Rogue Lords are masters of propaganda. Any foolish citizen who refuses to accept their lies disappears without a whisper of protest in the middle of the night. Rogues employ political scandal, poison, assassinations, theft, blackmail, and bribery to appease their subjects and manipulate rival lords. Rogues often have two faces: one they show the public, the other is a ruthless schemer directing their secret police force to brutalize his enemies. Rogue troops rely on stealth and speed, patiently waiting in shadow for the perfect moment to strike. |
- --Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler
Class Buildings[]
The class buildings of the Rogue are, in order:
Rogue's Palace
Planar Gate
Shrouded Altar
Class Units[]
Rogue's unique units are produced at cities with the exception of the Grimbeak Crows. The following is the list of class units in the order in which the empire upgrades must be researched, as well as the required building for each unit.
Grimbeak Crows
'Beware the man that chirping speaks with feathered flying things.
They may be weak in ones and twos, but he who pulls their strings,
Will watch in silent reverie, plotting certain doom.
And feed his friends on rotten things best left inside the tomb.
They warned him when armies came to cut his children down,
They helped him set the trap, spying as they entered town.
Then when they fled, they hunted dead, savoring their cries,
Cackling as armies cut them up, and feasted on their eyes.
Shady fragments catch the wind, where once a battle raged.
Pockets of smoke, rusted blades, and the flocks of crying maids.
The battle won, before begun, the clever rogue, all along,
Listened to the Grimbeak Crows' chortling chaotic song.'
- --Lost Warsongs, by Willa Loveday
Unit: Grimbeak CrowsOrigin: Rogue
Tier I: 30 30 9 9 Cost: 40 Upkeep: 4 /
Can be summoned with: Summon Grimbeak Crows (40 9 /)
Abilities:
Experience Ranks:
- +1 Melee +2
- +1 Melee +2 +1
- +1 Melee +2 +1
- +1 Melee +4 +1 , True Sight
Scoundrel
'A mob of beggarly scoundrels appeared before us. The Rogue Lord sent them 'to see if our pockets were to heavy'. I assured them we were fine. They unsheathed their daggers. My swordsmen tried to intimidate them. They feigned surrender just to attempt to flank us. I ordered the swordsmen to attack. They fell to the ground, pleading for mercy. My men paused and they struck. I lost three men. So I pulled out my blade and they felt the raw power of my enchanted sword. They retreated right up the side of a city wall.'
- --Never Trust a Rogue, by Lord Sirken Solav
Unit: ScoundrelOrigin: Rogue Requires: Rogue's Palace
Tier I: 35 28 8 8 Cost: 45 Upkeep: 4 /
Abilities:
- Melee Strike (9 )
- Shoot Light Crossbow (11 )
- Sprint
- Sabotage
- Walking
- Fast Healing
- Inflict Crippling Wounds
- Wall Climbing
- Irregular
- +1 Melee +2
- +1 Ranged +2 +1 , Projectile Resistance
- +1 Melee +2 +1
- +1 Ranged +4 +1
- Dwarves: Cost: 55 , Gains Mountain Concealment and Armored
- Draconians: Gains Improved Wall Climbing
- Goblins: Cost: 40 9 , Gains Wetlands Concealment and + 4 Ranged damage
- Halflings: Cost: 55 . Gains Slingshot(7 ) instead of Shoot Light Crossbow (11 )
- High Elves: Gains Forest Concealment
- Humans: Cost: 55 10 , Gains Throw Net
- Orcs: Gains Throw Javelin (11 ) instead of Shoot Light Crossbow (11 )
- Tigrans: Gains Inflict Bleeding Wounds instead of Inflict Crippling Wounds
Bard
'As an innkeeper, I met many woman, but none were more dangerous than a Rogue Lord's traveling bards. When they arrived, I would hide. The first time I didn't, I found myself with half the men singing along with war songs, marching to war for a cause I hated, but that these beautiful bards made me think was the reason I was born. So I'll admit it, I'd rather lock myself in the cellar than come to my senses on a suicide mission raiding a dragon's treasury because some buxom bard sang and my blood boiled.'
