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Spells

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Spellcasting is a type of ability heroes and leaders can use by spending Mana Text and Casting Points Text. Spells can be cast either in combat or on the strategic map.

Types of SpellsEdit

Strategic SpellsEdit

Strategic spells are those spells that can be cast out of combat from the strategic map. They are further subdivided into Global Enchantments, City Enchantments, Summoning Spells, and Instant Spells.

Combat SpellsEdit

Combat spells are those spells that can be cast inside combat. They are further subdivided into Instant Spells, Unit Enchantments, and Battlefield Enchantments.

Casting MechanicsEdit

Strategic MapEdit

Leaders can cast spells on the strategic map by paying the spell's cost in Mana Text and Casting Points Text. A spell can begin casting even if the leader has insufficient Casting Points Text, in which case it will accumulate all available Casting Points Text at the end of each turn until the leader has enough to cast it. For example, if a leader begins casting a spell that costs 70 Casting Points Text and ends his turn with 50 Casting Points Text, he would be able to cast the spell next turn for 20 Casting Points Text. While a spell is being cast, another spell on the Strategic Map cannot be cast or begin being cast without aborting the current one (in which case the Mana Text will be refunded but not any Casting Points Text from previous turns).

Note: Summon spells grant Cast Spell Summoned to any creature they creating.

Tactical CombatEdit

Leaders and heroes can cast spells in tactical combat by paying the spell's cost in Mana Text and Casting Points Text. Heroes each have their own pool of Casting Points Text which can only be used in combat and replenishes at the start of each (strategic) turn while the Leader uses the same Casting Points Text pool as on the strategic map. Leaders can cast spells in combat that they are not participating in however those spells cost double Casting Points Text and Mana Text. Furthermore, Leaders can cast combat spells even while a spell is being cast on the Strategic Map (which leaves that spell with less Casting Points Text at the end of the turn)

Regardless of the source, each player can only cast one spell per turn of tactical combat. If the hero that casts a battlefield enchantment dies during combat, then the spell is cancelled.

Related PagesEdit

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