Dreadnoughts work in a world of pulleys, boilers, engines and gears. They are inventors and engineers. The Commonwealth esteems their machines because they can automate everyday chores. Their tanks and battleships allow the common man to safely slay monstrous creatures. However, the power of steam doesn't come without its price, so Dreadnought lords have pioneered new ways of stripping resources from the earth. I once heard one proclaim that when they ran out of fertile lands, they'd invent an alternative fuel. From what I've observed, he is probably right. |
- --Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler
Class Buildings[]
The class buildings of the Dreadnought are, in order:
Dreadnought's Foundry
Blast Furnace
Industrial Plant
- 200 , 300
- This city regenerates of garrisoned Machines
- Also having a Master's Guild allows for faster regeneration
- Allows construction of:
Class Units[]
The Dreadnought's class units are primarily produced in cities with the exception of the summonable Spy Drone. Each of the Dreadnought's city upgrades is required for some unit, although they are not necessarily ordered in the same way the unit tech tree is. For the required research order see Empire Upgrades list below. Note that the Ironclad does not require any class buildings(only the Harbor), and isn't required to be researched to access other class units, nor requires any class units to already be researched.
Spy Drone
'It looked like a mechanical fish swimming in the sky. It looked flimsy, and our archers could have easily dispatched it, but we ignored them--for what could they do compared to Emperor Leonus's war machines and mounted cavalry? This proved a serious tactical error, for each of these drones that enabled the Emperor to see our movements, also was equipped with a powerful explosive. He drove them into our city gates. The force of the explosion tore through my best defenders. That is how we lost the City of Evermont.'
- --Tactical Failures of the Elven Court, by Commandant Wincer Ludstar
Unit: Spy Drone Origin: Dreadnought
Tier I: 25 28 8 8 Cost: 40 Upkeep: 4 /
Can be summoned with Summon Spy Drone(30 9 /)
Abilities:
- Melee Strike (6 )
- Explosive Death
- Floating
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- +1 Melee +2
- +1 Melee +2 +1
- +1 Melee +2 +1
- +1 Melee +4 +1 , True Sight
Engineer
'This man was nothing like Leonus. He was an Engineer, and though very gifted with machines, completely oblivious to personal hygiene and incapable of normal conversation. He droned on about pulley ratios and how to improve siege engines. Naturally, I thought the man mad, but when we reached the battlefield, he fixed a damaged landship that kept us both alive. With just a few well-placed taps of his wrench, he located a weak point in the city's wall and broke a hole so the troops could advance unobstructed. I see now why our leader favors Engineers.'
- --Triumph of an Emperor, Hannah Azenat, Biographer
Unit: Engineer Origin: Dreadnought Requires: Dreadnought's Foundry
Tier I: 32 28 10 8 Cost: 70 10 Upkeep: 4 /
Abilities:Experience Ranks:
- +1 Melee +2
- +1 Ranged +2 +1
- +1 Melee +2 +1
- +1 Ranged +4 +1 , Emergency Repair
- Humans: Cost: 80 10 , Gains Throw Net
- Dwarves: Cost: 83 11 , Gains Projectile Resistance
- Draconians: Cost: 80 10 , Gains Inflict Immolation
- Goblins: Cost: 72 14 , Gains Inflict Noxious Vulnerability.
Has -2 , -2 , +5 Ranged Damage. - Orcs: Cost: 75 10 , Gains Razor Projectiles
- Tigrans: Cost: 80 10 , Gains Sprint
Musketeer
'The Musketeer leered at the horde before lifting the long iron tube to his shoulder. He loosed a blast into the enemy berserkers. Ducking behind the cover of a tree, he prepared a second shot. With each shot, he downed another man with such range and accuracy that by the time we engaged the enemy, most were wounded. We kept them away from him, which wasn't to difficult, because Musketeers can run quite fast. Within a few moments, we were the last ones standing on the battlefield. Now for every battle I hope we have musketeers in my company.'
- --Proof of Insurance, Warden Raworty
Unit: Musketeer Origin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 45 28 11 9 Cost: 80 20 Upkeep: 8 /
Abilities:
- Melee Strike (10 )
- Fire Musket (25 )
- Reload
- Armored
- Archer
- Walking
- +1 Ranged +4
- +1 Ranged +4 +1
- +1 Ranged +4 +1
- +1 Ranged +8 +1 , Armor Piercing
- High Elves: Cost: 85 20 , Gains Forest Concealment
Golem
'I climbed into the hatch and sealed the overhead latch. Locking my body into the harness, I activated the compact boilers and tapped the fuel gauge. The mana-cells glowed with energy. Fresh and ready for battle, I released the first steam valve and locked in the marionette-like motion activators. Every movement of my body caused the Golem to react in like manner. I stomped across the battlefield, and struck a rock giant in the chest. It grabbed me. I half expected the whole contraption to explode, but the Golem stood solid. I pushed back, grappling hand to hand with the creature! Imagine! Me! A simple engineer locked in combat with a legend!'