- --Taverns of Romance, by Godwin the Seducer
Lesser Shadow Stalker
'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'
- --Sophistry of Shadow, by Gib Andin, Sorcerer
Unit: Lesser Shadow StalkerOrigin: Rogue Requires: Corrupted Killers
Tier II: 40 32 9 10 Cost: 110 10 Upkeep: 8 /
Evolves from Scoundrel when Corrupted Killers is researched
Abilities:
- Melee Strike (7 7 )
- Frost Shard (11 )
- Shadow Step
- Mind Control Immunity
- Night Vision
- Backstab
- Forest Concealment
- Wetlands Concealment
- Urban Concealment
- Mountain Concealment
- Floating
- Elemental
- Incorporeal
- Pass Wall
- Magical Origin
- 80% Protection
- 80% Protection
- 60% Protection
Experience Ranks:
- When Dark Pact is active, Lesser Shadow Stalkers gain Shadow Step
- When Produce Shadow Stalker is researched, Lesser Shadow Stalkers gain Evolve(Shadow Stalker)
Assassin
'An Assassin appeared on the end of the pier. I knew it was time to run, because an assassin never strikes alone, and is never visible unless he knows it's a sure kill. Of course in running, I tripped and fell off the pier, which probably saved my life, for when I eventually crawled out of the harbor, the bodies of my compatriots lay on the pier with dagger wounds in their backs. They never even saw what killed them.'
- --Escape from Evanston, by Ham the Wanderer
Unit: Assassin Origin: Rogue Requires: Rogue's Palace
Tier II: 50 32 11 9 Cost: 100 20 90 20 81 18 100 20 Upkeep: 8 /
Abilities:
- Melee Strike (10 4 )
- Assassin's Strike (20 9 )
- Walking
- Backstab
- Undead Slayer
- Forest Concealment
- Urban Concealment
- Mountain Concealment
- Inflict Severely Poisoned
- Wall Climbing
- Irregular
- Forestry
- +1 Melee +4
- +1 Melee +4 +1 , Inflict Noxious Vulnerability
- +1 Melee +4 +1
- +1 Melee +8 +1 , Pass Wall , Inflict Bleeding Wounds, Inflict Crippling Wounds
- Dwarves: Cost: 105 22 , Gains Projectile Resistance
- Orcs: Cost: 100 20 , Gains Tireless
- Humans: Cost 100 20 , Gains Swimming and Water Concealment
- Goblins: Gains Wetlands Concealment and Blight Concealment
- Draconians: Gains Improved Wall Climbing
- Halflings: Gains a second copy of Lucky on instead of Inflict Crippling Wounds
- Tigrans: Gains Improved Wall Climbing, Coup de Grace, and Bloodthirsty. Receives Pounce instead of Pass Wall at
- Frostlings: Gains Frost Weapons and Arctic Concealment
- When Dark Pact is active, Assassins gain Life Steal and Pass Wall
Succubus
'She came from the shadows, with a sultry song. Her nearly nude form was more than most men could resist, but I was ready. My moral fortitude is beyond reproach. I would never fall for the Rogue's trollop. She made my men lift weapons against me. I fought them, wounding many of my fellows to stop this creature whose touch caused blight. I told myself I would slay the Succubus as soon as I stopped my friends, so I fought until one of the seduced soldiers landed a killing blow. The winged woman lay dead. I saw clearly. I had been decieved, I was seduced, not by her beauty, but by my own pride.'
- --Pridefall, by Sir Randall the Severly Chastened.
Unit: SuccubusOrigin: Rogue Requires: Planar Gate
Tier III: 60 30 11 11 Cost: 170 30 Upkeep: 16 /
Abilities:
- Melee Strike (11 )
- Seduce(12 )
- Throw Curse(11 )
- Flying
- Support
- True Sight
- Mind Control Immunity
- Magical Origin
- 60% Protection
- 60% Protection
- +6 +1 Melee
- +6 +1 , Inflict Enfeebling Fever, Steal Enchantment
- +6 +1 Melee +1
- +12 +1 , Life Steal, Regeneration
- Draconians: Has +3 , -1 Melee damage. Has 60% Weakness total
- Dwarves: Cost: 193 33 , has Projectile Resistance
- Frostlings:Cost: 175 30 , has +3 , -1 Melee damage and Inflict Chilling.
