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Keeper of the Peace

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For this article as it was before Eternal Lords Release, see Keeper of the Peace/Announcement
This Specialization is only available in the Eternal Lords Eternal Lords Expansion

Keeper of Peace
Keepers are dedicated to the path of good. They are masters of diplomacy, expert at forming alliances with independent settlements and even those of their enemies. When war becomes inevitable, their magic bolsters their armies giving them strength in the direst of circumstances.

Note: The Icons for most skills are currently missing. They are being requested.

AdeptEdit

Name: Mediator Sphere: Keeper of the Peace Research: N/A Knowledge Text
Type: Empire Upgrade Subtype: Relation modifier Tier I
Keeper of the Peace Adept Your relation with all independent cities and dwellings is permanently increased by 75 Happiness Text
  • This Empire Upgrade always starts out researched.
Name: Safeguard Class (Tier) Keeper of the Peace (II) Research: 120 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 10 Casting Points Text
Safeguard
Target unit gains 100% Protection from all damage types, and cannot move or act for 2 Turns Text.
Name: Rally of the Populace Spec. (Tier) Keeper of the Peace (III) Research: 240 Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: City Enchantment Target: Hostile City
Rally of the Populace Target city suffers from -500 Happiness Text Happiness and betrayals are more likely to occur.
  • Also allows betrayals to occur when your racial happiness of the city's race is lower than the owners.
  • Independent, Vassal or Ghoul cities cannot be affected.
  • See Betrayals for more information.
Name: Bolster Spec (Tier) Keeper of the Peace (III) Research: 220 Knowledge Text
Type: Combat Spell Target: Combat Enchantment Casting Points Text Cost: 15 Casting Points Text
Bolster
Your units are not affected by Happiness Text Morale debuffs until the end of combat.
Name: Spiritual Freedom Spec. (Tier) Keeper of the Peace (II) Research: 220 Knowledge Text
Disjunction Cost: 30 Mana Text Upkeep: 5 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Spiritual Freedom Units summoned in the affected city's domain or produced by the city are Dedicated to Good Dedicated to Good and have Spiritual Freedom Meditate

MasterEdit

Name: Bearer of Light Spec: Keeper of the Peace Research: N/A Knowledge Text
Type: Empire Upgrade Subtype: Resource Management Tier I
Keeper's Creed All delay between diplomatic action with independent cities is reduced by 1 Turns Text
  • This Empire Upgrade always starts out researched
Name: Aura of Inspiration Spec (Tier) Keeper of the Peace (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 15 Casting Points Text
Aura of Inspiration
Target unit owned by the caster gains +2 Physical Text, +3 Spirit Text damage and High Morale(Ability) Inspiring Aura
  • This provides all units owned by the caster in adjacent hexes with +300 Happiness Text Morale.
  • Undead Undead units also receive the morale boost from this effect.
  • The primary target unit also gains the morale boosting effect.
Name: Keeper's Creed Spec (Tier) Keeper of the Peace (IV) Research: 400 Knowledge Text
Disjunction Cost: 150 Mana Text Upkeep: 30 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff
Keeper's Creed All friendly Dedicated to Good Dedicated to Good units get +2 Defense Text and +2 Spirit Text Spirit melee strength.
Name: Shield of Light Spec (Tier) Keeper of the Peace (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 15 Casting Points Text
Shield of Light
Target friendly unit gains Shield of Light Shield of Light. All enemy units gain Spirit Weakness 20% Spirit Text Weakness
Name: Summon Arch Angel Sphere: Keeper of the Peace Research: 1600 Knowledge Text
Type: Summoning Spell Tier VI Cost: 280 Casting Points Text Upkeep: 36 Mana Text/Turns Text
Summon Arch Angel Summons an Arch Angel to target location.
  • The creature gets Cast Spell Summoned after it's being created

Arch AngelEdit

'It's spear burned with divine fire, shredding the Undead hosts that filled us with dread. My wife smiled. Her face glowed. She announced 'The All-Father sends a servant! My prayer is answered.' Our despair evaporated. We were filled with pure joy. We knew that there were better things from other worlds - things with power that fought for our cause. The Arch Angel smote our foes with brutal determination. We were all inspired to fight. Before ascending to heaven, the angel touched the wounded and they were made whole.'

--Husband to a Saint by Ugrid Grovle
Arch Angel
  

Unit: Arch Angel No Medal TextOrigin: Keeper of the Peace
Tier IV: 88 Health Text 30 Flying Text 16 Defense Text 12 Resistance Text Cost: 350 Gold Text Upkeep: 32 Gold Text/Turns Text
Can be summoned with Summon Arch Angel Summon Arch Angel(260 Casting Points Text 36 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

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