This dwelling is exclusive to the Eternal Lords Expansion
Merfolk are mysterious creatures, able to breathe both water and air. It is said that the few Merfolk cities seen on the surface are just a tiny fraction of the nations the Merfolk have established in the deep beneath the oceans. Although most Merfolk cannot leave the water, the sailors they have enslaved with their magic are sometimes sent onto the land to act as their agents. Sailors also whisper of a mighty Lord of the Deep, a giant being who emerges from the waters to rain lightning down on those who threaten the sanctity of the Merfolk | |
----The Tome of Wonders. | ' |
Reef Colony[]
Reef Colony
Buildings[]
Pearl Mine
Kelp Forest
Anemone Oasis
Basin of Wisdom
Deep Sea Trench
Mermaid's Cove
- Cost: 25 , 50
- Allows construction of:
- Mermaid
- Siren's Rock (With: Whispering Rocks)
Whispering Rocks
- Cost: 100 , 100
- Enemy units in the domain of this Dwelling gain a -2 Resistance penalty.
- Allows construction of:
Treacherous Cliffs
Siren's Rock
Abyssal Ridge
Producible Units[]
Baby Kraken
'We pulled in our nets, eagerly awaiting a bounteous haul. But another creature thought to steal the catch from my nets. Its tentacles wrapped around my ropes pulling my ship low in the water. 'You shall not claim my prize!', I shouted. I rushed to my father's trunk and pulled out his enchanted trident and plunged it into the briny deep. I saw it there, a tangle of tentacles, its razor sharp beak chewing holes in my net, and those dead eyes like great unlit lanterns. I will not regale you with the details of the battle; it was long and tedious. Suffice it to say, with enough garlic butter and a light dusting of breadcrumbs, the Baby Kraken was as tasty a catch as anything I pulled from my nets.'
- --Fishing Tales, by Captain Danues
Unit: Baby Kraken Origin: Merfolk Requires: Deep Sea Trench
Tier II: 55 32 11 11 Cost: 80 Upkeep: 8 /
Can be summoned with Summon Baby Kraken (70 9 /)
Abilities:
- Melee Strike (12 )
- Evolve(Kraken)
- Terror from the Deep
- Swimming
- Night Vision
- Monster
- Sea Creature
- 40% Protection
- 40% Protection
Mermaid
'Big-breasted they may be. Ain't fer floatation neither. Steer clear of fishy wives. Sink any man, they will. Any woman too. Ain't picky. Why? Who knows what goes around their fishy brains. Blasted creatures! Lost my pappy to 'em. They do make for good ship ornaments though.'
- --Harbor Folk Having Their Say, by Imelda Troutfisher
This Unit is exclusive to the Golden Realms and Eternal Lords Expansions
Unit: Mermaid Origin: Merfolk Requires: Sanctuary of the Deep/Mermaid's Cove
Tier II: 42 40 9 13 Cost: 70 Upkeep: 8 /
Can be summoned with Summon Water Nymph(80 9 /)
Abilities:
- Melee Strike (7 3 )
- Seduce
- Mind Control Immunity
- Evolve(Siren)
- True Sight
- Swimming
- Support
- Sea Creature
- 40% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1 , Projectile Resistance, Water Concealment
- +1 Melee +4 +1
- +1 Melee +8 +1 , Dispel Magic
Lost Mariner
'They told me my brother drowned, but I refused to believe it. I searched for him. I found him among the Lost Mariners. His mind is gone. He ignored me as he carried a sea chest heaped with treasures for cackling fishlike woman. They were his only fixation. He dwelt in the hull of a ruined ship, wasting away in mindless servitude to those repugnant things of the briny depths. He brought shame to our family, and I don't admit it openly anymore. Instead I tell people, he was taken by the sea.'
- --Lost at Sea, by Marina Telanave
Unit: Lost Mariner Origin: Merfolk Requires: Treacherous Cliffs
Tier II: 50 28 10 10 Cost: 80 Upkeep: 4 /
Abilities:
- Melee Strike (12 )
- Fire Pistol (18 )
- Hurl Net
- Mind Control Immunity
- Volunteer
- Walking
- Swimming
- Irregular
- +1 Melee +4
- +1 Ranged +4 +1 , Coup de Grace
- +1 Melee +4 +1
- +1 Ranged +8 +1 , Hero Slayer, Support Slayer
Siren
'Some say sailors go mad with lust, out on the sea with no woman. Mostly, that's just tales for barmaids, when they come to harbor. But then again, I've heard plenty tell of lost comrades who failed to plug their ears with wax when hearing the song of the Siren. Madly, the men plunged into their carnivorous embrace, and only their bones were found.'
- --Sailor Lines, by Godwin the Seducer
This Unit is exclusive to the Golden Realms and Eternal Lords Expansions
Unit: Siren Origin: Merfolk Requires: Sanctuary of the Deep/Siren's Rock
Tier III: 65 40 11 13 Cost: 120 20 Upkeep: 16 /
Can be summoned with Summon Water Nymph(80 9 /)
Abilities:
- Melee Strike (11 4 )
- Siren's Wail (20 )
- Dominate
- Swimming
- Water Concealment
- Mind Control Immunity
- Night Vision
- Support
- True Sight
- Sea Creature
- 40% Protection
Lord of the Deep
'The fishermen of Golans Harbor always release their final catch back into the sea. They call it: "Paying tribute to the Lord of the Deep". Thinking them fools, I ignored the superstition. I regretted my foolishness, when lightning set my mainsail ablaze. A sea giant appeared with a white beard like froth on massive waves. My poor vessel cracked with one thrust of his massive trident. My crew surrendered. He claimed them as his lost mariners. He left me to warn others not to be as foolish as me.'
- -- Gods of the Sea, by Onda Barca.
Unit: Lord of the Deep Origin: Merfolk Requires: Abyssal Ridge
Tier IV: 80 32 12 13 Cost: 250 60 Upkeep: 32 /
Abilities:
- Melee Strike (16 6 )
- Slip Away
- Thunderstorm
- Mind Control Immunity
- Walking
- Swimming
- Projectile Reflection
- Pikeman
- First Strike
- Polearm
- Pike Square
- 80% Protection
- 40% Weakness
- +1 Melee +8
- +1 Melee +8 +1 , Stunning Touch
- +1 Melee +8 +1 , Total Awareness
- +1 Melee +16 +1 , Static Shield