Has 40% Weakness total - Goblins: Has +3 , -1 Melee damage and 0% Protection
- High Elves: Gains Total Awareness and 20% Weakness total
- Orcs: Cost: 175 30 , Gains War Cry
- Tigrans: Cost: 175 30 . Has +3 , -1 Melee damage, gains Bloodthirsty and 60% Weakness total
- When Dark Pact is active, Succubi gain Bane Fire(3 3 3 )
Shadow Stalker
'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'
- --Sophistry of Shadow, by Gib Andin, Sorcerer
Unit: Shadow StalkerOrigin: Rogue Requires: Planar Gate
Tier III: 60 32 11 11 Cost: 200 40 Upkeep: 16 /
Evolves from Lesser Shadow Stalker when Produce Shadow Stalker is researched
Abilities:
- Melee Strike (10 12 )
- Mind Control Immunity
- Projectile Resistance
- Night Vision
- Backstab
- Elemental
- Inflict Exhausting Fatigue
- Forest Concealment
- Wetlands Concealment
- Urban Concealment
- Mountain Concealment
- Floating
- Incorporeal
- Pass Wall
- Magical Origin
- 100% Protection
- 100% Protection
- 60% Protection
- +1 Melee +6
- +1 Melee +6 +1 , Inflict Frostbite
- +1 Melee +6 +1
- +1 Melee +12 +1 , Inflict Freezing Cold
- When Dark Pact is active, Shadow Stalkers gain Shadow Step and Frost Aura
Combat Spells[]
Quick Dash
Name: | Quick Dash | Class (Tier) | Rogue (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Restores 15 and 50% of target friendly unit. |
Rain of Poison Blades
Name: | Rain of Poison Blades | Class (Tier) | Rogue (I) | Research: | 70 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 10 | |
Rains down armor piercing blades covered in poison. Deals 12 and 8 damage to target enemy unit. Deals an additional 2 damage against Armored units. |
Blind
Name: | Blind | Class (Tier) | Rogue (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 15 | |
Attempts to Blind target enemy unit. If it fails, the unit is Hindered instead. |
Panic Attack
Name: | Panic Attack | Class (Tier) | Rogue (II) | Research: | 140 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 15 | |
Attempts to panic target enemy unit. If it fails the unit is Shaken for 2 . |
Cunning Escape
Name: | Cunning Escape | Class (Tier) | Rogue (III) | Research: | 200 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Shrouds target friendly unit in shadows to conceal it from enemy troops, allowing the unit to instantly leave combat. Cannot be used when defending. |
Moving Target
Name: | Moving Target | Class (Tier) | Rogue (III) | Research: | 220 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Target friendly unit gains +8 for 2 . |
Sadism
Name: | Sadism | Class (Tier) | Rogue (IV) | Research: | 300 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 25 | |
Gives +100 and +1 Melee Strength to all friendly units every time an enemy unit dies. |
Shadow Form
Name: | Shadow Form | Class (Tier) | Rogue (IV) | Research: | 400 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 20 | |
Fuses target friendly unit with the shadows, rendering physical obstructions and attacks inffective. The unit gains 60% Protection and Pass Wall ability until the end of combat.
Cannot be cast on Elemental, Incorporeal and Machine units. |
Smoke Screen
Name: | Smoke Screen | Class (Tier) | Rogue (V) | Research: | 750 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Covers the entire battlefield in a thick fog, hampering the effectiveness of ranged combat. All friendly units gain +4 and +4 against ranged attacks. |
Mass Battlefield Panic
Name: | Mass Battlefield Panic | Class (Tier) | Rogue (VI) | Research: | 1400 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 40 | |
Attempts to panic all enemy units on the battlefield. Units that were not Panicked are Shaken for 2 .
|
Strategic Spells[]
Poison Mastery
Name: | Poison Mastery | Class (Tier) | Rogue (I) | Research: | 80 | |
---|---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 20 / | Cost: | 50 | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
All Infantry, Cavalry, and Irregular units gain +2 Melee Strength. |
Summon Grimbeak Crows
Name: | Summon Grimbeak Crows | Class (Tier) | Rogue (I) | Research: | 60 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 9 / | Cost: | 40 | |
Summons Grimbeak Crows.
