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Eternal Lords This class is exclusive to the Eternal Lords Expansion
For the announcement, Dev Journals and the temporary page that existed before release, see Necromancer/Announcement

Life and Death, separate as night and day,
Only a Necromancer could realize the true power found in the twilight between the two.

Only a Necromancer could push a man to the brink of death, and hold him there forever, a ghoulish shadow of his former self.

Only a Necromancer could pierce the veil and drag out the shadow creatures that lurk in the darkness, to be his slaves in the light.

Only a Necromancer could stand as lord of a lifeless land, hollowed out and filled with dark power, and laugh when you called him evil.

For what use has a man of good and evil, when he's standing in the gateway to Eternity?

Crest Necromancer
--Shadow Puppets, by Grimber Ambule, Necromancer


BuildingsEdit


Class BuildingsEdit

The class buildings of the Necromancer are, in order:




BuildingsEdit

On top of the Class buildings, the Store House, Public Baths, Hospital and Grand Palace in Ghoul cities cannot be built. These are replaced by the following:

Harvesters Guild
  • 40 Gold Text, 10 Mana Text
  • Replaces Store House
  • + 200 Dead Population Population



Embalmers Guild
  • 75 Gold Text, 25 Mana Text
  • Replaces Public Baths
  • + 50 Dead Population Population
  • Garrisoned Undead Undead units regenerate 50% of their maximum Health Text Health at the start of the turn
  • Produced Ghoul Ghoul units get +7 max Health Text Health and Fire Protection 40%Fire Text Protection

Cathedral of Bones
  • 150 Gold Text, 100 Mana Text
  • Replaces Hospital
  • + 50 Dead Population Population
  • Produced Undead Undead Undead get +1 Iron Medal Text Medal rank.

Palace of the Perished
  • 350 Gold Text
  • Replaces Grand Palace
  • +10 Gold Text, +10 Mana Text +5 Knowledge Text income.
  • +10 Casting Points Text for your leader
  • + 1 Domain Radius for the city.
  • Will also complete the Imperial Residence Empire Quest

Class UnitsEdit

The Necromancer is a true hybrid, summoning the Lost Soul, the Banshee and the Dread Reaper, and producing the Reanimator, the Bone Collector and the Death Bringer.

The Cadaver is available through the Raise Corpse Raise Corpse ability, which is inherent to Necromancer heroes and Reanimators.

'Bilkin Butterbum took Lutinda Loo to an abandoned cemetery, to act brave while she shrieked. Lutinda screamed when they discovered the mangled corpse. Lutinda screamed as the corpse animated, impaling Bilkin with jagged finger bones. Lutinda screamed as the creepy corpse consumed Bilkins and his body became part of what killed him. She screamed as the Cadaver advanced. She screamed as she fled and it decayed. Boys, if you bring your girl to a cemetery to hear her scream, just be sure it isn't actually infested with undead.'

--Advice to Young Lovers, by Godwin the Seducer
Produce Cadaver
  
Unit: Cadaver No Medal TextOrigin: Necromancer
Tier I: 32 Health Text 28 Movement Text 9 Defense Text 9 Resistance Text Cost: 45 Gold Text Upkeep: 2 Mana Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Melee +2 Health Text
  • Bronze Medal Text +1 Blight Text Melee +2 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Melee +2 Health Text +1 Resistance Text
  • Gold Medal Text +1 Blight Text Melee +4 Health Text +1 Defense Text, Resurgence Resurgence
  • Note: Cadavers inherit their Experience rank from the corpse they are raised from.

'The swamp rang with wailing remorse from dead things. The Lost Soul hovered over the bog. I, priestess of the Holy Arm, approached it. 'Help me!' it cried. I tried to calm it, but the malevolent spirit lashed out with rage. The entity was little more than raw emotions. My attempts to strike its incorporeal form left me feeling despair. I tried to banish it. Even when it appeared to dissipate by Holy power; after a few minutes, it reappeared, tormenting us with its tireless weeping. Slowly, it drained our will to survive.'

