FANDOM


Because theocrats tend not to wield many offensive powers, it is tempting to believe that territories ruled by theocrats are easy to conquer. History has proven this to be foolishness. Theocrats lead the masses by the heart. They heal, persuade, minister and convert. Their zealots are fiercely loyal, convinced to the core that any action they perform will earn them a greater reward in the afterlife. Theocrats bestow power upon their most faithful from two theological sources: the Mandate of Heaven or the terror of the Underworld.
Crest Theocrat
--Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler

Class BuildingsEdit

The class buildings of the Theocrat are, in order:


  • 100 Gold Text, 100 Mana Text
  • City gains +100 Happiness Text
  • Allows construction of:


Class UnitsEdit

Theocrats have all of their units produced at cities except the Cherub which is summoned. The order in which the units are listed below is the order in which the empire upgrades must be researched. All of the Theocrat's buildings are required to produce all of units.

'Millicent says they are vessels for the souls of fallen children. Cherubs serve Theocrats to keep a close watch on their loved ones. She believes our son Cedwin, who died of the Blistering Cough, is one of those creepy bulging being with the clawed wings and large empty eyes that continually circle overhead. I'm not convinced. How can it be my son? I'm told they will never rebel against their summoner. Cedwin delighted in rebellion. He never obeyed me. Sometimes I wonder if the Holy Master's peace comes with an otherworldly price.'

--Mysteries of Empty Devotion, Tellen Dandrin, Philosopher in Exile
Cherub
  

Unit: Cherub No Medal TextOrigin: Theocrat
Tier I: Health Text 28 Flying Text Defense Text Resistance Text Cost: 50 Gold Text Upkeep: 4 Gold Text/Turns Text
Can be summoned with Summon Cherub Summon Cherub(40 Casting Points Text 9 Mana Text/Turns Text)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'He knew I was afraid. I, a simple farmboy, knew nothing of fighting. He put aged hands upon my head and spoke comfortingly of the Allfather. I knew then my life mattered. The enemy hit us with everything they had. I was strong, though many times I thought it was my last breath. A stabbing to the gut, a crushing blow to my skull, a severing blow to my shoulder, yet none wounded me and I fought on. Then it was done and I rejoiced. I ran to find him who blessed me. To my horror, I saw him smiling, his gut bleeding, his arm severed, his head broken. He died for me. That is why I now die for you. I am a martyr.'

--Prayer of Martyrs, Author Unknown
Martyr
  

Unit: Martyr No Medal TextOrigin: Theocrat Requires: Theocrat's Conclave
Tier I: 32 Health Text 28 Movement Text 8 Defense Text 9 Resistance Text Cost: 40 Gold Text 10 Mana Text Upkeep: 4 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:Unique Racial Effects:

'They strike my dark children down without fear. Driven. They believe life's lie of hope. They glow with the wrath of my archenemy. I despair. Oh my lost and broken obedient bones, by what right do these Crusaders destroy you? They are all convinced, unwilling to fear or cower. All of them know my enemy but little. Oh light of lights, how you burn us. We flee before the blinding power of their silver swords and strong armor, until we gather to destroy. Destroy. Destroy. Then their bones will dance for me.'

--Shadow Puppets, by Grimber Ambule, Necromancer
Crusader
  

Unit: Crusader No Medal TextOrigin: Theocrat Requires: Theocrat's Conclave
Tier II: Health Text 28 Movement Text Defense Text Resistance Text Cost: 70 Gold Text 20 Mana Text Upkeep: 8 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'The Prophet never came to our town, and we stayed neutral in most matters of politics and battles. Then one day, a man in robes came with holy scrolls and symbols on his staff. He spoke about a Necromancer's horde coming to kill us all. He converted us all to the cause. Eager to assist the Prophet's Evangelist, we readied for war. A simple touch on our foreheads and the Evangelist empowered us to fight. When the darkness came, its undead creatures withered at his touch.'

--Driving Away Death, Goody Shiela, Butcher's Wife
Evangelist
  

Unit: Evangelist No Medal TextOrigin: Theocrat Requires: Theocrat's Conclave
Tier III: 60 Health Text 28 Movement Text 9 Defense Text 11 Resistance Text Cost: 150 Gold Text 30 Mana Text Upkeep: 16 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'We prayed as the undead lumbered toward us. We believed, if we prayed, help would come. Then we saw them, the Exalted, flying overhead. They unsheathed their swords, and like lightning swooped to attack. We fought with joy, seeing these winged heralds. Then one took a mortal blow and my hope faltered. I slew two skeletal swordsmen. There was a blinding flash. The Exalted rose into the air, returning to battle. Our Beloved Prophet gifted them with life after death. If I pray hard enough, maybe he will give me wings.'

