire Elemental.
Adept[]
Your arms are covered in ash up to the elbow as befits a true user of the flame magics. You have the power to curse your enemies with oily skin, all the more to fuel your flames endless hunger as you cast fireballs from your grasp.
Fire Node Mana Bonus
Name: | Fire Node Mana Bonus | Spec. (Tier) | Fire Adept (I) | Research: | -- |
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Type: | Empire Upgrade | Subtype: | Resource Management | ||
Fire Nodes provide +5 Income.
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Fireball
Name: | Fireball | Spec. (Tier) | Fire Adept (I) | Research: | 80 | |
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Type: | Combat Spell | Target: | Hostile Unit | Cost: | 10 | |
Deals 10 and 12 damage to target unit, gate or wooden wall. |
Skin of Oil
Name: | Skin of Oil | Spec. (Tier) | Fire Adept (II) | Research: | 100 | |
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Type: | Combat Spell | Target: | Hostile Unit | Cost: | 7 | |
Target unit suffers -2 melee strength, -2 , -2 and 60% Weakness until end of combat.
Elemental and Incorporeal units cannot be affected. |
Domain of the Sun
Name: | Domain of the Sun | Spec. (Tier) | Fire Adept (III) | Research: | 180 |
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Cost: | 90 | Upkeep: | 30 / | Cost: | 70 |
Type: | City Enchantment | Target: | Friendly City | ||
Enchanted city and units in its domain now like Tropical and Volcanic terrain.
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Summon Hell Hound
Name: | Summon Hell Hound | Spec. (Tier) | Fire Adept (III) | Research: | 180 | |
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Type: | Summoning Spell | Upkeep: | 12 / | Cost: | 70 | |
Summons a Hell Hound to target location.
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Master[]
Embers cover your flesh and flames lick at your fingers, you radiate heat and your presence is to know the true power of the flame. You are a master of fire magic and you can protect those you choose from yours and other flames as well as the cataclysm known as the hellfire spell.
Fire Affinity
Name: | Fire Affinity | Spec. (Tier) | Master of Fire (I) | Research: | -- |
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Type: | Empire Upgrade | Subtype: | Resource Management | ||
Fire Nodes provide +5 Income.
Water Nodes provide -5 Income.
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Transform Mana Node
Name: | Transform Mana Node | Spec. (Tier) | Air, Creation, Destruction, Earth, Fire and Water master (I) | Research: | -- |
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Cost: | Not possible | Upkeep: | -- | Cost: | 60 |
Type: | Strategic Spell | Target: | Mana Node | ||
Transforms a mana node to the type of your master specialization.
Does not work on mana nodes that already belong to a specific sphere.
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Fire Halo
Name: | Fire Halo | Spec. (Tier) | Fire Master (IV) | Research: | 350 | |
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Type: | Combat Spell | Target: | Friendly Unit | Cost: | 7 | |
Confers a halo of the Fire God on target friendly unit. It gains +2 melee and ranged strength (can open a new damage channel) and 100% Protection. |
Tropical Empire
Name: | Tropical Empire | Spec. (Tier) | Fire Master (IV) | Research: | 350 | |
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Cost: | 100 | Upkeep: | 40 / | Cost: | 80 | |
Type: | Global Enchantment | Subtype: | Terraforming | |||
Tropical terrain spreads from your domain. |
Summon Fire Elemental
Name: | Summon Fire Elemental | Spec. (Tier) | Fire Master (V) | Research: | 700 | |
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Type: | Summoning Spell | Upkeep: | 18 / | Cost: | 150 | |
Summons a Fire Elemental to target location.
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Hellfire
Name: | Hellfire | Spec. (Tier) | Fire Master (VII) | Research: | 2500 | |
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Type: | Combat Spell | Target: | Battlefield | Cost: | 50 | |
Deals 30 damage against all walls and 50 damage against all units (including the caster's). Causes severe happiness penalties and population change when cast during a city battle. |
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