|
Iron Grip
Name: | Iron Grip | Class (Tier) | Rogue (II) | Research: | 140 |
---|---|---|---|---|---|
Cost: | 50 | Upkeep: | 20 / | Cost: | 40 |
Type: | City Enchantment | Target: | Friendly City | ||
Keeps an iron grip on a city's population. Target owned city or Dwelling gains a +300 bonus. |
Treasure Raiding
Name: | Treasure Raiding | Class (Tier) | Rogue (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Cost: | 60 | Upkeep: | 10 / | Cost: | 60 | |
Type: | Global Enchantment | Subtype: | Resource Management | |||
Troops receive training to turn treasure sites upside down, leaving not a single valuable behind. Rewards from treasure sites and pick-ups are increased by 20%. |
Corpse Looting
Name: | Corpse Looting | Class (Tier) | Rogue (III) | Research: | 180 | |
---|---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 15 / | Cost: | 60 | |
Type: | Global Enchantment | Subtype: | Resource Management | |||
Gain a small amount of for each unit killed in combat. |
Incite Revolt
Name: | Incite Revolt | Class (Tier) | Rogue (III) | Research: | 220 |
---|---|---|---|---|---|
Cost: | 80 | Upkeep: | 40 / | Cost: | 60 |
Type: | City Enchantment | Target: | Hostile City | ||
Sows havoc in the city, inciting the population of living cities to revolt and stopping the methodological work needed to keep the population growing on dead cities. Target enemy city suffers a -600 penalty if living, dead cities suffer -600 /. |
Guild of Shadow Thieves
Name: | Guild of Shadow Thieves | Class (Tier) | Rogue (IV) | Research: | 350 |
---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 20 / | Cost: | 60 |
Type: | City Enchantment | Target: | Hostile City | ||
Founds a thieves guild inside target enemy city and conceals it with magic. The city generates -40% per turn. The casters gross income is increased by 5% per city that is affected by this spell. |
Plague of Brigands
Name: | Plague of Brigands | Class (Tier) | Rogue (IV) | Research: | 400 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Hostile City | Cost: | 200 | |
Infiltrates the domain of target enemy city with brigands that attack everything within sight. The brigands can cause “Enemy in Domain” (-200 ) and “Enemy at the gates” (-200 ) Happiness penalties to the city.. |
Network of Scrying Eyes
Name: | Network of Scrying Eyes | Class (Tier) | Rogue (V) | Research: | 800 | |
---|---|---|---|---|---|---|
Cost: | 170 | Upkeep: | 50 / | Cost: | 150 | |
Type: | Global Enchantment | Subtype: | Exploration | |||
The central hexes of all cities on the map are visible to the caster. |
Night Wish
Name: | Night Wish | Class (Tier) | Rogue (IV) | Research: | 400 |
---|---|---|---|---|---|
Cost: | 110 | Upkeep: | 5 / | Cost: | 100 |
Type: | City Enchantment | Target: | Friendly City | ||
The domain of the target city is shrouded in darkness and becomes unexplored for other empires. All enemy units suffer a -2 vision range penalty within the enchanted city's domain. |
Age of Deception
Name: | Age of Deception | Class (Tier) | Rogue (VII) | Research: | 3000 | |
---|---|---|---|---|---|---|
Cost: | 500 | Upkeep: | 80 / | Cost: | 600 | |
Type: | Global Enchantment | Subtype: | Class Ultimate/Unit Buff/Empire Debuff | |||
All the caster's units gain Invisibility and +1 strength. All enemies receive -400 to their empire. |
Empire Upgrades[]
Courtesan Ambassadors
Name: | Courtesan Ambassadors | Class (Tier) | Rogue (I) | Research: | 70 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Diplomacy | ||
Receive a permanent relation bonus (+150 ) with independent cities and Dwellings which makes them more friendly. |
Irregular Training
Name: | Irregular Training | Class (Tier) | Rogue (II) | Research: | 120 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
All Irregular units undergo special training, causing newly produced ones to gain an additional Rank. |
Corrupted Killers
Name: | Corrupted Killers | Class (Tier) | Rogue (III) | Research: | 200 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production/Unit Buff | ||
Scoundrels receive the Quick Learner ability and gain Evolve(Lesser Shadow Stalker). |
Cruel Backstab
Name: | Cruel Backstab | Class (Tier) | Rogue (III) | Research: | 180 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
The special training received by assassins is now also given to Irregular and Infantry units, enabling them to Backstab. |
Urban Cover
Name: | Urban Cover | Class (Tier) | Rogue (IV) | Research: | 350 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Irregular units learn how to blend into the crowd and conceal themselves in buildings, gaining Urban Concealment. |
Cloak and Dagger
Name: | Cloak and Dagger | Class (Tier) | Rogue (I-VII) | Research: | 60-900 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
Increases Spell Casting points by +10 and increases Mana Capacity by +100 at each tier. |
Produce Scoundrel
Name: | Produce Scoundrel | Class (Tier) | Rogue (I) | Research: | 60 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Scoundrel in cities with a Rogue's Palace.
|
Produce Bard
Name: | Produce Bard | Class (Tier) | Rogue (II) | Research: | 120 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Bard in cities with a Rogue's Palace.
|
Produce Assassin
Name: | Produce Assassin | Class (Tier) | Rogue (III) | Research: | 200 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Assassin in cities with a Rogue's Palace.
|
Produce Succubus
Name: | Produce Succubus | Class (Tier) | Rogue (IV) | Research: | 400 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Succubus in cities with a Planar Gate.
|
Produce Shadow Stalker
Name: | Produce Shadow Stalker | Class (Tier) | Rogue (V) | Research: | 800 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Shadow Stalker in cities with a Planar Gate.
|
Dark Pact
Name: | Dark Pact | Class (Tier) | Rogue (VII) | Research: | 4000 |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Requires Produce Shadow Stalker Create a Dark Pact with forgotten gods. Bards, Succubi, Assassins and Shadow Stalkers get +1 melee and +1 ranged damage on all damage channels, +1 Defense and cost 25% more upkeep. Also:
|
Hero Bonuses[]
- +2
- +1 Melee Damage
- +1 Ranged Damage
- Backstab
Hero Upgrades[]
- Note: Some upgrades cannot be accessed for a Leader, i.e. Cloak and Dagger and Spells.