- --Golem Activation Test Report #1830, Abinadi Wishman, Test Engineer
Unit: Golem Origin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 60 28 14 9 Cost: 80 20 Upkeep: 8 /
This unit cannot be built in Halfling cities. Instead they produce the Party Robot Prototype
Abilities:
- Melee Strike (13 )
- Tireless
- Wall Crushing
- Reinforced
- Demolisher
- Armored
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1 , Guard Breaker
- +1 Melee +4 +1
- +1 Melee +8 +1 , Defender
Party Robot Prototype
'They were designed by my Great-Uncle Danforth to serve Nibbles and Dips. I suppose they may also function as terrifying engines of destruction, though why anyone would need something like that I'll never know...'
- --Clarissa Forget-Smythe
Unit: Party Robot Prototype Origin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 55 28 13 9 Cost: 80 20 Upkeep: 8 /
This unit can be built in Halfling cities instead of the Golem
Abilities:
- Melee Strike (12 )
- Nourishing Meal
- Tireless
- Wall Crushing
- Reinforced
- Demolisher
- Armored
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1 , Guard Breaker
- +1 Melee +4 +1
- +1 Melee +8 +1 , Fireworks
Cannon
'We kept the Cannons concealed at the highest point of the battlefield. I made sure to move my Ogres and Trolls into a protective ring around them. Nothing can withstand the blast, and they are easy to aim. The orcs manning the cannons had no difficulty blasting enemies from between their guardians. The beauty of a good cannon is in its destructive capacity. In a few volleys, we cleared the battlefield and blasted down the city gates. The High Elf city of Bellowine was mine.'
- --Infantry and Artillery, Lady Loki
Unit: Cannon Origin: Dreadnought Requires: Blast Furnace
Tier III: 60 28 11 10 Cost: 130 20 Upkeep: 16 /
Abilities:
- Fire Cannon (30 )
- Reload
- Reinforced
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 20% Weakness
- +1 Ranged +6
- +1 Ranged +6 +1
- +1 Ranged +6 +1
- +1 Ranged +12 +1 , Inflict Crippling Wounds
Flame Tank
'Set the town on fire, for just a few easy payments, with the Commonwealth's latest in Flame Throwing technology! Improving this classic invention, what was once a highly volatile weapon is now an elegant vehicle capable of drenching your enemies in flaming hot death, without the hassle of setting other flame throwers ablaze. With a secret fire-proof coating, a few operators can drive a whole fleet of Flame Tanks!'
- --Tech-Inventors Catalog, Londo Mouler, Dreadnought Equipment Salesman
Frost Tank
'The Frost Tank is a devilish modification that has been made to the Flame Tank by the secretive Frostlings. The recipe for the freezing mixture is known solely to them and all attempts at replicating it by other have thus far failed. But I, Lord Mayharp III, am on the verge of discovering the formula. Tomorrow I will test the prototype. Even though I am a modest man, it seems fate wants me to become the most famous scholar in the lands!'
- --the frozen diary of Lord Mayharp III, last entry
Unit: Frost Tank Origin: Dreadnought Requires: Blast Furnace
Tier III: 60 28 12 10 Cost: 150 30 Upkeep: 16 /
This unit can only be build in Frostling cities. Other races can build a Flame Tank instead.
Abilities:
- Frost Throwing (25 )
- Ram (16 )
- Explosive Ice Death
- Armored
- Reinforced
- Walking
- Inflict Chilling
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 60% Protection
- 20% Weakness
- +1 Ranged +6
- +1 Ranged +6 +1
- +1 Ranged +6 +1
- +1 Ranged +12 +1 , Inflict Freezing Cold
Juggernaut
'The earth rumbled. My teeth chattered, forced together by the rapid vibrations beneath me. The Juggernaut lumbered forward, crushing everything in its path. The thing was massive--a fortress on crushing grinding wheels that stopped for nothing, not even the walls of a city. The thing was lined with cannons and blasted its way through the enemy lines. The troops that rode atop the massive contraption could strike us with impunity, and in the end we had no choice but to surrender of flee. Who can stand against the Commonwealth now?'