--Beyond Redemption, by Sister Hannah Perkins
Lost Soul
m

Unit: Lost Soul No Medal TextOrigin: Necromancer
Tier I: 16 Health Text 28 Floating Text 8 Defense Text 8 Resistance Text Cost: 50 Gold Text Upkeep: 4 Gold Text/Turns Text
Can be summoned with Summon Lost Soul Summon Lost Soul(50 Casting Points Text 10 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Frost Text Melee +2 Health Text
  • Bronze Medal Text +1 Spirit Text Melee +2 Health Text +1 Defense Text
  • Silver Medal Text +1 Frost Text Melee +2 Health Text +1 Resistance Text
  • Gold Medal Text +1 Spirit Text Melee +4 Health Text +1 Defense Text, Shadow Step Shadow Step

'Sirs. I have petitioned for aide and your response remains ineffective. There is evil on the Blight Frontier. I am forced to repeat my petition. We are desperate. Send us your best soldiers. Inexperienced soldiers despair easily before the enemy. These hooded fiends conjure death from their skeletal limbs and my troops do little to fight back. Every man that falls is another soldier for the enemy. We are becoming their army. I do not know for how much longer we can hold against these Reanimators.'

--Final Report from the Blight Frontier Outpost, by Commandant Crost Lostiff
Reanimator
  

Unit: Reanimator No Medal TextOrigin: Necromancer Requires: Necromancer's Dark Tower
Tier II: 40 Health Text 28 Movement Text 9 Defense Text 11 Resistance Text Cost: 85 Gold Text 10 Mana Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'Only the most sensitive can hear it without help from the Banshee: That sweet sickly cry of life leaving the body, surrendering to despair. I raise them, the Banshees, to proselytize the eventuality of their futile flailing life - A premonition of that moment when they embrace my obsession. Despair is inevitable. Mortal life is an illusion. Death is certainty. Fly my howling messengers. Herald my revelation. Abandon all hope. Only fools deny the embrace of frigid fetid death at the hand of my Banshee children.'

--Shadow Puppets, by Ambule Grimber, Necromancer
Banshee
m

Unit: Banshee No Medal TextOrigin: Necromancer
Tier II: 40 Health Text 32 Floating Text 9 Defense Text 10 Resistance Text Cost: 120 Gold Text 20 Mana Text Upkeep: 8 Gold Text/Turns Text
Can be summoned with Summon Banshee Summon Banshee(90 Casting Points Text 12 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:

'It crawled out of a nearby graveyard. This construct of bone and dead things tore up the earth to hoard the bones of the fallen. The Bone Collector scuttled onto our battlefield, drawn to the dying. Trundling over all obstacles, taking no sides, it gathered both elf and orc corpses. The jumbled mountain bones grew in strength and power. I had no choice but to order my orc battalions to attack it. Remarkably, the elves did the same. Our archers did little - for how effective is an arrow against a pile of bones?'

--Battlefield Horrors, by Lady Loki
Bone Collector
m

Unit: Bone Collector No Medal TextOrigin: Necromancer Requires: Burial Grounds
Tier III: 70 Health Text 32 Movement Text 11 Defense Text 11 Resistance Text Cost: 180 Gold Text Upkeep: 16 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Melee +6 Health Text
  • Bronze Medal Text +1 Physical Text Melee +6 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Melee +6 Health Text +1 Resistance Text
  • Gold Medal Text +1 Physical Text Melee +12 Health Text +1 Defense Text, Cause Fear Fearsome

'Like a regal queen towering above her courtly subjects, the black horned Deathbringer strode through the battlefield. Though her helmet blocked her sight, this ghastly sorceress of death knew every strike and counter strike - the perfect weapon, exploiting every mortal weakness with unrelenting precision. Her sword struck effortlessly like a shadow. I watched whole groups of soldiers, of every discipline and rank, turn pale and succumb her hellish curse. Soldiers fell only to rise as ghouls, fated to pick the battlefield clean of the flesh of their friends.'