- Note: The costs for the Cloak and Dagger upgrades seem to be bugged, with numbers III to VI all costing 2 upgrade points more than any other class equivalent.
- Note:This will be fixed in the next Patch. It has already been incorporated in this table.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | Armor Piercing | Passive | 2 | Hero gains Armor Piercing |
1 | Blind | Spell | 5 | Hero can cast Blind |
1 | Break Control | Active | 2 | Hero gains Break Control |
1 | Cloak and Dagger(I) | Passive | 5 | Hero gains +10 |
1 | Sabotage | Active | 2 | Hero gains Sabotage |
1 | Undead Slayer | Passive | 2 | Hero gains Undead Slayer |
1 | Dirty Half Dozen | Leadership | 4 | Party gains Devout Slayer |
1 | Infiltration Squad | Leadership | 4 | Party gains Wall Climbing |
1 | Panic Attack | Spell | 5 | Hero can cast Panic Attack Spell |
1 | Quick Dash | Spell | 5 | Hero can cast Quick Dash Spell |
1 | Rain of Poison Blades | Spell | 5 | Hero can cast Rain of Poison Blades Spell |
1 | Night Vision | Passive | 1 | Hero gains Night Vision |
1 | Inflict Crippling Wounds | Passive | 3 | Hero gains Inflict Crippling Wounds |
3 | Counterpoison | Leadership | 4 | Party gains 40% Protection |
3 | First Strike | Passive | 3 | Hero gains First Strike |
3 | Projectile Resistance | Passive | 2 | Hero gains Projectile Resistance |
3 | Stronger than Steel | Leadership | 4 | Party gains Armor Piercing |
3 | Cloak and Dagger(II) | Passive | 5 | Hero gains +10 |
3 | Sprint | Active | 2 | Hero gains Sprint |
3 | Cause Fear | Active | 2 | Hero gains Cause Fear |
5 | 20% Protection | Passive | 1 | Hero gains 20% Protection |
5 | Coup de Grace | Passive | 2 | Hero gains Coup de Grace |
5 | Cloak and Dagger(III) | Passive | 7 | Hero gains +10 |
5 | Cunning Escape | Spell | 5 | Hero can cast Cunning Escape Spell |
5 | Free Movement | Passive | 2 | Hero gains Free Movement |
5 | Moving Target | Spell | 5 | Hero can cast Moving Target Spell |
5 | Poison Knowledge | Leadership | 4 | Party gains +1 damage on all melee and ranged attacks |
5 | Assassin's Strike | Active | 4 | Hero gains Assassin's Strike |
5 | Stealth Commander | Leadership | 5 | Party gains Forest Concealment |
5 | Taunt | Active | 3 | Hero gains Taunt |
5 | Charm | Active | 5 | Hero gains Charm |
7 | Invisibility | Passive | 4 | Hero gains Invisibility |
7 | Cloak and Dagger(IV) | Passive | 7 | Hero gains +10 |
7 | Inflict Severely Poisoned | Passive | 5 | Hero gains Inflict Severely Poisoned |
7 | Pass Wall | Passive | 3 | Hero gains Pass Wall |
7 | Sadism | Spell | 5 | Hero can cast Sadism Spell |
7 | Shadow Form | Spell | 5 | Hero can cast Shadow Form Spell |
7 | Weapon Finesse | Leadership | 4 | Party gains +1 melee strength |
7 | Cloak and Dagger(V) | Passive | 9 | Hero gains +10 |
9 | Shadow Step | Active | 5 | Hero gains Shadow Step |
9 | Smoke Screen | Spell | 5 | Hero can cast Smoke Screen Spell |
9 | Urban Stealth Commander | Leadership | 6 | Party gains Urban Concealment |
11 | Assassins of Kings | Leadership | 6 | Party gains Hero Slayer |
11 | Cloak and Dagger(VI) | Passive | 9 | Hero gains +10 |
11 | Mass Battlefield Panic | Spell | 5 | Hero can cast Mass Battlefield Panic Spell |
11 | Total Awareness | Passive | 10 | Hero gains Total Awareness |
13 | Cloak and Dagger(VII) | Passive | 9 | Hero gains +10 |