- --The Fall of Everwind City, Pinchleaf Farseer, Elf Prisoner
Unit: Juggernaut Origin: Dreadnought Requires: Industrial Plant
Tier IV: 110 28 15 11 Cost: 320 80 Upkeep: 32 /
Abilities:
- Ram (18 )
- Fire Mortar (18 18 )
- Fire Broadside (25 )
- Wall Crushing
- Tree Crusher
- Forestry
- Reinforced
- Walking
- Armored
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Ranged +8
- +1 Ranged +8 +1 , Free Movement
- +1 Ranged +8 +1
- +1 Ranged +16 +1 , Inflict Immolation
Ironclad Warship
'The Emperor's warship cut through the rebellious sea-faring like the blade of a plow harrows the rich earth. The armored steel ship deflected every flaming ballista javelin. The ship's cannons punched splintery holes in the pirate ships that were thirstely swallowed by the sea. Men fled in every direction, abandoning their ships whenever the Emperor's vessel focussed its wrath towards them. Soon nothing remained of the rebellion but a fog of smoke, a sea of broken timbers, and a single smoking island of churning steel.'
- --The Battle on Brick Sea, by Grig Cantlebottom, Imperial Poet
Unit: Ironclad Warship Origin: Dreadnought Requires: Harbor
Tier IV: 90 40 15 12 Cost: 150 30 Upkeep: 32 /
Abilities:
- Ram (28 )
- Fire Mortar (18 18 )
- Fire Broadside (25 )
- Seafaring
- Reinforced
- Boat
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Protection
- 40% Weakness
Combat Spells[]
Flash Bang
Name: | Flash Bang | Class (Tier) | Dreadnought (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 8 | |
Launches a mana-infused flash bang that bursts apart into a mixture of light, scraps and flames. Deals 4 and 3 damage to target enemy unit and attempts to blind it for 2 . |
Repair Fortification
Name: | Repair Fortification | Class (Tier) | Dreadnought (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Wall or Gate | Cost: | 7 | |
Utilize the engineering prowess of the empire to repair fortifications with mana. Restores target unoccupied wall or gate to full . |
Overload
Name: | Overload | Class (Tier) | Dreadnought (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Machine | Cost: | 8 | |
Infuses the gears of target Machine unit with mana, causing it to operate faster and with more power. Target Machine deals +10 damage until end of combat, but has a chance to be stunned for 2 after attacking. |
Force Field
Name: | Force Field | Class (Tier) | Dreadnought (II) | Research: | 140 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 7 | |
Deploys a machine that emits a powerful force field, protecting target friendly unit against magical and elemental threats. The unit gets 80% , 80% , and 80% Protection for 5 . |
Reassemble
Name: | Reassemble | Class (Tier) | Dreadnought (IV) | Research: | 450 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Destroyed Machine | Cost: | 20 | |
Instantly reassembles target destroyed Machine with 35% of its total |
Weapon Kit
Name: | Weapon Kit | Class (Tier) | Dreadnought (III) | Research: | 180 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 8 | |
Target friendly Infantry or Pikeman unit gains the Fire Blunderbuss, Sabotage and Throw Net abilities until end of combat. |
Summon Siege Engine
Name: | Summon Siege Engine | Class (Tier) | Dreadnought (IV) | Research: | 400 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Unoccupied Hex | Cost: | 30 | |
Summons a random siege engine until end of combat.
Possible Summons:
|
Choking Fumes
Name: | Choking Fumes | Class(Tier) | Dreadnought (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 15 | |
Spreads mana-infused fumes across the battlefield, causing all units on the battlefield to suffocate. All units receive the Choking penalty. Causes happiness penalties when cast in a city battle for a non-undead city.
|
Dampening Field
Name: | Dampening Field | Class (Tier) | Dreadnought (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 15 | |
Generates a mana negating field that doubles the and cost of spells from everyone but its caster. |
Destabilized Mana Core
Name: | Destabilized Mana Core | Class (Tier) | Dreadnought (VII) | Research: | 2000 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 50 | |
Summons a destabilized mana core above the battlefield. The mana core will detonate within 2 dealing 60 damage to all units on the battlefield. All obstacles on the battlefield take 90 damage upon detonation. The detonation also cancels any magical effects that units on the battlefield have (after inflicting damage) and removes all active battlefield enchantments. Causes happiness penalties and population reduction when cast during a city battle. Happiness penalties only apply when the city is living.
|
Strategic Spells[]
Summon Spy Drone
Name: | Summon Spy Drone | Class (Tier) | Dreadnought (I) | Research: | 80 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 9 / | Cost: | 30 | |
Summons a Spy Drone.