--When Death Fights for the Enemy, by General Silkenah Tirris
Death Bringer
  

Unit: Death Bringer No Medal TextOrigin: Necromancer Requires: Basilica
Tier III: 60 Health Text 28 Movement Text 11 Defense Text 11 Resistance Text Cost: 150 Gold Text 25 Mana Text Upkeep: 16 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'We thought to trap Ambule Grimber in the Blighted hills of Shadomont. A foolish assumption, now that I reflect, for the mad Necromancer had great power in this place. Before we could assemble the whole force for a final assault, Ambule summoned the embodiment of death. All life withered in the dread Reaper's wake. Men fell like puppets with severed strings. It passed through our makeshift walls as easily as it did our ineffective swords. What damage we did to it healed as it struck us, proving without question that no one cheats death'

--Casualties, by Sir Rod Dundley
Dread Reaper
  

Unit: Dread Reaper No Medal TextOrigin: Necromancer
Tier IV: 66 Health Text 30 Flying Text 12 Defense Text 13 Resistance Text Cost: 260 Gold Text 60 Mana Text Upkeep: 32 Gold Text/Turns Text
Can be summoned with Summon Dread Reaper Summon Dread Reaper(260 Casting Points Text 36 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Combat SpellsEdit

Name: Death Ray Spec. (Tier) Necromancer (I) Research: 70 Knowledge Text
Type: Combat Spell Target: Enemy Unit Casting Points Text Cost: 10 Casting Points Text
Death Ray
Beams down deathly magic. Target enemy unit is dealt 12 Blight Text and 8 Frost Text damage.
Name: Stiffen Limbs Spec. (Tier) Necromancer (I) Research: 60 Knowledge Text
Type: Combat Spell Target: Enemy Unit Casting Points Text Cost: 7 Casting Points Text
Stiffen Limbs
The limbs of the target non- machine, non- undead unit become stiff and painful, until the end of combat. Target unit receives 20px Stiffen Limbs(Ability) (-12 Movement Text, -2 Defense Text, -2 Physical Text Melee).
Name: Desecration Spec. (Tier) Necromancer (II) Research: 100 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Desecration
Defiles the battlefield. Devout Devout units suffer -3 Resistance Text, but bestows +3 Resistance Text on all Undead Undead units.
Name: Corpus Furia Spec. (Tier) Necromancer (II) Research: 120 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 10 Casting Points Text
Corpus Furia
Corpses on the battlefield explode. Each corpse deals 15 Blight Text damage to all units in a 1 hex radius.
Name: Dark Gift Spec. (Tier) Necromancer (III) Research: 240 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 25 Casting Points Text
Dark Gift
Your units get Inflict Curse Inflict Curse and +2 Physical Text until the end of combat.
Name: Syphon Life Spec. (Tier) Necromancer (III) Research: 180 Knowledge Text
Type: Combat Spell Target: Enemy Unit Casting Points Text Cost: 10 Casting Points Text
Syphon Life
Target enemy unit is dealt 8 Blight Text and 8 Spirit Text damage. Friendly Undead Undead units in a 1 hex radius around the target unit are healed for 16 Health Text.
Name: Raise Dead Spec. (Tier) Necromancer (IV) Research: 350 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Raise Dead
Instantly animates the corpses of DraconianIcon Draconian, DwarfIcon Dwarf, Frostling Frostling, GoblinIcon Goblin, RaceHalflingsIconLarge Halfling, HighElfIcon High Elf, HumanIcon Human, OrcIcon Orc, and Tigran Tigran units that have died on the battlefield. The corpses are brought back as Cadavers and will fight until the end of combat.
Name: Mark of Death Spec. (Tier) Necromancer (V) Research: 650Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 15 Casting Points Text
Mark of Death
The unit that slays target Undead Undead unit is 20px Marked for Death(Ability) (marked unit dies after combat).
Name: Scourge of Undead Spec. (Tier) Necromancer (VI) Research: 1600Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 50 Casting Points Text
Scourge of Undead
Each combat round a random Undead Undead unit is summoned to fight for the caster. The spell will only spawn units as long as its owner has at least one unit on the battlefield.