--Exalted and Faithful, by Daveen Sontag, Crusader
Exalted
  

Unit: Exalted No Medal TextOrigin: Theocrat Requires: Celestial Chamber
Tier III: 55 Health Text 30 Flying Text 11 Defense Text 12 Resistance Text Cost: 160 Gold Text 30 Mana Text Upkeep: 16 Gold Text/Turns Text
Evolves from Martyr when Exalted Martyrs Exalted Martyrs is researched
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'Our Prophet led us to a new land, that we might worship Anon in peaceful solitude. But heathens envied our wealth and conspired to steal it. The prophet gathered us to defend our home. He unveiled the Shrine of Smiting. We prayed and were filled with power. We knew we'd conquer. Wherever the Shrine went, the powers of heaven blasted the heathen hordes. The more devout that gathered to pray, the stronger the power of Anon was made manifest. Anon rejoices when we gather around his throne and purge our land of unbelievers.'

--Anon's Call, by Grant Akern, Believer
Shrine of Smiting
  

Unit: Shrine of Smiting No Medal TextOrigin: Theocrat Requires: Holy of Holies
Tier IV: 100 Health Text 28 Floating Text 14 Defense Text 12 Resistance Text Cost: 260 Gold Text 60 Mana Text Upkeep: 32 Gold Text/Turns Text
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Iron Medal Text +1 Physical Text Melee +8 Health Text
  • Bronze Medal Text +1 Spirit Text Ranged +8 Health Text +1 Defense Text
  • Silver Medal Text +1 Physical Text Melee +8 Health Text +1 Resistance Text
  • Gold Medal Text +1 Spirit Text Ranged +16 Health Text +1 Defense Text, Static Shield Static Shield

Combat SpellsEdit

Name: Slayer's Doubt Class (Tier) Theocrat (I) Research: 60 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 8 Casting Points Text
Slayer's Doubt
Attempts to lower target enemy units Movement Text by -18 Movement Text and -800 Happiness Text until end of combat. If it fails the unit suffers -50% Movement Text for 1 Turns Text.
  • Strength: 16 Spirit Resistance Text
Name: Smite Class (Tier) Theocrat (I) Research: 90 Knowledge Text
Type: Combat Spell Target: Hostile Unit Casting Points Text Cost: 12 Casting Points Text
Smite
Attempts to deal 30 Spirit Text damage to target enemy unit. If it fails the unit suffers 15 Spirit Text damage instead.
  • Strength: 11 Spirit Resistance Text
Name: Divine Protection Class (Tier) Theocrat (II) Research: 140 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 7 Casting Points Text
Divine Protection
Channels divine protection by praying to the holy spirit. Bestows target friendly unit with +6 Resistance Text for 3 Turns Text.
Name: Instant Wrath Class (Tier) Theocrat (II) Research: 140 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 10 Casting Points Text
Instant Wrath
Deals 50% of all damage dealt against target friendly unit back to its attacker until the end of combat.
Name: Mighty Meek Class (Tier) Theocrat (III) Research: 180 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 7 Casting Points Text
Mighty Meek
Target friendly unit gains +3 melee and ranged strength on each of their damage channel for each tier level difference when attacking or defending against a higher tier unit.
  • Heroes and Leaders are considered tier IV.
Name: Purifying Burst Class (Tier) Theocrat (III) Research: 200 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Purifying Burst
Cleanses the battlefield with burst of divine energy. Dispels all buffs and debuffs from all units on the battlefield.
Name: Rebirth Class (Tier) Theocrat (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Friendly Unit Casting Points Text Cost: 20 Casting Points Text
Rebirth
Bestows Resurgence Resurgence upon target friendly unit.
Name: Blessing of Health Class (Tier) Theocrat (IV) Research: 400 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Blessing of Health
Bestows the living with extra life force. All friendly units gain +10 Health Text until the end of combat. Undead Undead and Machine Machine units are not affected.
Name: Power of the Word Class (Tier) Theocrat (V) Research: 700 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 20 Casting Points Text
Power of the Word
Tears the enemy's heart and soul asunder with the power of the word. Attempts to Immobilize all enemy units for 2 Turns Text.
Name: Holy War Class (Tier) Theocrat (VI) Research: 1200 Knowledge Text
Type: Combat Spell Target: Battlefield Casting Points Text Cost: 30 Casting Points Text
Holy War
The Holy Spirit infuses the souls of its followers with divine power to slay all that oppose the true cause. Bestows all Devout Devout units on the battlefield with a +10 Spirit Text Strength bonus.