|
Mana Fuel Cells
Name: | Mana Fuel Cells | Class (Tier) | Dreadnought (I) | Research: | 60 |
---|---|---|---|---|---|
Cost: | 40 | Upkeep: | 20 / | Cost: | 20 |
Type: | City Enchantment | Target: | Friendly City | ||
Develop the technology to store mana as an energy source that can be used to speed up production. Target friendly city gains a 20 bonus. |
Suppress Nature
Name: | Suppress Nature | Class (Tier) | Dreadnought (III) | Research: | 220 | |
---|---|---|---|---|---|---|
Cost: | 120 | Upkeep: | 40 / | Cost: | 100 | |
Type: | Global Enchantment | Subtype: | Unit Buff/Resource Management | |||
Units and cities do not suffer from terrain morale penalties. |
Dragon Oil
Name: | Dragon Oil | Class (Tier) | Dreadnought (IV) | Research: | 400 |
---|---|---|---|---|---|
Cost: | 120 | Upkeep: | 15 / | Cost: | 120 |
Type: | City Enchantment | Target: | Friendly City | ||
Surrounds the perimeter of target friendly city with fire. Enemy units moving through it in tactical combat suffer 8 damage and have a 6 chance to be Immolated for 2 . |
Forge Blast
Name: | Forge Blast | Class (Tier) | Dreadnought (V) | Research: | 750 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Hostile City | Cost: | 100 | |
Destroys 1 random city upgrade of target enemy city, deals 20 damage to any enemy units standing on the central hex of the city, and kills 500 (or ) in the city. Causes a happiness penalty when cast on non-undead cities. |
Spelljammer
Name: | Spelljammer | Class (Tier) | Dreadnought (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Unoccupied non-Dense Vegetation Hex | Cost: | 0 | |
Constructs a Spelljammer on target location within 8 hexes outside the domain of your cities and fortresses. Prevents the casting of spells from all players but the owner in a 3 hex radius. |
The Great Mobilization
Name: | The Great Mobilization | Class (Tier) | Dreadnought (VII) | Research: | 2500 | |
---|---|---|---|---|---|---|
Cost: | 500 | Upkeep: | 80 / | Cost: | 600 | |
Type: | Global Enchantment | Subtype: | Class Ultimate/Unit Buff | |||
The caster's Machine units gain +8 , +2 damage, +2 , and +2 . Musketeers and Engineers also receive +8 .
|
Empire Upgrades[]
Steam Powered
Name: | Steam Powered | Class (Tier) | Dreadnought (I) | Research: | 70 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Automates the mining in Gold Mines and the production of dough in Great Farms. Gold Mines and Great Farm structures generate an additional +5 . |
Great Blacksmith
Name: | Great Blacksmith | Class (Tier) | Dreadnought (II) | Research: | 120 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
The production of metal is streamlined. Armored units cost -10% to produce. This sums up with other Production cost reducing factors like Goblin's inherent -10% or Shadowborn Adept's File:Karissa's Rally.png Karissa's Rally -5% instead of a multiplication of these factors. In this case, the total factor would be 0,1+0,1+0,05 = 0,25 = 25% instead of 1-(0,9*0,9*0,95) = 0,231 = 23,1%. |
Solid Engineering
Name: | Solid Engineering | Class (Tier) | Dreadnought (II) | Research: | 120 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Refines the engineering process in factories to make armor and machines tougher. Armored and Machine units receive +1 . |
Modern Warfare Training
Name: | Modern Warfare Training | Class (Tier) | Dreadnought (III) | Research: | 200 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Machine and Archer units trained in the empire's cities gain an additional Rank. |
Structural Insight
Name: | Structural Insight | Class (Tier) | Dreadnought (III) | Research: | 200 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Irregular units receive technical training that schools them in sabotaging enemy machinery and structures. Irregular units receive the Sabotage ability. |
Side Arms
Name: | Side Arms | Class (Tier) | Dreadnought (IV) | Research: | 350 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Pistols are added to the loadout of cavalry units. Cavalry units gain the Fire Pistol ability. |
Mana Fuel Factory
Name: | Mana Fuel Factory | Class (Tier) | Dreadnought (V) | Research: | 700 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Constructs factories that run entirely on Mana Fuel Cells. Machine units cost 10% less to produce. |
Produce Ironclad Warship
Name: | Produce Ironclad Warship | Class (Tier) | Dreadnought (V) | Research: | 750 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
|
Invention
Name: | Invention | Class (Tier) | Dreadnought (I-VII) | Research: | 60-900 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
Increases Spell Casting points by +10 and increases Mana Capacity by +100 at each tier. |
Produce Engineer
Name: | Produce Engineer | Class (Tier) | Dreadnought (I) | Research: | 60 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Engineer in cities with a Dreadnought's Foundry.
