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For this article as it was before Eternal Lords Release, see Grey Guard/Announcement
This Specialization is only available in the Eternal Lords Eternal Lords Expansion

Grey Guard
Grey Guards seek balance between good and evil to gain military and economic advantage. Their magic is focused on cleansing the essence of unnatural beings, which they can manipulate to heal their armies or absorb for magical power.

Note: The Icons for most skills are currently missing. They are being requested.

AdeptEdit

Name: Flourishing Balance Spec. (Tier): Grey G. Adept (I) Research: 60 Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Grey Guard Adept As long as your alignment is Neutral, all your cities gain an additional +50 Population Text Population growth.
  • Necromancer players get +25 Dead Population instead
  • This Empire Upgrade always starts out researched
Name: Scales of Fortune Spec. (Tier) G.G. Adept (II) Research: 140 Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 5 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Scales of Fortune Units produced in the enchanted city or summoned in it's domain are now Dedicated to Neutral Dedicated to Neutral and have double chance
Double Chance:
Doubles what Morale gives, so that a 250 Happiness Text Scales of Fortune Unit has a 14% chance instead of 7% to deal Critical Damage
of dealing Critical Damage
Name: Essence Harvest Spec. (Tier): G.G. Adept (III) Research: 160 Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Essence Harvest All enemy Fey Fey, Cast Spell Summoned, Undead Undead and Cast Spell Magical Origin units slain in battle provide your leader with +5 Casting Points Text
  • The first death of Undying Undying units does not count
  • Killing Ghoul Ghoul units does not count
Name: Voluntary Union Spec. (Tier): Grey G. Adept (III) Research: 300 Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Voluntary Union Cities are more willing to join your empire. The Absorb time of cities you conquer is reduced by 50%.
Name: Shield of Dispassion Spec. (Tier) G.G. Adept (IV) Research: 400 Knowledge Text
Disjunction Cost: 150 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff
Shield of Dispassion All your units gain +1 Resistance Text, unless flanked. All your Dedicated to Neutral Dedicated to Neutral units gain +2 Defense Text, unless flanked.

MasterEdit

Name: Golden Balance Sphere: Grey G. Master (I) Research: 60 Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Grey Guard Master As long as your alignment is Neutral, all your cities have +5 Gold Text Gold income.
  • This Empire Upgrade always starts out researched.
Name: Healing Essence Spec. (Tier) Grey G. Master (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Entire Battlefield Casting Points Text Cost: 25 Casting Points Text
Healing Essence Destroy all corpses on the battlefield. All your units are healed for 10 Health Text, and gain 100 Happiness Text Morale.
  • Can not be cast if there are no corpses on the battlefield
  • Can not be cast on water.
  • Undead Undead and Machine Machines are also affected by this spell.
Name: Cardinal Culling Spec. (Tier) Grey G. Master (V) Research: 600 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 20 Casting Points Text
Cardinal Culling
Target enemy unit and all units like it have Physical Weakness 40% Physical Text Weakness and -5 Physical Text Melee damage until end of combat.
Name: Purging Burst Spec (Tier) Grey G. Master (V) Research: 400 Knowledge Text
Type: Combat Spell Target: Entire battlefield Casting Points Text Cost: 25 Casting Points Text
Purging Burst All Fey Fey, Cast Spell Summoned, Undead Undead and Cast Spell Magical Origin units must resist a 10 Spirit Resistance Text check or will suffer 10 Spirit Text 10 Fire Text damage. If resisted, it deals 5 Spirit Text 5 Fire Text damage instead.
  • Spirit Text Spirit immune units are unaffected.
Name: Summon Chthonic Guardian Spec: G.G. Master (VII) Research: 1600 Knowledge Text
Type: Summoning Spell Cost: 280 Casting Points Text Upkeep: 36 Mana Text/Turns Text
Summon Chthonic Guardian Summons a Chthonic Guardian to target location.
  • The creature gets Cast Spell Summoned after it's being created

Chthonic GuardianEdit

'The gateways between good and evil perk my curiosity. If I penetrate those barriers, I could corrupt the all creation. The All-Father would bow to me. My probes discovered beings there. The most exhausting are incorruptable, known as Chthonic Guardians. They thwart my attempts to disrupt nature's balancing forces. Armored in etherstone with mighty wings and inpenetrable shields, their strength is not attacking but defending. They fight for all eternity, inspiring others to stand when they should flee. If discovered, I fear this nuisance will foil my plan to contort the natural world.'

--Breaking the Faithful by Master Dark
Chthonic Guardian
  

Unit: Chthonic Guardian No Medal TextOrigin: Grey Guard
Tier IV: 88 Health Text 30 Flying Text 15 Defense Text 11 Resistance Text Cost: 350 Gold Text Upkeep: 32 Gold Text/Turns Text
Can be summoned with Summon Chthonic Guardian Summon Chthonic Guardian(280 Casting Points Text 36 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

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