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Shadowborn

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For this article as it was before Eternal Lords Release, see Shadowborn/Announcement
This Specialization is only available in the Eternal Lords Eternal Lords Expansion

Shadowborn DevJournal
The Shadowborn are dedicated to the path of evil. Words and diplomacy are meaningless to them, only action matters. The Shadowborn seek to reclaim the powerful magic of the Wizard Kings to corrupt their soldiers and create armies of terrifying power.

Note: The Icons for most skills are currently missing. They are being requested.

AdeptEdit

Name: Karissa's Rally Spec. (Tier): Shadowborn Adept (I) Research: N/A
Type: Empire Upgrade Subtype: Resource Management
Shadowborn Adept Pikeman Pikeman and Infantry Infantry units cost - 5% Gold Text Gold to produce
  • This Empire Upgrade always starts out researched
Name: Embrace Darkness Spec. (Tier) Shadowborn Adept (II) Research: 130 Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 5 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Friendly City
Embrace Darkness Units produced in the enchanted city and units that are summoned in it's domain are now Dedicated to Evil Dedicated to Evil and have Life Stealing Life Stealing.
Name: Seed of Distrust Spec. (Tier) Shadowborn Adept (II) Research: 140 Knowledge Text
Disjunction Cost: N/A Upkeep: 5 Mana Text/Turns Text Casting Points Text Cost: 10 Casting Points Text
Type: City Enchantment Target: Independent Dwelling or City
Seed of Distrust No player can advance their diplomatic state with the target independent city or dwelling. The target city or dwelling will not offer any quests, while all active quests are cancelled and instantly fail.
Name: Black Lightning Spec. (Tier) Shadowborn Adept (III) Research: 200 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 8 Casting Points Text
Black Lightning Calls down black lightning on target unit. The lightning has a chance to inflict Broken Spirit Spirit Breaking and deals 5 Spirit Text Spirit and 5 Shock Text Shock damage.
Name: Gift of Nekron Spec. (Tier) Shadowborn Adept (III) Research: 220 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Gift of Nekron Whenever an enemy unit is killed, the killer is healed for 15 Health Text Health. Undead Undead units can be healed by this ability, but Machine Machines cannot. The type of unit killed has no effect on this ability.

MasterEdit

Name: Shadowborn Army Spec. (Tier): Shadowborn Master (I) Research: N/A
Type: Empire Upgrade Subtype: Resource Management
Shadowborn Master Cavalry Cavalry and Archer Archer units cost - 5% Gold Text Gold to produce
  • This Empire Upgrade always starts out researched
Name: Mab's Boon Spec: Shadowborn Master (IV) Research: 350 Knowledge Text
Type: Empire Upgrade Subtype: Resource Management
Mab's Boon Your newly migrated cities get +20 Production Text Production, +20 Gold Text Gold and +100 Population Text Population income for 5 Turns Text Turns.
  • Necromancer players get 100 Dead Population instead of normal population.
Name: Entwined by Shadows Spec. (Tier) Shadowborn Master (IV) Research: 400 Knowledge Text
Disjunction Cost: 150 Mana Text Upkeep: 30 Mana Text/Turns Text Casting Points Text Cost: 150 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff
Entwined by Shadows All Dedicated to Evil Dedicated to Evil units get +1 Resistance Text, +2 Shock Text Melee Damage and Spirit Protection 20%Spirit Text Protection.
Name: Rite of Malediction Spec. (Tier) Shadowborn Master (VI) Research: 750 Knowledge Text
Type: Combat Spell Target: All Friendly Units Casting Points Text Cost: 35 Casting Points Text
Rite of Malediction
Gives 2 random Dark Powers to every Dedicated to Evil Dedicated to Evil Unit owned by the caster until the end of combat.

Possible powers are:

All abilities are equally likely to be picked.

Name: Summon Fallen Angel Spec: Shadowborn Master (VI) Research: 1600 Knowledge Text
Type: Summoning Spell Cost: 280 Casting Points Text Upkeep: 36 Mana Text/Turns Text
Summon Fallen Angel Summons a Fallen Angel to target location.
  • The creature gets Cast Spell Summoned after it's being created

Fallen AngelEdit

'Attacked by a mob wielding repugnant symbols of faith, I fled to my summoning chamber. I unfurled my wickedest scroll and spat the language of corruption, to attract a fiend - something that kept souls trapped in hell. Gouts of inky death swirled from the summoning circle. A Fallen Angel burst into the room. It needed no command. The walls quaked. My enemies screamed with each infernal blow. It's shriek petrified even the most confident priest. With each death it grew in power. My enemies fell.'

--Breaking the Faithful by Master Dark
Fallen Angel
  

Unit: Fallen Angel No Medal TextOrigin: Shadowborn
Tier IV: 88 Health Text 30 Flying Text 14 Defense Text 12 Resistance Text Cost: 350 Gold Text Upkeep: 32 Gold Text/Turns Text
Can be summoned with Summon Fallen Angel Summon Fallen Angel(260 Casting Points Text 36 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

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