Possible summons:

Name: Undying Army Spec. (Tier) Necromancer (VII) Research: 2400 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 50 Casting Points Text
Undying Army
Bestows Undying Undying on all friendly Undead Undead units on the battlefield.

Strategic SpellsEdit

Name: Animate Ruins Class (Tier) Necromancer (I) Research: 60 Knowledge Text
Type: Strategic Spell Target: Razed City Casting Points Text Cost: 60 Casting Points Text
Animate Ruins
Instantly rebuilds target razed city and transforms its population into undead. The city can produce Necromancer class units and racial units produced in this city become Ghoul Ghouls.
Name: Corrupt the Source Class (Tier) Necromancer (I) Research: 60 Knowledge Text
Type: Strategic Spell Target: Structure Casting Points Text Cost: 40 Casting Points Text
Corrupt the Source
Transforms a non-occupied Great Farm/Spring of Life in your domain into a Corrupted Farm/Corrupted Spring.
  • Does not need to be researched
Name: Summon Lost Soul Class (Tier) Necromancer (I) Research: 60 Knowledge Text
Type: Summoning Spell Upkeep: 10 Mana Text/Turns Text Casting Points Text Cost: 50 Casting Points Text
Summon Lost Soul
Summons a Lost Soul.
  • The creature gets Cast Spell Summoned after it's being created
Name: Whispers of the Fallen Class (Tier) Necromancer (I) Research: 60 Knowledge Text
Disjunction Cost: 80 Mana Text Upkeep: 15 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: Global Enchantment Subtype: Other
Whispers of the Fallen
Battles fought within 16 hexes of your cities and fortresses become visible. You receive a 3 Knowledge Text per unit tier for each unit killed in combat. Fallen Heroes provide 15 Knowledge Text.
  • Does not affect your vassals.
Name: Undead Plague Class (Tier) Necromancer (II) Research: 120 Knowledge Text
Disjunction Cost: 75 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Enemy City
Undead Plague
Target enemy living city has -200 Happiness Text and loses 400 Population Text per turn. Your nearest undead city gains this as undead population.
Name: Dark Ritual Class (Tier) Necromancer (II) Research: 120 Knowledge Text
Type: Strategic Spell Target: Owned City Casting Points Text Cost: 40 Casting Points Text
Dark Ritual
Sacrifices 150 undead population to spawn 3 Cadavers near target owned city. Transforms 20% of the city's terrain to blight.
Name: Summon Banshee Class (Tier) Necromancer (III) Research: 220 Knowledge Text
Type: Summoning Spell Upkeep: 12 Mana Text/Turns Text Casting Points Text Cost: 90 Casting Points Text
Summon Banshee
Summons a Banshee.
  • The creature gets Cast Spell Summoned after it's being created
Name: Enemy of the Faith Class (Tier) Necromancer (IV) Research: 400 Knowledge Text
Disjunction Cost: 100 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff
Enemy of the Faith
Your units gain Devout Slayer Devout Slayer and Support Slayer Support Slayer.
Name: Rotten Wall Class (Tier) Necromancer (IV) Research: 400Knowledge Text
Disjunction Cost: 150 Mana Text Upkeep: 15 Mana Text/Turns Text Casting Points Text Cost: 120Casting Points Text
Type: City Enchantment Target: Friendly City
Rotten Wall
Surround the perimeter of target friendly city with noxious gas emitted from rotten corpses. Enemy units moving through it in tactical combat suffer 8 Blight Text damage and have a chance to be inflicted with Inflict Noxious Vulnerability