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Racial Governance is part of the Eternal Lords expansion.


Required Racial Experience for each level of Governance:

Level: I. II. III. IV. V.
Rank: Patron Protector Champion Prophet Deity
Required XP Text: 20 XP Text 100 XP Text 500 XP Text 1000 XP Text 1500 XP Text

Note: These values are the totals, so to get from Level III. to IV. requires 500 Racial XP Text Experience

The more cities belonging to a specific race you have in your empire and the happier each race that you have control over is, the more Racial Experience you get.

To view your current Racial XP Text Experience, go to the diplomacy screen, and select the races tab on the right-hand side. Select a race to view your Racial XP Text Experience, Happiness Text Race Happiness, and your Racial XP Text Experience per turn.

DraconiansEdit

Note that only DraconianIcon Draconian units and cities are affected

Draconians Military Economic
Patron Draconian Flamer gets +1 Defense Text Defense and +5 Health Text Health Shrines in Draconian cities cost 35 Gold Text less to build.
Protector Draconian Charger and Draconian Crusher gain Regrowth Regrowth Magma Forges give +10 Production Text
Champion DraconianIcon Draconian Support Supports are 20% Cheaper Your Leader Leader and all your DraconianIcon Draconian Hero Heroes get +10 Casting Points Text
Prophet Draconian Flyer gains +6 Flying Text and Martial Arts Martial Arts The Peak of the Forefathers:
  • Is 100 Gold Text cheaper
  • Increases the city's Vision Radius by 2
  • Provides +1 Iron Medal Text Medal Rank to units produced in the city.
Deity DraconianIcon Draconian Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +4 Fire Text Fire Melee Damage Great Temples provide +20 Mana Text Mana, +20 Knowledge Text Knowledge and +200 Happiness Text Happiness.Great Temples provide +20 Mana Text Mana, +20 Knowledge Text Knowledge and +20 Production Text Production.

DwarvesEdit

Note that only DwarfIcon Dwarf units and cities are affected

Dwarves Military Economic
Patron Dwarf Crossbowman gets +2 Physical Text Physical ranged damage. Stone Walls give +75 Happiness TextStone Walls give +10 Production Text
Protector Dwarf Axeman and Dwarf Deepguard gain +2 Physical Text Physical melee damage. Dwarves Cities gain +3 Gold Text Gold income for each Gold Mine.
Champion Dwarf Firstborn gain Ancient Ancestor Ancient Ancestor and +2 Fire Text Fire damage. Pool of the Firstborn generates +20 Production Text Production
Prophet Dwarves gain Improved Mountaineering Improved Mountaineering Items build in Item Forges are 35% cheaper.
Deity DwarfIcon Dwarf Armored Armored units gain Meteoric Armor Meteoric Armor Hurry Production cost is reduced by 50% and does not reduce city Happiness Text Happiness.Hurry Production cost is reduced by 50%.

FrostlingsEdit

Note that only Frostling Frostling units and cities are affected

Frostlings Military Economic
Patron Frostling Harpoon Thrower gets +10 Health Text Health Barracks generate +50 Happiness Text Happiness+30 Dead Population Population.
Protector Frostling Royal Guard gains Life Stealing Life Stealing and +1 Defense Text Defense All Walls and the Glacial Totem are 50 Gold Text Gold cheaper.
Champion Frostling Mammoth Riders are 15% cheaper and deal +2 Physical Text Physical melee damage. Temples generate +10 Mana Text Mana
Prophet Frost Weapons Frost Weapons now Inflict Frostbite Inflict Frostbite The Frost Castle:
  • Is 100 Gold Text cheaper
  • Generates +5 Gold Text, +5 Mana Text and +50 Happiness Text+10 Gold Text and +10 Mana Text

Frostling Ice queen is 25% cheaper to build.

Deity Frostling Support Support units gain +2 Frost Text damage and Frost Aura Frost Aura Grand Palace provide +15 Gold Text Gold, +15 Mana Text Mana, +15 Knowledge Text Knowledge and +15 Production Text Production.Palace of the Perished provide +10 Gold Text Gold, +10 Mana Text Mana, +10 Knowledge Text Knowledge and +10 Production Text Production.

GoblinsEdit

Note that only GoblinIcon Goblin units and cities are affected

Goblins Military Economic
Patron Goblin Untouchable gets Projectile Resistance Projectile Resistance and Sprint Sprint. Goblin Outposts and Villages gain +5 Population Text Population+5 Dead Population Population for every Wetland hex in their domain.
Protector Irregular Irregulars get +5 Health Text Health and Goblin Swarm Darter gets +10 Health Text Health. Great Farms generate +20 Gold TextCorrupted Farms and Springs of Unlife generate +15 Gold Text
Champion Goblin Big Beetle gets Disgusting Stench Disgusting Stench and +5 Health Text Health Your GoblinIcon Goblins no longer dislike or hate Tropical or Volcanic terrain.Goblin cities produce 20% more Dead Population Population
Prophet Beetle Command now enables construction of Tame Trolls. Class specific buildings in Goblin cities are 20 Gold Text cheaper and generate +10 Production Text
Deity Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +2 Blight Text Blight Melee Damage and Weakened Inflict Weakened Cities gain +1 Production Text for every Wetlands hex in their Domain.Cities with a Palace of the Perished gain +1 Production Text for every Wetlands hex in their domain.