|
Produce Musketeer
Name: | Produce Musketeer | Class (Tier) | Dreadnought (II) | Research: | 140 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Musketeer in cities with a Dreadnought's Foundry.
|
Produce Golem
Name: | Produce Golem | Class (Tier) | Dreadnought (III) | Research: | 240 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Golem in cities with a Dreadnought's Foundry.
|
Produce Cannon
Name: | Produce Cannon | Class (Tier) | Dreadnought (IV) | Research: | 400 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Cannon in cities with a Blast Furnace.
|
Produce Flame Tank
Name: | Produce Flame Tank | Class (Tier) | Dreadnought (V) | Research: | 750 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Flame Tank in cities with a Blast Furnace.
|
Produce Juggernaut
Name: | Produce Juggernaut | Class (Tier) | Dreadnought (VI) | Research: | 1500 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Juggernaut in cities with an Industrial Plant.
|
Hero Bonuses[]
- +1
- Armored
Hero Upgrades[]
Note: Some upgrades cannot be accessed for a Leader, i.e. Invention and Spells.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | Cure Disease | Active | 2 | Hero gains Cure Disease |
1 | Flash Bang | Spell | 5 | Hero can cast the Flash Bang Spell |
1 | Force Field | Spell | 5 | Hero can cast the Force Field spell |
1 | Imperial Authority | Leadership | 4 | Party gains High Morale |
1 | Invention(I) | Passive | 5 | Hero gains +10 Casting Points |
1 | Lightning Rod Banner | Leadership | 4 | Party gains 40% Protection |
1 | Overload | Spell | 5 | Hero can cast the Overload spell |
1 | Repair Fortification | Spell | 5 | Hero can cast the Repair Fortification spell |
1 | Emergency Repair | Active | 2 | Hero gains Emergency Repair |
1 | Tunneling | Passive | 2 | Hero gains Tunneling |
1 | Vision Range Upgrade | Passive | 1 | Hero gains Vision Range Upgrade |
3 | Forge Aprons | Leadership | 4 | Party gains 40% Protection |
3 | Inflict Immolation | Passive | 4 | Hero gains Inflict Immolation |
3 | Invention(II) | Passive | 5 | Hero gains +10 Casting Points |
3 | Rapid Reload | Active | 3 | Hero gains Rapid Reload |
3 | True Sight | Passive | 3 | Hero gains True Sight |
3 | Wizard Hunters | Leadership | 4 | Party gains +1 and Summon Slayer |
3 | Guardian Flame | Active | 5 | Hero gains Guardian Flame |
5 | Invention(III) | Passive | 7 | Hero gains +10 Casting Points |
5 | Pest Control Squad | Leadership | 5 | Party gains Fey Slayer, Monster Slayer and Animal Slayer |
5 | Sabotage | Active | 2 | Hero gains Sabotage |
5 | Throw Net | Active | 3 | Hero gains Throw Net |
5 | Wall Climbing | Passive | 2 | Hero gains Wall Climbing |
5 | Weapon Kit | Spell | 5 | Hero can cast the Weapon Kit spell |
7 | Reassemble | Spell | 5 | Hero can cast the Reassemble spell |
7 | Fire Bomb | Active | 5 | Hero gains Fire Bomb |
7 | Invention(IV) | Passive | 7 | Hero gains +10 Casting Points |
7 | 20% Protection | Passive | 3 | Hero gains 20% Protection |
7 | Summon Siege Engine | Spell | 5 | Hero can cast the Summon Siege Engine spell |
9 | Choking Fumes | Spell | 5 | Hero can cast the Choking Fumes spell |
9 | Invention(V) | Passive | 7 | Hero gains +10 Casting Points |
9 | Tree Crusher | Passive | 10 | Hero gains Tree Crusher |
11 | Bomb Squad | Leadership | 5 | Party gains Explosive Death |
11 | Dampening Field | Spell | 5 | Hero can cast the Dampening Field spell |
11 | Invention(VI) | Passive | 9 | Hero gains +10 Casting Points |
13 | Destabilized Mana Core | Spell | 5 | Hero can cast the Destabilized Mana Core spell |
13 | Invention(VII) | Passive | 9 | Hero gains +10 Casting Points |