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Miscellaneous Spells

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Not all spells in the game can be obtained by the player through research. These spells are those that have their specialization/class listed as Secret.

Some of them can be rewards after clearing certain exploration sites (Wizard Towers, Forbidden Sanctums, etc.) or completing the Sage Empire Quest. Others are Battlefield Enchantments that are active when attacking some visit sites, exploration sites or hexes protected by Spelljammers. For example, Arachnid Horde is always active upon entering combat at the Shrine of the Queen of the Spiders.

It is entirely possible that some of these spells are inaccessible or highly unlikely to be found, like the case of Wild Magic.

Strategic SpellsEdit

Name: Summon Dire Penguin Class (Tier) Secret (I) Research: 60 Knowledge Text
Type: Summoning Spell Upkeep: 9 Mana Text/Turns Text Casting Points Text Cost: 40 Casting Points Text
Summon Dire Penguin
Summons a Dire Penguin to target location.
  • The creature gets Cast Spell Summoned after it's being created
Name: Summon Kobold Class (Tier) Secret (I) Research: 60 Knowledge Text
Type: Summoning Spell Upkeep: 6 Mana Text/Turns Text Casting Points Text Cost: 30 Casting Points Text
Summon Kobold
Summons a Kobold to target location.
  • The creature gets Cast Spell Summoned after it's being created

Golden realms2 This Spell is exclusive to the Golden Realms Expansion

Name: Summon Water Nymph Class (Tier) Secret (V) Research: 270 Knowledge Text
Type: Summoning Spell Upkeep: 9 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Summon Water Nymph
Summons a Siren or Mermaid to target location.
  • Exclusive to Golden realms2 expansion
  • The creature gets Cast Spell Summoned after it's being created

Golden realms2 This Spell is exclusive to the Golden Realms Expansion

Name: Summon Blight Elemental Class (Tier) Secret (V) Research: 800 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Summon Blight Elemental
Summons a Blight Elemental to target location.
  • Exclusive to Golden realms2 expansion.
  • The creature gets Cast Spell Summoned after it's being created

Golden realms2 This Spell is exclusive to the Golden Realms Expansion

Name: Summon Feathered Serpent Class (Tier) Secret (V) Research: 900 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Summon Feathered Serpent
Summons a Feathered Serpent to target location.
  • Exclusive to Golden realms2 expansion.
  • The creature gets Cast Spell Summoned after it's being created

Golden realms2 This Spell is exclusive to the Golden Realms Expansion

Name: Summon Spirit Elemental Class (Tier) Secret (V) Research: 800 Knowledge Text
Type: Summoning Spell Upkeep: 18 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Summon Spirit Elemental
Summons a Spirit Elemental to target location.
  • Exclusive to Golden realms2 expansion
  • The creature gets Cast Spell Summoned after it's being created
Name: Summon Phoenix Class (Tier) Secret (VI) Research: 600 Knowledge Text
Type: Summoning Spell Upkeep: 32 Mana Text/Turns Text Casting Points Text Cost: 250 Casting Points Text
Summon Phoenix
Summons a Phoenix to target location.
  • The creature gets Cast Spell Summoned after it's being created
Name: Summon Bone Dragon Class (Tier) Secret (VI) Research: 600 Knowledge Text
Type: Summoning Spell Upkeep: 32 Mana Text/Turns Text Casting Points Text Cost: 190 Casting Points Text
Summon Bone Dragon Summons a Bone Dragon.
  • The creature gets Cast Spell Summoned after it's being created
Name: Summon Obsidian Dragon Class (Tier) Secret (VI) Research: 600 Knowledge Text
Type: Summoning Spell Upkeep: 32 Mana Text/Turns Text Casting Points Text Cost: 230 Casting Points Text
Summon Obsidian Dragon Summons an Obsidian Dragon.
  • The creature gets Cast Spell Summoned after it's being created

Combat SpellsEdit

Name: Anti-Magic Field Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Anti-Magic Field
Freezes all untapped mana currents on the battlefield, preventing leaders and heroes from casting spells.
Name: Arachnid Horde Spec. (Tier) Secret (V) Research: 460 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Arachnid Horde
Summons a random Baby Spider at the start of each combat round to assist the caster in the fight for 7 Turns Text. Possible summons:
Name: Frost Missile Spec. (Tier) Secret (I) Research: 70 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 10 Casting Points Text
Frost Missile
Deals 12 Frost Text and 8 Physical Text damage to target unit.
Name: Great Healing Showers Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Great Healing Showers
Each combat round, 12 Health Text is restored to friendly units in a 2 hex radius around target random unit. Also dispels all Fire Text buffs and debuffs on those units.
Name: Great Immolation Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Great Immolation
Sustains the ritual of flames, burning everything in honor of the fire god. Immolates a random unit each combat round. Incurs a happiness penalty and damages Population Text when cast in a city battle.
  • Population Reduction: 5% Population Text
  • City Happiness Penalty: -100 Happiness Text for 10 Turns Text
  • Race Happiness Penalty: -20 Happiness Text for 20 Turns Text
Name: Great Life Stealing Spec. (Tier) Secret (V) Research: 460 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Great Life Stealing
All friendly units on the battlefield gain Life Stealing Life Steal.
Name: Great Reawakening Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Great Reawakening
Resurrect Resurrects a random unit each combat round.
Name: Great Stoning Spec. (Tier) Secret (V) Research: 460 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 30 Casting Points Text
Great Stoning
Pelts a continuous barrage of rocks at the caster's enemies. Deals 26 Physical Text damage to a random enemy unit each combat round.
Name: Chant of Unlife Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Greater Animate Dead
Each turn a dead unit will come back from the dead under the caster's control as a Ghoul Ghoul.
Name: Hailstorm Spec. (Tier) Secret (V) Research: 460 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Hailstorm
Gigantic hailstones fall from the sky, causing massive destruction wherever they land. Each combat round, all units in a 2 hex radius around a random hex receive 20 Physical Text and 5 Frost Text damage.
Name: Mass Bless Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Mass Bless
Blesses all friendly units on the battlefield.
Name: Mass Curse Spec. (Tier) Secret (IV) Research: 280 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Mass Curse
Curses all enemy units on the battlefield.
Name: Recharging Mana Currents Spec. (Tier) Secret (IV) Research: 280Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 40 Casting Points Text
Recharging Mana Currents
The mana currents fuse themselves with supernatural beings, replenishing those creatures' Health Text. Restores 15 Health Text to a friendly Cast Spell Summoned unit or unit of Cast Spell Magical Origin each combat round.
Name: Shock Missile Spec. (Tier) Secret (I) Research: 70 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 10 Casting Points Text
Shock Missile
Deals 16 Shock Text and 4 Fire Text damage to target unit.
Name: True Resurrect Spec. (Tier) Secret (VI) Research: 600 Knowledge Text
Type: Combat Spell Target: Dead Friendly Unit Casting Points Text Cost: 25 Casting Points Text
True Resurrect
Truly resurrect target fallen unit. Unit is brought back with 100% of its total Health Text
  • Does not affect Undead Undead or Machine Machine units
  • Does not affect units killed in naval battles
Name: Wild Magic Spec. (Tier) Secret (VI) Research: 600 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 30 Casting Points Text
Wild Magic(Spell)
An immense surge of mana currents is unleashed, halving the Mana Text and Casting Points Text cost of spells for all players.
  • As of the realease of Golden realms2 expansion this spell is no longer accessible.[1]

ReferencesEdit

  1. http://ageofwonders.com/forums/topic/wild-magic-spell-missing/

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