HalflingsEdit

Note that only RaceHalflingsIconLarge Halfling units and cities are affected

Halflings Military Economic
Patron Halfling Nightwatch gets +1 Defense Text Defense and +2 Physical Text Physical melee damage Store Houses cost 35 Gold Text less to buildHarvester's Guilds cost 20 Gold Text and 5 Mana Text less to build
Protector Halfling Adventurer, Martyr, Scoundrel and Bard gain +1 Physical Text Physical ranged damage. Public Baths generate +75 Population Text PopulationCathedral of Bones gives +50 Dead Population
Champion Halfling Eagle Riders are Very Lucky Very Lucky Lucky Cloverfields generate +20 Gold Text +20 Mana Text and +100 Happiness TextTombs generate +10 Gold Text +10 Mana Text and +50 Dead Population
Prophet RaceHalflingsIconLarge Halflings have +200 Happiness Text Morale. (Works on Undead Undead) Halfling Cities gain +150 Happiness TextEagle Nest building cost reduced to 100 Gold Text, and Halfling Eagle Rider gets +1 Iron Medal Text Medal upon construction
Deity RaceHalflingsIconLarge Halfling Infantry Infantry, Pikeman Pikeman and Cavalry Cavalry units gain +10 Health Text Health and +2 Physical Text Physical Melee damage. Happiness Events happen twice as often.Halfling cities provide +10% Mana Text Mana, +10% Knowledge Text Knowledge, +10% Production Text Production, +10% Gold Text Gold and +10% Dead Population Population

High ElvesEdit

Note that only HighElfIcon High Elf units and cities are affected

High Elves Military Economic
Patron High Elf Longbowman and Hunter gain +1 Physical Text Physical ranged damage Shooting Grounds generates +50 Population Text PopulationShooting Grounds generates +30 Dead Population Population
Protector High Elf Unicorn Rider now has a 1 Turns Text Turn Cooldown on Phase Phase, so it can be used more than once during a battle. Public Baths provide +100 Happiness Text HappinessEmbalmers Guilds and Cathedrals of Bone are 50 Gold Text cheaper
Champion High Elf Storm Sister gets +1 Shock Text Shock ranged damage and ignored range penalties. Laboratories and Observatories generate +7 Knowledge Text Knowledge
Prophet Archer Archers get Arcane Arrows Arcane Arrows(2 Physical Text 6 Shock Text) Mana Nodes of all kinds generate +8 Mana Text Mana
Deity Archer Archer and Support Support units ignore Line of Sight penalties. Great Temples provide +5 Casting Points Text

HumansEdit

Note that only HumanIcon Human units and cities are affected

Humans Military Economic
Patron Human Civic Guard gets Throw Net Throw Net Settlers are 25% cheaper.
Protector Human Cavalry gains Quick Learner Quick Learner Harbors generate +100 Population Text and +15 Gold TextHarbors generate +100 Dead Population and +15 Gold Text
Champion Cavalry Cavalry gets +2 Physical Text Physical melee damage Builders require 60% less gold to build Watchtowers, Roads and Fortresses
Prophet City Upgrades that provide a Iron Medal Text Medal to specific
specific:
This includes upgrade like Shooting Grounds or Masters Guild, but NOT Hall of Chivalry.
produced units provide 2 Bronze Medal Text ranks instead.
Builders Hall, Siege Workshop and Masters Guild all provide +15 Production Text
Deity HumanIcon Humans gain +1 Resistance Text Resistance, +1 Defense Text Defense and +1 Physical Text Physical melee and ranged damage. Produce Merchandise increases city income by 100% instead of 50%.

OrcsEdit

Note that only OrcIcon Orc units and cities are affected

Orcs Military Economic
Patron Orc Greatsword and Orc Impaler get +1 Physical Text Physical melee damage War Halls cost 50 Gold Text less to build
Protector Orc Razorbows get +5 Health Text and +3 Physical Text Physical melee damage Arena's provide +5 Gold Text Gold and +50 Happiness Text HappinessArena's provide +5 Gold Text Gold and +50 Dead Population Population
Champion Orc Black Knight gets +1 Physical Text Physical melee damage and Guard Breaker Guard Breaker Siege Workshop provides +20 Production Text Production
Prophet Orc Shocktroopers gain Cause Fear Fearsome The Dark Citadel:
  • Is 100 Gold Text cheaper
  • Generates +10 Gold Text Gold and +10 Mana Text Mana
Deity OrcIcon Orc Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +1 Resistance Text and Physical Protection 20%Physical Text Protection Masters Guilds produce +30 Production Text and +20 Gold Text

TigransEdit

Note that only Tigran Tigran units and cities are affected

Tigrans Military Economic
Patron Tigran Sun Guard and Tigran Sabretooth Chariot gain +7 Health Text Health Settlers are 25% cheaper to build.
Protector Tigran Prowler gains Hurl Net Hurl Net Observatories now produce +10 Gold Text
Champion Tigran Sphinx has Vision Range Upgrade Vision Range Upgrade, +2 Fire Text Fire ranged damage and +2 Physical Text Physical melee damage Fire Temples are 100 Gold Text Gold cheaper and produce 20 Knowledge Text Knowledge
Prophet Support Supports gain Invigorate Invigorate Temples provide +200 Happiness Text Happiness and +1 Iron Medal Text Medal rank to all unitsTemples provide +100 Dead Population Population and +1 Iron Medal Text Medal rank to all units
Deity Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +1 Physical Text Physical melee damage, Sprint Sprint and have double chance
Double Chance:
Doubles what Morale gives, so that a 250 Happiness Text Tigran has a 14% chance instead of 7% to deal Critical Damage
of dealing Critical Damage.
Laboratories now generate +10 Gold Text Gold, +20 Production Text Production and +10 Mana Text Mana.

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