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Goblins squirmed forth from the bowels of the earth, far before they were supposed to, so says a myth. Goblins are filthy sadistic creatures, which delights in destruction and chaos. They bubble from the earth as a filthy mass. They desire to reclaim all dark caves from any other living thing. Goblins are short and skinny, hunched over with lengthy arms that dangle near to the ground. Their skins are typically faded orange and brown, matching the earth. They have considerable eyesight underground, and are seldom taken by suprise.
GoblinIcon








--The Tome of Wonders

SummaryEdit

Centuries of oppression, combined with their small size, has made them masters of otherwise uninviting blighted wetlands and underground terrain. Goblins can heal themselves by living off the land (so to speak) in swamps, and both are resistant to and make use of poisons frequently found therein – as well as their unique units, goblin crossbow-using class units frequently poison their bolts for increased potency. This is augmented further by the ability of Untouchables and Blight Doctors to sap the Resistance Text Resistance of their foes before delivering the lethal dose. They are particularly known for the ability of their Swarm Darters to strike enemies from afar regardless of obstacles in their path, and their Big Beetles give them a fast cavalry force capable of digging through underground barriers and enemy walls alike. Goblin cities grow faster than those of other races, and their troops fight for less gold (if only out of desperation).

Class SynergiesEdit

Goblins synergize well with classes that can provide durable, front line troops to protect their ranged units, or those that build on their Blight Text poison specialty. They make surprisingly effective dreadnoughts, despite their lack of Armored armored troops – goblin musketeers are cheap to train in dangerous numbers, and dreadnought machines reduce their reliance on poison and their own relatively fragile melee troops. Sorcerer summons can also provide them with a durable melee screen that can match their mobility in swampy terrain. Goblin Rogues and Arch Druids can further capitalize on the goblin affinity with Blight Text poisons, although this risks leaving them with few options against foes that are immune to Blight Text blight. Arch Druids can also capitalize on goblin +10% Population Text Population Growth.

TacticsEdit

Goblins are a very different race than the others, they rely more on numbers and rapid expansion than the other races and can be highly dangerous foes underground. They are less effective in the overworld but they cannot be allowed to expand unfettered as they are the strongest race in the early game. They fall off in power as the game progresses unless they have made strong land grabs and good production and troop numbers.

Playing as the goblins is a careful task of finding the most suitable terrain and quickly infesting the area before using any advantage you can pull off to gain more ground. The lower troop costs and weaker health means that the swarming tactics you rely on are most useful against foes who are not yet ready to face you. A strong end game for a goblin commander is using goblins as their scouts and primary forces, while using bigger more expensive dwelling units to defend your various battlefronts and cities.

Goblin Inherent TraitsEdit

UnitsEdit

'They limped towards our company like crippled beggers, but these were no downtrodden. Before we raised our bows to warn them off, these Untouchables dashed through the perimeter set by our swordsmen. These goblins were infected with every imaginable malady, and they were happy about it. They rubbed their rusty blades against their pus-oozing skin, and, though their attacks were feeble compared with trained soldiers, my men fell ill with every touch. Had there been no eagles nearby to handily whisk me away, I would've succumbed to the disease-ridden mob.'

--Journey to the Sunken City, by Ham the Wanderer
Goblin Untouchable
  

Unit: Goblin UntouchableNo Medal TextOrigin: Goblins
Tier I: 30 Health Text 28 Movement Text 8 Defense Text 8 Resistance Text Cost: 40 Gold Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The Commonwealth will no longer tolerate raids on our holdings, so the goblins of the Obsidian Cliffs must go. We know they hide in the caves. Sure, with their hand-axes and their shields, marauders can be dangerous, but we will take precautions and mantain a defensive path out of the tunnels should we need it. Our spies keep losing track of their numbers, but our mission remains the same. Still, I am confident our forces are sufficient. How many goblins can hide in a cavern?'

--Last entry of the Journal of Colonel Percival Pickman
Goblin Marauder
  

Unit: Goblin MarauderNo Medal TextOrigin: Goblins Requires: Barracks
Tier I: 40 Health Text 28 Movement Text 10 Defense Text 8 Resistance Text Cost: 40 Gold Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'We expected bugs in the blighted swamp. What we didn't expect were goblins using them as weapons. They swarmed us, carrying hives of blightstingers on their backs. We tried to take cover, but somehow these Swarm Darters have discovered how to shoot their barbed insects around any obstacle. Sting by sting, they sapped our strength, the venom from the bugs making our fighters ill. Our only choice was to chop them down with the sword or flee.'

--Journey to the Sunken City, by Ham the Wanderer
Goblin Swarm Darter
  

Unit: Goblin Swarm DarterNo Medal TextOrigin: Goblins Requires: Barracks
Tier I: 27 Health Text 28 Movement Text 7 Defense Text 8 Resistance Text Cost: 63 Gold Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Edit

'Tired of being ridiculed by the so-called stronger races and being bested in battle, the Skewers of Merrow pit revolted against their leaders and plundred the old armory. Sealed off since the days of Mab, it contained an endless supply of powerful lifestealing halberds, once wielded by the legendary Butchers. The Skewers have taken up these halberds and are now training hard. Soon they will be ready, and will unleash a whole new terror on the battlefield.'

--Update XI - The Goblin Threat, author unknown
Goblin Butcher
  

Unit: Goblin ButcherNo Medal TextOrigin: Goblins Requires: War Hall
Tier II: 55 Health Text 28 Movement Text 11 Defense Text 9 Resistance Text Cost: 81 Gold Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Soon all of our diplomats were nauseous. Our negotiators knew goblins to be grimy creatures, and why not? They live in the blighted lands, in a cliff side riddled with filthy holes. But we were carefull only to shake hands with their revered doctors. After a week, our whole envoy developed boils. I couldn't move without excruciating pain, despite many visits by goblin doctors. After a month of torture, we abandoned hope of a profitable treaty, and surrendered garbage rights to all neighboring cities. Only as we were leaving, did a laughing goblin divulge that goblin doctors are not revered for healing, but because they inflict disease.'