Strategic SpellsEdit

Name: Mark of the Heretic Class (Tier) Theocrat (I) Research: 80 Knowledge Text
Type: Strategic Spell Target: Hostile Army Casting Points Text Cost: 20 Casting Points Text
Mark of the Heretic
Marks the units in target enemy army as Heretic Heretic for 5 Turns Text. Devout Devout units deal an additional +3 damage against Heretics.
Name: Summon Cherub Class (Tier) Theocrat (I) Research: 60 Knowledge Text
Type: Summoning Spell Upkeep: 9 Mana Text/Turns Text Casting Points Text Cost: 40 Casting Points Text
Summon Cherub Summons a Cherub.
  • The creature gets Cast Spell Summoned after it's being created
Name: Beacon of Faith Class (Tier) Theocrat (II) Research: 130 Knowledge Text
Disjunction Cost: 50 Mana Text Upkeep: 10 Mana Text/Turns Text Casting Points Text Cost: 40 Casting Points Text
Type: City Enchantment Target: Friendly City
Beacon of Faith
Target friendly city gains a +100 Population Text growth bonus.
Name: Paid Absolution Class (Tier) Theocrat (II) Research: 140 Knowledge Text
Disjunction Cost: 90 Mana Text Upkeep: 10 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: City Enchantment Target: Friendly City
Paid Absolution
Target city owned by the caster generates an additional +10 Gold Text. The caster's units gain +200 Happiness Text within the enchanted city's domain.
Name: Prayer for the Hurt Class (Tier) Theocrat (III) Research: 220 Knowledge Text
Disjunction Cost: 90 Mana Text Upkeep: 30 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Healing
Prayer for the Hurt
The caster's units regenerate an additional +6 Health Text each turn.
Name: Sanctified Sites Class (Tier) Theocrat (III) Research: 250 Knowledge Text
Disjunction Cost: 110 Mana Text Upkeep: 15 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Resource Management
Sanctified Sites
The caster's treasure sites are sanctified and generate an additional +40 Happiness Text.
Name: Denounce City Class (Tier) Theocrat (IV) Research: 400 Knowledge Text
Disjunction Cost: 70 Mana Text Upkeep: 20 Mana Text/Turns Text Casting Points Text Cost: 60 Casting Points Text
Type: City Enchantment Target: Hostile City
Denounce City
Denounces target enemy city by enchanting it with an unholy aura. Enemy units within the domain are marked as Heretic Heretics.
Name: Wrath of God Class (Tier) Theocrat (IV) Research: 400 Knowledge Text
Type: Strategic Spell Target: Hostile Army Casting Points Text Cost: 90 Casting Points Text
Wrath of God
Unleashes God's wrath upon those opposing him and his followers. Deals 15 Spirit Text damage to target enemy army.

If cast on an enemy city, then the following occur:

Name: Hallowed Domain Class (Tier) Theocrat (V) Research: 750 Knowledge Text
Disjunction Cost: 90 Mana Text Upkeep: 25 Mana Text/Turns Text Casting Points Text Cost: 80 Casting Points Text
Type: City Enchantment Target: Friendly City
Hallowed Domain
Enchants target city with a holy aura. Friendly Devout Devout units in the enchanted city's domain gain +60% Spirit Text Protection, and enemy units suffer a -3 Resistance Text penalty.
Name: The Great Purge Class (Tier) Theocrat (VI) Research: 1400 Knowledge Text
Disjunction Cost: 120 Mana Text Upkeep: 40 Mana Text/Turns Text Casting Points Text Cost: 100 Casting Points Text
Type: Global Enchantment Subtype: Unit Buff
The Great Purge
Channels divine power to cleanse the land of all supernatural beings. The caster's Infantry Infantry and Cavalry Cavalry units gain Dragon Slayer Dragon Slayer, Fey Slayer Fey Slayer, Monster Slayer Monster Slayer, Summon Slayer Summon Slayer, and Undead Slayer Undead Slayer.
Name: Armageddon Class (Tier) Theocrat (VII) Research: 2500 Knowledge Text
Disjunction Cost: 500 Mana Text Upkeep: 80 Mana Text/Turns Text Casting Points Text Cost: 640 Casting Points Text