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The power of fire rain is yours to rain down on your enemies, shield your own units, thrive in tropical heat and summon the powerful Fire Elemental.

AdeptEdit

FireSP
Your arms are covered in ash up to the elbow as befits a true user of the flame magics. You have the power to curse your enemies with oily skin, all the more to fuel your flames endless hunger as you cast fireballs from your grasp.
Name: Fire Node Mana Bonus Spec. (Tier) Fire Adept (I) Research: -- Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
FireSP
Fire Nodes provide +5 Mana Text Income
  • This Empire Upgrade always starts out researched
Name: Fireball Spec. (Tier) Fire Adept (I) Research: 80 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 10 Casting Points Text
Fireball
Deals 10 Physical Text and 12 Fire Text damage to target unit, gate or wooden wall.
Name: Skin of Oil Spec. (Tier) Fire Adept (II) Research: 100 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 7 Casting Points Text
Skin of Oil
Target unit suffers -2 Physical Text melee strength, -2 Defense Text, -2 Resistance Text and Fire Weakness 60% Fire Text Weakness until end of combat.
Name: Domain of the Sun Spec. (Tier) Fire Adept (III) Research: 180 Knowledge Text
Disjunction Cost: 90 Mana Text Upkeep: 30 Mana Text/Turns Text Casting Points Text Cost: 70 Casting Points Text
Type: City Enchantment Target: Friendly City
Domain of the Sun
Enchanted city and units in its domain now like Tropical and Volcanic terrain.
Name: Summon Hell Hound Spec. (Tier) Fire Adept (III) Research: 180 Knowledge Text
Type: Summoning Spell Upkeep: 12 Mana Text/Turns Text Casting Points Text Cost: 70 Casting Points Text
Summon Hell Hound
Summons a Hell Hound to target location.
  • The creature gets Cast Spell Summoned after it's being created

MasterEdit

FireGreater

Embers cover your flesh and flames lick at your fingers, you radiate heat and your presence is to know the true power of the flame. You are a master of fire magic and you can protect those you choose from yours and other flames as well as the cataclysm known as the hellfire spell.


Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge Text
Disjunction Cost: Not possible Upkeep: -- Mana Text Casting Points Text Cost: 60 Casting Points Text
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization, thus adding +5 Mana Text and +5 Knowledge Text. Does not work on mana nodes that already belong to a specific sphere.
  • This spell always starts out researched
Name: Fire Halo Spec. (Tier) Fire Master (IV) Research: 350 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 7 Casting Points Text
Fire Halo
Confers the halo of the Fire God on target unit. It gains +2 Fire Text melee damage and Fire Protection 100%Fire Text Protection.
Name: Tropical Empire Spec. (Tier) Fire Master (IV) Research: 350 Knowledge Text
Disjunction Cost: 100 Mana Text Upkeep: 40 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: Global Enchantment Subtype: Terraforming
Tropical Empire
Tropical terrain spreads from your domain.
Name: Summon Fire Elemental Spec. (Tier) Fire Master (V) Research: 700 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Summon Fire Elemental
Summons a Fire Elemental to target location.
  • The creature gets Cast Spell Summoned after it's being created
Name: Hellfire Spec. (Tier) Fire Master (VII) Research: 2500 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 50 Casting Points Text
Hellfire
Deals 30 Physical Text damage against all walls and 50 Fire Text damage against all units (including the caster's). Causes severe happiness penalties and population change when cast during a city battle.
  • Population Reduction: -15% Population Text
  • City Happiness Penalty: -300 Happiness Text for 20 Turns Text.
  • Race Happiness Penalty: -50 Happiness Text

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