--Diplomatic Mishaps, by Lady Flora Sweets
Goblin Blight Doctor
  

Unit: Goblin Blight DoctorNo Medal TextOrigin: Goblins Requires: Temple
Tier II: 31 Health Text 28 Movement Text 9 Defense Text 11 Resistance Text Cost: 63 Gold Text 18 Mana Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'We fled into the forest thinking it would slow the goblins. Then we heard the howling. The goblins cackled with glee. They knew we were trapped. Their massive wolves darted through the undergrowth as if it were fog. One by one, I watched the others disappear, thickets shaking violently. Finally we faced the goblins astride their wargs. They had simple axes, but the wargs were fiercely protective of them. Before we could strike, the wolves hit us with their teeth. Had I not been swept down the river ravine, I'd be nothing but a snack for their bone-crunching wargs.'

--The Fall of Authumn Glade, by Ham the Wanderer
Goblin Warg Rider
  

Unit: Goblin Warg RiderNo Medal TextOrigin: Goblins Requires: War Hall
Tier II: 50 Health Text 36 Movement Text 11 Defense Text 10 Resistance Text Cost: 81 Gold Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The nightly beatings stopped when my mother was eaten by a 'Big Beetle' pupa that I caught and named Mirky. Now that it's grown, there's nothing my Mirky won't eat. I never loved another soul like my Big Beetle. Who needs a girlfriend, when you can have the love of a giant poisonous bug? I feed it a steady diet of garbage so that its bite stays toxic to weak-blooded fools. Its strong mandibles can tunnel deep into the earth, break down walls, and cut people in two before slurping out their tasty innards. Honestly, I hope Mirky eats me when I die. I've never had a truer friend.'

--The Love Bug, by Gary the Goblin
Goblin Big Beetle
  

Unit: Goblin Big BeetleNo Medal TextOrigin: Goblins Requires: Beetle Command
Tier III: 65 Health Text 36 Movement Text 12 Defense Text 11 Resistance Text Cost: 135 Gold Text 18 Mana Text Upkeep: 16 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'A savage troll lived under Deepwood Bridge, getting hungrier and hungrier, when along came a few goat-footed Satyrs. The first was scrawny and bleated to go across the bridge, promising his two older, fatter brothers would come and be easier to catch. So the greedy troll let the first go, licking his chops. The second satyr came. It told the hungry troll that his fatter brother would be tastier and even easier to catch. So it let him pass. Of course, you know how this story ends. No third brother came, because there were only two satyrs. So the troll ate the poisonous mushrooms that always grew there in abundance because no one else can eat them without dying. Moral of the story: Don't be a stupid troll.'

--Fables that Mock Evil, Chastity Flowers, Storyteller
Troll
  
Unit: Tame Troll No Medal TextOrigin: Goblins Requires: Beetle Command
Tier III: 68 Health Text 30 Movement Text 12 Defense Text 10 Resistance Text Cost: 150 Gold Text Upkeep: 16 Gold Text/Turns Text
Requires the Goblin Military Prophet Racial Governance Upgrade
Abilities:


  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Other GoblinsEdit

'Goblins poured from Boktok Cavern brandishing their sticks. On the end of each pole were the skulls of innocent villagers. Incensed, I ordered my men to fall upon the brutal beasts. They trembled. We had superior number, weapons, training and the righteous will of Justice. We would avenge the fallen. My fine warriors clad in armor, astride their mounts, roared with indignant fury. The goblins quivered as if to scared to flee. Just as the horses caught them, the Goblins twisted their staves about, revealing a vicious metal blade on the end of each shaft. My horsemen were skewered. I have done a year's penance for every man I lost. All for the sin of pride.'

--Penance at Pelican Rock, by Sir Randall the Severely Chastened.
Goblin Skewer
  

Unit: Goblin SkewerNo Medal TextOrigin: Goblins
Tier I: 40 Health Text 28 Movement Text 9 Defense Text 8 Resistance Text Cost: 36 Gold Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Note:Goblins Skewers are no longer producible from cities, and have been replaced by the Butcher but they are still in the game

Racial GovernanceEdit

Racial Governance is part of the Eternal Lords expansion.
Note that only GoblinIcon Goblin units and cities are affected

Racial Governance Military Economic
Patron Goblin Untouchable gets Projectile Resistance Projectile Resistance and Sprint Sprint. Outposts and Villages gain +5 Population Text Population+5 Dead Population Undead Population for every Wetland hex in their domain.
Protector Irregular Irregulars get +5 Health Text Health and Goblin Swarm Darter gets +10 Health Text Health. Great Farms generate +20 Gold TextCorrupted Farms and Springs generate +15 Gold Text
Champion Goblin Big Beetle gets Disgusting Stench Disgusting Stench and +5 Health Text Health Your GoblinIcon Goblins no longer dislike or hate Tropical or Volcanic terrain.Cities produce 20% more Dead Population Undead Population
Prophet Beetle Command now enables construction of Tame Trolls. Class specific buildings are 20 Gold Text cheaper and generate +10 Production Text
Deity Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +2 Blight Text Blight Melee Damage and Weakened Inflict Weakened Cities gain +1 Production Text for every Wetlands hex in their Domain.Cities with a Palace of the Perished gain +1 Production Text for every Wetlands hex in their domain.

GalleryEdit

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